News:

Come Chat with us live! Learn how HERE!

Main Menu

Nano! [final]

Started by Ingar, May 25, 2007, 11:40:54 AM

amz181

ZOMG ITS GONNA BEZ IN 1.2ZZZ! NO WAIS!

amz181

Quote from: khalsa on March 30, 2009, 02:00:16 AM
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>


Thanks,

Khalsa

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

amz181

becoz i is hard like dat.

double post because i wanted to quote khalsa's post so that people could actually see what i was commenting one. And i am to lazy hard to edit.

CreatureofHell

Quote from: amz181 on March 30, 2009, 05:21:53 PM
becoz i is hard like dat.

double post because i wanted to quote khalsa's post so that people could actually see what i was commenting on. And i am too lazy hard to edit.

oh I see
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

amz181

Quote from: CreatureofHell on March 30, 2009, 06:10:15 PM
Quote from: amz181 on March 30, 2009, 05:21:53 PM
becoz i is hard like dat.

double post because i wanted to quote khalsa's post so that people could actually see what i was commenting on. And i am too lazy hard to edit.

oh I see

this be the interwebz, there is no need for proper grammer ;)

Ingar

Quote from: khalsa on March 30, 2009, 02:00:16 AM
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)

CreatureofHell

Quote from: Ingar on March 31, 2009, 06:37:08 PM
Quote from: khalsa on March 30, 2009, 02:00:16 AM
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)


why not Nano textures?  :(
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

amz181

One thing i didnt like about your map was the base :S they were too small to be effective, and games tended to be one sided. So maybe larger bases?

mooseberry

Quote from: CreatureofHell on March 31, 2009, 06:39:12 PM
Quote from: Ingar on March 31, 2009, 06:37:08 PM
Quote from: khalsa on March 30, 2009, 02:00:16 AM
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)


why not Nano textures?  :(

Shhh....

I'll hold your head if it hurts.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

Quote from: Ingar on March 31, 2009, 06:37:08 PM
Quote from: khalsa on March 30, 2009, 02:00:16 AM
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)


One of the main reasons I liked nano was because of the awesome color scheme. :(
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

TRaK

Psch, everyone knows that using atcs textures instantly makes a map have "good gameplay".

Kaleo

Quote from: TRaK on April 01, 2009, 09:58:17 PM
Psch, everyone knows that using atcs textures instantly makes a map have "good gameplay".

TRaK5.

I rest my case.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Ingar

#43
Quote from: khalsa on March 30, 2009, 02:00:16 AM
<wild speculation follow here>

http://ingar.satgnu.net/tremulous/files/map-nano-beta3.pk3

Disco stairs, no map should go without them.


CreatureofHell

well if beta 2 was released prior to this one then this must be the first because it is beta 3. right?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

amz181

upper tower is far too overpowered like you identified.

An egg with two acid tubes are basically invincible when they are behind the grate thing as the only way to get up is jetpack, but you wont be able too with the tubes, and you'd have to shoot quite a couple of times to disable the tubes to allow you to jet up to the egg, which is far too powerful. You should nobuild it.

apart from that smexy. The lights are great, and the new base layout is very good.

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Ingar

Quote from: amz181 on April 05, 2009, 06:28:59 PM
upper tower is far too overpowered like you identified.

The thing is, the grates should open up on stage 3, but I can't test it on my own.
I'm also looking for a way to make that camping spot accesable through some stairs,
but I wanted this beta out to test the new bases first.

If it doesn't work out I'll just remove it, or make it nobuild like you suggested.


Plague Bringer

Missing textures on the front face of every stair. D:
U R A Q T

CreatureofHell

Quote from: Plague Bringer on April 05, 2009, 09:14:08 PM
Missing textures on the front face of every stair. D:

You can't see the disco stairs!??!?!?  :o poor you....  :(
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Ingar

Quote from: Plague Bringer on April 05, 2009, 09:14:08 PM
Missing textures on the front face of every stair. D:

move map-nano-beta2.pk3 out of your base folder.

FreaK

I like the new bases, can't wait to try it in a public game.

Plague Bringer

#53
Quote from: CreatureofHell on April 05, 2009, 09:17:38 PMYou can't see the disco stairs!??!?!?  :o poor you....  :(
The only reason I downloaded now rather than waiting to join the dev server.

Ingar: I would, but I have no previous builds of Nano in my base folder. D: I tried moving my textures folder in to a different subfolder, though, and that did nothing.

EDIT: This situation is quite impossible, as I can join the development server running Nano B2, but it's no where to be found in my base folder..
U R A Q T

Archangel



UniqPhoeniX

#56
Quote from: Ingar on April 05, 2009, 07:21:37 PM
The thing is, the grates should open up on stage 3, but I can't test it on my own.
/g_humanStage2threshold 0 and /g_humanStage3threshold 0 (similar for aliens) for trigger_stage.
The round corners look nice, but when i build on those, the buildings fall through :(.

Plague Bringer

Found it in my local settings/application data/tremulous folder. Required some digging.
U R A Q T

Ingar

#58
Beta 4:
http://ingar.satgnu.net/tremulous/files/map-nano-beta4.pk3

Minor update, fixes several details.

F50

Sorry if I am waking this thread from its slumber inappropriately, but how far away is the final release of nano? I would really like to see this map go into 1.2. Furthermore, khalsa's post does make that sound a very real possibility. I would hate to see this map be forgotten simply for lack of a [final] tag.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law