Author Topic: Nano! [final]  (Read 74316 times)

amz181

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Re: New tiny map: Nano! (beta 2)
« Reply #30 on: March 30, 2009, 04:02:06 pm »
ZOMG ITS GONNA BEZ IN 1.2ZZZ! NO WAIS!

amz181

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Re: New tiny map: Nano! (beta 2)
« Reply #31 on: March 30, 2009, 04:02:45 pm »
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>


Thanks,

Khalsa

CreatureofHell

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Re: New tiny map: Nano! (beta 2)
« Reply #32 on: March 30, 2009, 04:58:21 pm »
why the double post?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: New tiny map: Nano! (beta 2)
« Reply #33 on: March 30, 2009, 05:21:53 pm »
becoz i is hard like dat.

double post because i wanted to quote khalsa's post so that people could actually see what i was commenting one. And i am to lazy hard to edit.

CreatureofHell

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Re: New tiny map: Nano! (beta 2)
« Reply #34 on: March 30, 2009, 06:10:15 pm »
becoz i is hard like dat.

double post because i wanted to quote khalsa's post so that people could actually see what i was commenting on. And i am too lazy hard to edit.

oh I see
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: New tiny map: Nano! (beta 2)
« Reply #35 on: March 30, 2009, 06:31:16 pm »
becoz i is hard like dat.

double post because i wanted to quote khalsa's post so that people could actually see what i was commenting on. And i am too lazy hard to edit.

oh I see

this be the interwebz, there is no need for proper grammer ;)

Ingar

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Re: New tiny map: Nano! (beta 2)
« Reply #36 on: March 31, 2009, 06:37:08 pm »
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)

CreatureofHell

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Re: New tiny map: Nano! (beta 2)
« Reply #37 on: March 31, 2009, 06:39:12 pm »
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)


why not Nano textures?  :(
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: New tiny map: Nano! (beta 2)
« Reply #38 on: March 31, 2009, 07:16:38 pm »
One thing i didnt like about your map was the base :S they were too small to be effective, and games tended to be one sided. So maybe larger bases?

mooseberry

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Re: New tiny map: Nano! (beta 2)
« Reply #39 on: March 31, 2009, 09:39:02 pm »
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)


why not Nano textures?  :(

Shhh....

I'll hold your head if it hurts.
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मैं हिन्दी का समर्थन

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your face

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Re: New tiny map: Nano! (beta 2)
« Reply #40 on: April 01, 2009, 09:11:12 pm »
Kindly requesting you finish this map for several reasons.

<wild speculation follow here>

I'm retexturing it with ATCS textures as we speak.  ;)


One of the main reasons I liked nano was because of the awesome color scheme. :(
spam spam spam, waste waste waste!

TRaK

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Re: New tiny map: Nano! (beta 2)
« Reply #41 on: April 01, 2009, 09:58:17 pm »
Psch, everyone knows that using atcs textures instantly makes a map have "good gameplay".

Kaleo

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Re: New tiny map: Nano! (beta 2)
« Reply #42 on: April 01, 2009, 10:22:00 pm »
Psch, everyone knows that using atcs textures instantly makes a map have "good gameplay".

TRaK5.

I rest my case.
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Ingar

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Re: New tiny map: Nano! (beta 3)
« Reply #43 on: April 05, 2009, 03:05:16 pm »
<wild speculation follow here>

http://ingar.satgnu.net/tremulous/files/map-nano-beta3.pk3

Disco stairs, no map should go without them.
« Last Edit: April 05, 2009, 03:16:11 pm by Ingar »

amz181

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Re: New tiny map: Nano! (beta 3)
« Reply #44 on: April 05, 2009, 06:05:45 pm »

CreatureofHell

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Re: New tiny map: Nano! (beta 3)
« Reply #45 on: April 05, 2009, 06:08:27 pm »
well if beta 2 was released prior to this one then this must be the first because it is beta 3. right?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: New tiny map: Nano! (beta 3)
« Reply #46 on: April 05, 2009, 06:28:59 pm »
upper tower is far too overpowered like you identified.

An egg with two acid tubes are basically invincible when they are behind the grate thing as the only way to get up is jetpack, but you wont be able too with the tubes, and you'd have to shoot quite a couple of times to disable the tubes to allow you to jet up to the egg, which is far too powerful. You should nobuild it.

apart from that smexy. The lights are great, and the new base layout is very good.

CreatureofHell

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Re: New tiny map: Nano! (beta 3)
« Reply #47 on: April 05, 2009, 06:31:22 pm »
oh yes! Disco Stairs FTW!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Ingar

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Re: New tiny map: Nano! (beta 3)
« Reply #48 on: April 05, 2009, 07:21:37 pm »
upper tower is far too overpowered like you identified.

The thing is, the grates should open up on stage 3, but I can't test it on my own.
I'm also looking for a way to make that camping spot accesable through some stairs,
but I wanted this beta out to test the new bases first.

If it doesn't work out I'll just remove it, or make it nobuild like you suggested.


Plague Bringer

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Re: New tiny map: Nano! (beta 3)
« Reply #49 on: April 05, 2009, 09:14:08 pm »
Missing textures on the front face of every stair. D:
U R A Q T

CreatureofHell

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Re: New tiny map: Nano! (beta 3)
« Reply #50 on: April 05, 2009, 09:17:38 pm »
Missing textures on the front face of every stair. D:

You can't see the disco stairs!??!?!?  :o poor you....  :(
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Ingar

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Re: New tiny map: Nano! (beta 3)
« Reply #51 on: April 05, 2009, 09:43:20 pm »
Missing textures on the front face of every stair. D:

move map-nano-beta2.pk3 out of your base folder.

FreaK

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Re: New tiny map: Nano! (beta 3)
« Reply #52 on: April 05, 2009, 10:07:58 pm »
I like the new bases, can't wait to try it in a public game.

Plague Bringer

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Re: New tiny map: Nano! (beta 3)
« Reply #53 on: April 05, 2009, 10:29:33 pm »
You can't see the disco stairs!??!?!?  :o poor you....  :(
The only reason I downloaded now rather than waiting to join the dev server.

Ingar: I would, but I have no previous builds of Nano in my base folder. D: I tried moving my textures folder in to a different subfolder, though, and that did nothing.

EDIT: This situation is quite impossible, as I can join the development server running Nano B2, but it's no where to be found in my base folder..
« Last Edit: April 05, 2009, 10:33:31 pm by Plague Bringer »
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Archangel

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Re: New tiny map: Nano! (beta 3)
« Reply #54 on: April 05, 2009, 11:10:30 pm »
devel != base

Bissig

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Re: New tiny map: Nano! (beta 3)
« Reply #55 on: April 06, 2009, 12:44:47 am »
MGdev has its own subdirectory.

UniqPhoeniX

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Re: New tiny map: Nano! (beta 3)
« Reply #56 on: April 06, 2009, 12:54:08 am »
The thing is, the grates should open up on stage 3, but I can't test it on my own.
/g_humanStage2threshold 0 and /g_humanStage3threshold 0 (similar for aliens) for trigger_stage.
The round corners look nice, but when i build on those, the buildings fall through :(.
« Last Edit: April 06, 2009, 01:14:50 am by UsaKilleR »

Plague Bringer

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Re: New tiny map: Nano! (beta 3)
« Reply #57 on: April 06, 2009, 01:02:03 am »
Found it in my local settings/application data/tremulous folder. Required some digging.
U R A Q T

Ingar

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Re: Nano! (beta 4)
« Reply #58 on: April 12, 2009, 01:50:35 pm »
Beta 4:
http://ingar.satgnu.net/tremulous/files/map-nano-beta4.pk3

Minor update, fixes several details.
« Last Edit: April 12, 2009, 08:18:21 pm by Ingar »

F50

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Re: Nano! (beta 4)
« Reply #59 on: August 20, 2009, 06:40:51 am »
Sorry if I am waking this thread from its slumber inappropriately, but how far away is the final release of nano? I would really like to see this map go into 1.2. Furthermore, khalsa's post does make that sound a very real possibility. I would hate to see this map be forgotten simply for lack of a [final] tag.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law