Author Topic: [NEW Map] A.T.C.E.S. by DjDCH  (Read 42256 times)

ShadowNinjaDudeMan

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #30 on: February 26, 2008, 08:12:55 pm »
I kinda understand what yiou mean.

I supose maybe even TraK and Taiyo etc were flamed for their very fuirst maps, is this true, or were you born amazing?
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TRaK

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #31 on: February 26, 2008, 08:20:59 pm »
I kinda understand what yiou mean.

I supose maybe even TraK and Taiyo etc were flamed for their very fuirst maps, is this true, or were you born amazing?

I wasn't amazing, but people didn't jump to the occasion to rip my work apart. Mind you, the first map I released was not the first map I ever made, and it did have a lot more work put into it than a lot of the stuff we see here. Thread here : ADOC

thirdstreettito

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #32 on: February 28, 2008, 06:17:00 pm »
The DL link doesnt work.

your face

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« Last Edit: April 17, 2009, 12:13:49 am by your face »
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InsanityQ

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #34 on: February 28, 2008, 09:30:49 pm »
This is very similar to the Maw map in Halo. Just add a few more boxes.

Kaleo

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #35 on: February 28, 2008, 11:26:08 pm »
This is very similar to the Maw map in Halo. Just add a few more boxes.

It is not... The Maw was not like that at all!
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InsanityQ

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #36 on: February 29, 2008, 03:48:21 am »
sure it was!

Zero Ame

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #37 on: March 07, 2008, 04:21:41 am »

ONOZE i have to put in my own star-trek pic now!


Pwn'd

Anyways, this map is a box, this is next to nill on detail and extra's. And after playing this map, frankly Im surprised you had lights, I kinda thought the map might actually be somewhat better if it was global lighting.

cumesoft

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #38 on: March 07, 2008, 01:51:42 pm »
Your map might need more detail. Details on a map are enjoyable and make the map interesting. For example, don't make the walls very monotonous. Add some interesting details near the ceiling or near the floor, like circuit boxes, pipes, etc. And add some interesting textures too.

Nevertheless, not bad for a first map!

lizards160

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #39 on: March 13, 2008, 01:11:57 am »
better than my first map. i didn't even get it to work in tremulous!!!!!

In fact this is one of my favorite maps.

note to bashers. have you ever made a map? well if you have then you know ITS HARD to make a good map and this one is a nice map iven though is a box. isn't A.T.C.S. a box map? it is probably on of the most popular maps.

well now im working on a neighborhood size map and its been difficult..

Atom Eve

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #40 on: March 13, 2008, 01:41:34 am »
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Circle

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #41 on: March 13, 2008, 01:50:13 am »
Effort is required for a map to be "good".
It is not difficult, it is just time consuming (less so for more experienced mappers), however, the use of 1 texture (wall/light) spammed over and over again is not what we can call very much effort.
« Last Edit: March 13, 2008, 01:52:59 am by Circle »

blood2.0

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #42 on: March 13, 2008, 02:09:00 am »
i think i know what he did.  He is good with programing and stuff so when he made is first map he released it.  I have made like 25 .maps 3 .bsps and never released a map because i suck at programing zipping unzipping what ever the fuck i should do. 

your face

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #43 on: March 13, 2008, 03:52:43 am »
isn't A.T.C.S. a box map?
You have obviously never decompiled it... ;P
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Kaleo

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #44 on: April 05, 2008, 03:16:00 pm »
note to bashers. have you ever made a map?

Yes. And I'd say most of the other ones have.
not good ones mind you...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #45 on: April 05, 2008, 11:26:27 pm »
DON'T use  atcs textures
It doesn't matter at all what textures you use on such brushwork.

Luigi1

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #46 on: April 14, 2008, 12:07:03 am »
that would be a 1337 map for md practice!

very much  so  :)

your face

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #47 on: April 14, 2008, 02:16:58 am »
too much so.. xD
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techhead

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #48 on: April 14, 2008, 02:24:07 am »
Not really, Arachnid is better, it has long lines of sight as well as small corridors and varied terrain.
If you need huge square rooms with perfectly flat ground and walls in order to practice your MD aim, you desperately need practice.
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Thorn

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #49 on: April 14, 2008, 05:03:06 pm »
isn't A.T.C.S. a box map?
You have obviously never decompiled it... ;P

You have obviously never seen the original .map ... ;P

your face

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #50 on: April 15, 2008, 08:36:46 pm »
Decompiling it allows you to see just as much spam as the "original" .map... ;P
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Amtie

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #51 on: April 15, 2008, 11:58:03 pm »
How DO you decompile a map anyway? I'd like to see how atcs is built and how the sound is blocked through the walls... I can't block sounds in between rooms... (Look at ATCS Alpha, or whatever it's name is).

And this makes me feel iffy about releasing a map (b1, right now) i've spent dozens of times redoing, recompiling, testing, asking friends / random players what looks good n bad, etc...
Meow.

Can an admin set my name to Amtie please?

seeeker

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #52 on: April 18, 2008, 07:32:11 am »
http://en.wikibooks.org/wiki/Q3Map2
scroll all the way to the end, there is some instructions on how to decompile .bsps

btw I would think the sounds work are affected by the vis portals on your map, the vis portals created by the compiler automatically are not the best. You can improve them by a whole lot once you understand hint brushes, give it a read ;D
http://tremmapping.pbwiki.com/Understanding+Vis+and+Hint+Brushes

Lava Croft

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #53 on: April 18, 2008, 09:46:46 am »
How DO you decompile a map anyway? I'd like to see how atcs is built and how the sound is blocked through the walls... I can't block sounds in between rooms...
The way to blocks sounds is the same as the way to block the radar detection. Make sure it's not in your current PVS and you will not hear it.
There are some annoyances surrounding target_speakers and the PVS, but overall it works good enough.

Amtie

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #54 on: April 18, 2008, 11:04:19 am »
The way to blocks sounds is the same as the way to block the radar detection. Make sure it's not in your current PVS and you will not hear it.
There are some annoyances surrounding target_speakers and the PVS, but overall it works good enough.

Thanks Lava and seeeker. I've released my first beta, if you haven't already seen it, !nversion. I'll have to mess around with hints for the next beta.
Meow.

Can an admin set my name to Amtie please?

CATAHA

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #55 on: May 02, 2008, 10:39:25 pm »
Boxes bad, but unplayable and disbalansed - worst.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Amtie

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #56 on: May 02, 2008, 11:42:45 pm »
Unbalanced* ^^
Meow.

Can an admin set my name to Amtie please?

CATAHA

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #57 on: May 04, 2008, 05:37:40 am »
who care?! unbalanced too. Dont fuck up me when i drunk enough. So...
Creativity: .....
Mapping: ?????
Gameplay: ....
Overral: ....
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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KrazyShot

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #58 on: May 18, 2009, 04:23:48 pm »
Ok really this map is already in urban terror, you just copied it into tremulous. Wow and you take credit for it, you are seriously a noob!

Archangel

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Re: [NEW Map] A.T.C.E.S. by DjDCH
« Reply #59 on: May 18, 2009, 04:35:32 pm »
gj 1 year necro  :police: :police: :police: :police: