Tremulous Forum

Media => Map Releases => Topic started by: DjDCH on February 18, 2008, 11:49:26 pm

Title: [NEW Map] A.T.C.E.S. by DjDCH
Post by: DjDCH on February 18, 2008, 11:49:26 pm
Hi everybody !

For my first topic, I present my first Map. ::) It name A.T.C.E.S. for Advanced Tactical Combat Extended Simulator.

You can download it >>here<< (http://www.outilsenligne.com/trem/map-atces-1.1.0.pk3).
You can play it on my server : Xetgo Tremulous Server.

Screenshots :
(http://www.outilsenligne.com/links/printscreen-atces-1.1.0.gif)

Please, leave me comments and have fun !  ;)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Lava Croft on February 18, 2008, 11:52:40 pm
You made a boxmap with boxes, I can see the humour in that.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: yetshi on February 19, 2008, 12:50:33 am
H top = win

A inside with rants = win
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Taiyo.uk on February 19, 2008, 01:03:22 am
It is extended. It is not advanced or tactical.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Circle on February 19, 2008, 02:14:49 am
It looks more like a training map, it has its qualities.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on February 19, 2008, 02:25:56 am
that would be a 1337 map for md practice!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: RedGuff on February 19, 2008, 04:08:21 am
Hello. Thanks for this new map. I tried it alone, but it seems balanced.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: X-20 on February 19, 2008, 04:59:40 am
This map reminds me of the mosh pit battles of ut   :basilisk:
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: techhead on February 20, 2008, 01:23:34 am
A.T.C.E.S.?
No offense, but you should of called it S.U.C.K.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Circle on February 20, 2008, 04:48:06 am
I don't know, I think this map could have potential if he tidied up the textures and maybe tweaked the design.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Lava Croft on February 20, 2008, 10:07:55 am
I think think the only potential this map has is giving you joy in removing it from your harddrive.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: whitebear on February 20, 2008, 10:39:54 am
That awakens a question. Why is it there in first place? ^^

But to be honest. From screens I can see that it is not bad map if you are blind to the fact that it's box map.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Survivor on February 20, 2008, 04:46:00 pm
You know I avoid even thinking of removing blatantly bad displays of mapping skills. First of all because it discourages new mappers, second of all because it limits free expression. But sometimes, just sometimes, I wish, I dream,... I know deep in my heart the people here could enjoy some benefits of a dictatorship.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: X-20 on February 20, 2008, 05:13:01 pm
You know I avoid even thinking of removing blatantly bad displays of mapping skills. First of all because it discourages new mappers, second of all because it limits free expression. But sometimes, just sometimes, I wish, I dream,... I know deep in my heart the people here could enjoy some benefits of a dictatorship.
+1
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Shadowgandor on February 20, 2008, 05:54:15 pm
Be nice to the guy all, he...well, he prob has a very good reason that his map is a bunch of hollowed out boxes.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Atom Eve on February 20, 2008, 06:07:11 pm
But sometimes, just sometimes, I wish, I dream,... I know deep in my heart the people here could enjoy some benefits of a dictatorship.

I lol'd so hard.

This map isn't really horrible in the... horrible horrible kinda way. It's... Well, maybe it is. However! I'm sure with some more practice you could make a map that is worth playing! A box map is the first step in the long road to mapping greatness. :)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Odin on February 20, 2008, 07:34:05 pm
(http://images.encyclopediadramatica.com/images/c/c2/Not-again-picard2.jpg)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: X-20 on February 20, 2008, 08:53:55 pm
(http://images.encyclopediadramatica.com/images/c/c2/Not-again-picard2.jpg)
ONOZE i have to put in my own star-trek pic now!
(http://i28.tinypic.com/fx6zow.jpg)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on February 20, 2008, 09:19:24 pm
oh, lame.  give the poor guy a break...
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: techhead on February 21, 2008, 12:35:20 am
I don't know, I think this map could have potential if he tidied up the textures and maybe tweaked the design.
If by tweak the design, you mean a total design overhaul?
Start with the layout, build better rooms, and then add detail worth looking at.
Anything with a shred of quality might be easier if he started a new map from scratch.

P.S. This is by far the harshest post I've ever written, wouldn't be surprised if I lost 10 karma for it.
Title: Re: [NEW Map] S.U.C.K. by DjDCH
Post by: CreatureofHell on February 23, 2008, 01:15:18 pm
Please tell me this isn't suppose to be here. Survivor hurry up with the dictatorship!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: n.o.s.brain on February 24, 2008, 04:39:02 pm
just dont release ur first map, and everything will be fine!

but i guess that all these flames encourage begginners to try harder, atleast thats wat happened to me.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: ShadowNinjaDudeMan on February 24, 2008, 06:36:45 pm
Guys.

STFU some time or other.

So, what gives you all the right to hack off this guy, cause he's new?
Thats pretty pathetic. All the "gags" used here and one-liners are pathetic and completely lack any originality whatsoever.

Wth do you all expect, the first map of a guys to be a perfect, well-formed Taiyo/TRaK lookalike. Be cool if it was.

But i aint gonna happen.

So every time someone comes out with their first map, an investment of pride and time, you people just HAVE to start belittling for no good reason, this is a perfectly good first map, better than most!

Im pointing fingers at all the well-established people who are popular among the follower folk here (Im talking to you, Lava should know better.)
But mostly I blame you pathetic bandwagon-ers (CreatureOfHell, techhead)

If you want to hack off people about maps, dont be suprised if it turns out that no-one wants to release their maps and the friendly and loose atmosphere of these forums (pah!) turns into one of harrowing skullduggery (mmmm yeah...).

BTW, make your insults original next, must improve!

(BTW, nice first map, try taking the box out of the rooms though)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on February 24, 2008, 09:54:35 pm
seriously....  you dont even WANT to see my pathetic, first try...lol, not even my most recent try ;P
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Survivor on February 24, 2008, 10:32:29 pm
SNDM, it's exactly that reason why I don't move, lock or delete these threads. But i've also warned, and let's quote it:
Quote
Do note that you may be bashed and flamed from all sides if you release work which doesn't show any work going into it. Box maps, unplayable maps, severely glitched maps are examples of this. These will all get you to be yelled at. And the moderators don't care.
Why? Because a good bashing kicks things into gear. Accepting someone making maps of this level is actually bad for the community since it will result in a lower than possible quality from a new mapper. But having some people bash you over a map either works two ways; you quit, thinking we're bastards and don't know 'skill' when we see it, or you go on, and keep in your head that what you just did can be done better, and the next one can be better, ad infinitum.
After that you are willing to ask for help, instead of just releasing something out of the blue which is begging for help instead of asking for it. And we don't like beggars because we don't know what they actually want from us.
Where to start in such a map? Aesthetics? Gameplay? Texturework? Lighting? Construction? We are here to help with problems, not lay down our own work for other people's.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: n.o.s.brain on February 25, 2008, 05:37:26 am
i guess that all these flames encourage begginners to try harder, atleast thats wat happened to me.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: techhead on February 25, 2008, 01:50:35 pm
Please do not post your first map here, people are not likely to play it. Also, it may use a name that someone may wish to use for one of their own maps, which might actually suit the name and be very enjoyable.

I was commenting half on the silly-sounding name, and the other half on people's comments saying it had some promise if he put a bit more work into it.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on February 25, 2008, 03:51:38 pm
i saw this map on 2 servers a few days ago....

atleast its way better than pushcannon....xD
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: snb on February 25, 2008, 11:44:43 pm
weres your server? i dont see it!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: blood2.0 on February 26, 2008, 03:50:52 am
cant download it :( looks cool but next time have a different name and DON'T use  atcs textures
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: ShadowNinjaDudeMan on February 26, 2008, 08:12:55 pm
I kinda understand what yiou mean.

I supose maybe even TraK and Taiyo etc were flamed for their very fuirst maps, is this true, or were you born amazing?
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: TRaK on February 26, 2008, 08:20:59 pm
I kinda understand what yiou mean.

I supose maybe even TraK and Taiyo etc were flamed for their very fuirst maps, is this true, or were you born amazing?

I wasn't amazing, but people didn't jump to the occasion to rip my work apart. Mind you, the first map I released was not the first map I ever made, and it did have a lot more work put into it than a lot of the stuff we see here. Thread here : ADOC (http://tremulous.net/forum/index.php?topic=3428.0)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: thirdstreettito on February 28, 2008, 06:17:00 pm
The DL link doesnt work.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on February 28, 2008, 06:27:58 pm
http://imn2rc.einsteinbennyboy.com/base/map-atces-1.1.0.pk3 (http://imn2rc.com/base/map-atces-1.1.0.pk3) ;)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: InsanityQ on February 28, 2008, 09:30:49 pm
This is very similar to the Maw map in Halo. Just add a few more boxes.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Kaleo on February 28, 2008, 11:26:08 pm
This is very similar to the Maw map in Halo. Just add a few more boxes.

It is not... The Maw was not like that at all!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: InsanityQ on February 29, 2008, 03:48:21 am
sure it was!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Zero Ame on March 07, 2008, 04:21:41 am
(http://images.encyclopediadramatica.com/images/c/c2/Not-again-picard2.jpg)
ONOZE i have to put in my own star-trek pic now!
(http://i28.tinypic.com/fx6zow.jpg)

Pwn'd

Anyways, this map is a box, this is next to nill on detail and extra's. And after playing this map, frankly Im surprised you had lights, I kinda thought the map might actually be somewhat better if it was global lighting.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: cumesoft on March 07, 2008, 01:51:42 pm
Your map might need more detail. Details on a map are enjoyable and make the map interesting. For example, don't make the walls very monotonous. Add some interesting details near the ceiling or near the floor, like circuit boxes, pipes, etc. And add some interesting textures too.

Nevertheless, not bad for a first map!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: lizards160 on March 13, 2008, 01:11:57 am
better than my first map. i didn't even get it to work in tremulous!!!!!

In fact this is one of my favorite maps.

note to bashers. have you ever made a map? well if you have then you know ITS HARD to make a good map and this one is a nice map iven though is a box. isn't A.T.C.S. a box map? it is probably on of the most popular maps.

well now im working on a neighborhood size map and its been difficult..
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Atom Eve on March 13, 2008, 01:41:34 am
isn't A.T.C.S. a box map?
No.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Circle on March 13, 2008, 01:50:13 am
Effort is required for a map to be "good".
It is not difficult, it is just time consuming (less so for more experienced mappers), however, the use of 1 texture (wall/light) spammed over and over again is not what we can call very much effort.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: blood2.0 on March 13, 2008, 02:09:00 am
i think i know what he did.  He is good with programing and stuff so when he made is first map he released it.  I have made like 25 .maps 3 .bsps and never released a map because i suck at programing zipping unzipping what ever the fuck i should do. 
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on March 13, 2008, 03:52:43 am
isn't A.T.C.S. a box map?
You have obviously never decompiled it... ;P
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Kaleo on April 05, 2008, 03:16:00 pm
note to bashers. have you ever made a map?

Yes. And I'd say most of the other ones have.
not good ones mind you...
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Lava Croft on April 05, 2008, 11:26:27 pm
DON'T use  atcs textures
It doesn't matter at all what textures you use on such brushwork.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Luigi1 on April 14, 2008, 12:07:03 am
that would be a 1337 map for md practice!

very much  so  :)
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on April 14, 2008, 02:16:58 am
too much so.. xD
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: techhead on April 14, 2008, 02:24:07 am
Not really, Arachnid is better, it has long lines of sight as well as small corridors and varied terrain.
If you need huge square rooms with perfectly flat ground and walls in order to practice your MD aim, you desperately need practice.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Thorn on April 14, 2008, 05:03:06 pm
isn't A.T.C.S. a box map?
You have obviously never decompiled it... ;P

You have obviously never seen the original .map ... ;P
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on April 15, 2008, 08:36:46 pm
Decompiling it allows you to see just as much spam as the "original" .map... ;P
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Amtie on April 15, 2008, 11:58:03 pm
How DO you decompile a map anyway? I'd like to see how atcs is built and how the sound is blocked through the walls... I can't block sounds in between rooms... (Look at ATCS Alpha, or whatever it's name is).

And this makes me feel iffy about releasing a map (b1, right now) i've spent dozens of times redoing, recompiling, testing, asking friends / random players what looks good n bad, etc...
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: seeeker on April 18, 2008, 07:32:11 am
http://en.wikibooks.org/wiki/Q3Map2
scroll all the way to the end, there is some instructions on how to decompile .bsps

btw I would think the sounds work are affected by the vis portals on your map, the vis portals created by the compiler automatically are not the best. You can improve them by a whole lot once you understand hint brushes, give it a read ;D
http://tremmapping.pbwiki.com/Understanding+Vis+and+Hint+Brushes
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Lava Croft on April 18, 2008, 09:46:46 am
How DO you decompile a map anyway? I'd like to see how atcs is built and how the sound is blocked through the walls... I can't block sounds in between rooms...
The way to blocks sounds is the same as the way to block the radar detection. Make sure it's not in your current PVS and you will not hear it.
There are some annoyances surrounding target_speakers and the PVS, but overall it works good enough.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Amtie on April 18, 2008, 11:04:19 am
The way to blocks sounds is the same as the way to block the radar detection. Make sure it's not in your current PVS and you will not hear it.
There are some annoyances surrounding target_speakers and the PVS, but overall it works good enough.

Thanks Lava and seeeker. I've released my first beta, if you haven't already seen it, !nversion. I'll have to mess around with hints for the next beta.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: CATAHA on May 02, 2008, 10:39:25 pm
Boxes bad, but unplayable and disbalansed - worst.
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Amtie on May 02, 2008, 11:42:45 pm
Unbalanced* ^^
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: CATAHA on May 04, 2008, 05:37:40 am
who care?! unbalanced too. Dont fuck up me when i drunk enough. So...
Creativity: .....
Mapping: ?????
Gameplay: ....
Overral: ....
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: KrazyShot on May 18, 2009, 04:23:48 pm
Ok really this map is already in urban terror, you just copied it into tremulous. Wow and you take credit for it, you are seriously a noob!
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Archangel on May 18, 2009, 04:35:32 pm
gj 1 year necro  :police: :police: :police: :police:
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: your face on May 18, 2009, 08:40:15 pm
Ok really this map is already in urban terror, you just copied it into tremulous. Wow and you take credit for it, you are seriously a noob!

you mean he took the flaming for it? ;D
Title: Re: [NEW Map] A.T.C.E.S. by DjDCH
Post by: Defiance on May 25, 2009, 02:37:25 pm
This map looks really human biased.