Tremulous Forum

Community => Strategies and Tactics => Topic started by: A Spork on July 15, 2008, 09:36:01 pm

Title: Tesla's: Yay or Nay
Post by: A Spork on July 15, 2008, 09:36:01 pm
What does everyone on here think? In my opinion, Teslas should be in any s3 human base, but everyone I play with always is saying they suck. They are also claiming that they can't fire over turrets(I thought they could?), and they aren't as effective as Turrets. Anyone want to explain this to me?
Title: Re: Tesla's: Yay or Nay
Post by: Rabbitt on July 15, 2008, 09:42:37 pm
I use teslas on some maps only near rc for anti hopping.

Like in atcs for example if you dont move rc back you can slide 2 teslas behind it in default spot and it stops most things or at least deters them from attempting to get on rc for the easy win.

Only problem is hiding the dc from snipers.
Title: Re: Tesla's: Yay or Nay
Post by: Paradox on July 15, 2008, 10:25:37 pm
Teslas should be used to complement turrets, or to stop dretches in things like vents.

Teslas are useless against big aliens. Largest class they do a moderate amount of damage to is auders.

However, if you put teslas just above a big alien on a ledge on an escape route, they can kill quickly.
Title: Re: Tesla's: Yay or Nay
Post by: Plague Bringer on July 15, 2008, 10:55:57 pm
Mm. Teslas are best used near vents or ledges (such as the one in ATCS' bases).

There was one setup that I had once. It was ages, absolutely ages ago. It was on ATCS. It kept rants out, even. It was pretty amazing, anyway. I do believe that it looked something like this..

(http://img135.imageshack.us/img135/3002/dsfsaass5.png)
Title: Re: Tesla's: Yay or Nay
Post by: + OPTIMUS + on July 15, 2008, 11:43:19 pm
Mm. Teslas are best used near vents or ledges (such as the one in ATCS' bases).

There was one setup that I had once. It was ages, absolutely ages ago. It was on ATCS. It kept rants out, even. It was pretty amazing, anyway. I do believe that it looked something like this..

http://img135.imageshack.us/img135/3002/dsfsaass5.png


as far as i can imagine, it's a lollypope ona a rotflcopter
Title: Re: Tesla's: Yay or Nay
Post by: Plague Bringer on July 15, 2008, 11:54:19 pm
i r paynt pr0, yesh?

I do believe that was during the olde days of SST|. Olde, as in really old. Before my days in [ICE], even, iirc.
Title: Re: Tesla's: Yay or Nay
Post by: Bissig on July 16, 2008, 12:53:17 am
They just need to kill one tesla near the ramp to hop by the others. Whats the point of wasting bp on FOUR teslas? Also, there is no way to protect the armory from snipes in that position. So, even if the DC does not get sniped, the armory will. Well, it is difficult and nearly impossible to secure a base against snipes and rants on ATCS.
Title: Re: Tesla's: Yay or Nay
Post by: Kaine on July 16, 2008, 12:55:11 am
I think the bigger issue is that a basi, mara, or normal goon can just avoid the ramp and hop up the ledge to rape and pillage as they please.

One good basi rush and you're fucked, mate!
Title: Re: Tesla's: Yay or Nay
Post by: Plague Bringer on July 16, 2008, 01:04:28 am
Hey, I don't know how it worked, but it worked. I imagine there were a few more defences in the bulk of the base, too. Goons were chased out, and rants died by tesla.

Afterthought; I do not reccomend that base setup to anyone these days. It'd probably fail miserably. Back in the day I had some excellent setups, but they (for the most part) just fail now.
Title: Re: Basi's: Yay!
Post by: player1 on July 16, 2008, 01:07:42 am
So far I agreed with Rabbitt, Paradox, and Kaine.

reply to Kaine

(http://web.mac.com/onestagehand/iWeb/Site/Blog/9820D62D-EA4C-4201-A020-DD5B48CEB5FB_files/shot0466.jpg)

Off-Topic: @Bissig - What is your opinion of the "right in the main arena-level inner hallway" ATCS Human base? That is, you decon the reac, jump down off the ledge, and rebuild it under the ledge. I've seen this used with and without the dreaded (and somewhat doomed) blocking Armoury. It was used quite effectively by an actively attacking and defending player in very small games for the early stages of the game. It even fared all right against snipers for a short while, with very active defense (it beats cowering on the shelf, and telling yourself that you're safe).
Title: Re: Basi's: Yay!
Post by: Bissig on July 16, 2008, 01:50:48 am
So far I agreed with Rabbitt, Paradox, and Kaine.

reply to Kaine

--- snip ---

Off-Topic: @Bissig - What is your opinion of the "right in the main arena-level inner hallway" ATCS Human base? That is, you decon the reac, jump down off the ledge, and rebuild it under the ledge. I've seen this used with and without the dreaded (and somewhat doomed) blocking Armoury. It was used quite effectively by an actively attacking and defending player in very small games for the early stages of the game. It even fared all right against snipers for a short while, with very active defense (it beats cowering on the shelf, and telling yourself that you're safe).


Reac on the other side or the default base side ledge? On the default base side ledge it would get sniped and ranted (maybe gooned by using default human base to jump off). On the others side maybe only ranted (does Reac fit into one of those cut out walls?). Hmm, I think that sort of base layout just fails to "block your own teammates by building turret blocks". Though, I've seen bases in the front door. Which also suck. I tried the ledge thing with the Aliens once. Humans were quite bewildered to not find the OM in the usual spot ;-P

Well, in my opinion it is difficult to place a good base on ATCS after S2. The best usually is to forward base at S2 until you perma spam the shit out of aliens. (Do not forget to cover your default base though). This worked many times. But of course against pro players you usually would see your main base getting raped while all of your team camps the tunnel.

I still have to try a base at the ramp leading to the tunnel. Reac at the corner, Armory in the cut out spot and some sort of decoy/defence on the default place and in the middle walkway.
Title: Re: In the Middle of the Main Walkway
Post by: player1 on July 16, 2008, 03:08:56 am
For the middle walkway base, it was (iirc), reac under opposite ledge (on the tunnel side), arm across the middle until late S2, or against wall, or in opposite alcove/nacelle/space-under-default-base-ledge.

This was with some players who were also adequate solo and group rushers, killers, and base-destroyers (iirc, it was Anthony & Ryan), and they were able to keep the enemy at bay as well as keep a press on their base pretty continuously. It seemed like a strategy for a player who expects to be constantly confronting the enemy, changing loadouts, repairing & rebuilding, and rushing again (and they also had the required binds, so they could switch from nadesaw to repairboy and back to flamesuit with the necessary quickness). The enemy usually stayed default, although they often went to the middle building or tried to build us in. :)

Just wondered if you had tried/seen/attacked/defended such a setup (games were usually in the 3v3 to 6v6 range, when they tried this move).
Title: Re: Tesla's: Yay or Nay
Post by: Plague Bringer on July 16, 2008, 03:17:21 am
Ryan? Christ, isn't he ex MW|?
Oh, and, who exactly were you referring to as Kaine?

Most games these days are rather bland when it comes to experimental building. Armoury gets moved, turrets get built. Woo. *yawn*
Title: Re: Tesla's: Yay or Nay
Post by: Lava Croft on July 16, 2008, 07:45:50 am
1 or 2 Teslas's a day keeps the half-flying jumpy Aliens far, far away.
Title: Re: Tesla's: Yay or Nay
Post by: Bajsefar on July 16, 2008, 11:51:48 am
1 or 2 Teslas's a day keeps the half-flying jumpy Aliens far, far away.

You got that.
Most irritatting is when your mara gets punted into the roof and stuck there by a tesla and shot to shreds by the 'rets. >.<

O btw: Teslas's?
Title: Re: Tesla's: Yay or Nay
Post by: Lava Croft on July 16, 2008, 01:17:19 pm
OMG A TYPOE CALL TEH POLIZE
Title: Re: Tesla's: Yay or Nay
Post by: TinMan on July 16, 2008, 01:27:29 pm
Teslas are great around corners where they are out of sight, but still in range for anything that turns the corner.

When they're in the middle of a room they're just target practice for +goons and tyrants.
Title: Re: Tesla's: Yay or Nay
Post by: Lava Croft on July 16, 2008, 02:00:19 pm
When they're in the middle of a room they're just target practice for +goons and tyrants.
That goes for every single buildable in the game. And that's not target practice for just Advanced Dragoons and Tyrants, rawr.
Title: Re: Tesla's: Yay or Nay
Post by: Dracone on July 16, 2008, 03:01:00 pm
OMG A TYPOE CALL TEH POLIZE

Actually just look for Dragula, he's the sheriff in Tremulous as of two days ago. I'm his deputy. We're putting an end to all this gangsta shitz and homeslicers through bleeding them and tking where appropriate. So don't make another typo or you'll be doing hard time in the e-slammer, more time than when you were a serial killer.

Anyhow, I'd say one of the ultimate advantages to teslas is just that damn knockback. You're way more protected from speedkillers with teslas around you, but to be honest I still prefer a well-built line of turrets on most maps. That's just what's proven to be more reliable in my experiences though.
Title: Re: Teslas: Yay or Nay?
Post by: Bajsefar on July 16, 2008, 03:15:35 pm
OMG A TYPOE CALL TEH POLIZE

I only causually mentioned it.. But now that you've got me started, the correct topic title is "Teslas: Yay or Nay?".
Heeeeeeeh
Title: Re: Tesla's: Yay or Nay
Post by: TinMan on July 16, 2008, 03:27:50 pm
When they're in the middle of a room they're just target practice for +goons and tyrants.
That goes for every single buildable in the game. And that's not target practice for just Advanced Dragoons and Tyrants, rawr.
Not really, medipads in the middle of rooms are great, especially when structure ff is off, that way you can lure the aliens to attack it and then score some $ by killing them.
Title: Re: Tesla's: Yay or Nay
Post by: Lava Croft on July 16, 2008, 04:06:24 pm
I don't play on servers that do not have friendly (buildable) fire enabled, so I wouldn't know.
Apart from that, any Alien that lets himself be lured into the center of a room, just to kill a MediPad, is an Alien that deserves to die, fast.
Title: Re: Aliaswhores: Yay or Nay?
Post by: player1 on July 16, 2008, 05:24:41 pm
Ryan? Christ, isn't he ex MW|?

I knew him as Anthony's friend from F2F, or somewhere. His personal clanning history means nothing to me, sorry. He was a cool, skilled player who was friendly to me both in-game and otherwise. They used to stop by The Doctor Is In, sometimes (pl0x had admin there - lvl 4, lol). ;)

Oh, and, who exactly were you referring to as Kaine?

Can't spot your former clanmate? Oh, I guess you weren't here that night.

And for the record, KrazyKain is not associated with KobraKaine, Kohrylite or Kaine.

Most games these days are rather bland when it comes to experimental building. Armoury gets moved, turrets get built. Woo. *yawn*

Maybe it's time for a new clan! EBC - Experimental Building Commission.

On-Topic: I'd call the Lava vs. TinMan match at about even, yet still quite exciting. To see this young champion defending the title against the current Intercontinental Champ - wow, what a matchup! We now return you to thread action, already in progress...
Title: Re: Tesla's: Yay or Nay
Post by: snb on July 16, 2008, 08:09:47 pm
only noobs shun the tesla. also i think the telsa has a little bit less power than the turret but it can attack in all drections at once for ever frying enemies
Title: Re: Aliaswhores: Yay or Nay?
Post by: Kaine on July 16, 2008, 11:26:21 pm
Oh, and, who exactly were you referring to as Kaine?

Can't spot your former clanmate? Oh, I guess you weren't here that night.

To quote a guy (http://web.mac.com/onestagehand/iWeb/Site/Blog/Blog_files/Photo%202.jpg) I once knew:

This (http://web.mac.com/onestagehand/iWeb/Site/Blog/CA79429A-2E79-4184-8678-EFF3D59AF660_files/shot0112.jpg) is all I have to say about that (http://web.mac.com/onestagehand/iWeb/Site/Blog/884CF9A3-C1EB-4E10-AB87-03EE8B3A8E0C_files/shot0107.jpg)!
Title: Re: Tesla's: Yay or Nay
Post by: Plague Bringer on July 17, 2008, 01:27:46 am
I'm honored you kept the pictures of me! >.<
Title: Re: MMD reunion: Yay or Nay?
Post by: player1 on July 17, 2008, 01:49:37 am
I'm honored you kept the pictures of me! >.<

I'm honored to have reunited two old clanmates (and to know that Kaine reads my blog).
Title: Re: Tesla's: Yay or Nay
Post by: Snake on July 17, 2008, 02:40:39 am
I'm honored you kept the pictures of me! >.<

I'm honored to have reunited two old clanmates (and to know that Kaine reads my blog).

Whats ur blog? o
Title: Re: In the Middle of the Main Walkway
Post by: Bissig on July 17, 2008, 03:52:01 am

--- snip ---

Just wondered if you had tried/seen/attacked/defended such a setup (games were usually in the 3v3 to 6v6 range, when they tried this move).

I have seen it done once. It failed due to semi-noob builder + unsupporting teambitches.
Title: Re: MMD reunion- I fucking F1'd
Post by: Kaine on July 17, 2008, 06:38:56 am
I'm honored ... to know that Kaine reads my blog.

Religiously, my friend.  ;)
Title: Re: Tesla's: Yay or Nay
Post by: Snake on July 17, 2008, 12:54:17 pm
I'm honored ... to know that Kaine reads my blog).

Religiously, my friend.  ;)

Whats his blog :(
Title: Re: Tesla's: Yay or Nay
Post by: TinMan on July 17, 2008, 03:27:42 pm
http://web.mac.com/onestagehand/iWeb/Site/Blog/Blog.html

Now stick to the topic, lawl.
Title: Re: Tesla's: Yay or Nay
Post by: Paradox on July 17, 2008, 05:14:39 pm
I didn't know anyone worth their beans in blogging still did it with desktop software, except desktop publishers like Zotero or MarsEdit.
Title: Re: Revealing Secrets: Yay or Nay
Post by: player1 on July 17, 2008, 07:27:33 pm
Trust me, that "blog", as well as my site-making skills, ain't worth beans. That's the results of having a dot-Mac account, getting iWeb bundled with the MacBook, and spending 3 minutes every other week in a vain attempt at sarcasm. Kaine, who knows his way around forum-posting software (or at least how to click on the "Quote" button to see where the image is being hosted) has long known about my crappy "blog". We spend late evenings here every three months or so, laughing our asses off, as Lava deletes posts faster than we can write them. Which reminds me, I still have an image or two to post to my "site". I imagine TinMan either remembered it from my old sig, or also knows how to quote a post. Point taken, Paradox, it is an end-user bottom-feeder sort of site, isn't it? And Snake, you obviously fail at many things related to copying, pasting and clicking on things. But thank you for your interest.

P.S. Couldn't you guys have just left him in suspense? I wanted to see how long it would take, unassisted. :-X

@Kaine: :laugh: :P

On-Topic: Mostly nay but sometimes yay.
Title: Re: Tesla's: Yay or Nay
Post by: TinMan on July 17, 2008, 08:57:40 pm
@Player1: I just looked for you pic in the pictures thread, right clicked, looked at URL, etc. Dug it up again.

@Paradox: I don't get what you mean by desktop publishing, you mean not just typing in a web api?
I type stuff up first, copy and paste it to my wordpress, publish. I used to use nanoblogger, I'd go back to using it too if they'd fix the very few bugs that have been submitted in the past couple years.
Title: Re: Tesla's: Yay or Nay
Post by: Snake on July 18, 2008, 12:46:42 am
No way </3 :(

Well, and about teslas, i just prefer dont build them, i build the defense computer but not the teslas because them are snipable, and a rant finish them so easly, but is more because them are snipable (Instead that i build my sky base on Uncreation, where i build teslas to prevent lisks and dretchz, and them are hard to snipe)

But in places like atcs, a good number of rets can kill everything (and are hard to snipe)
Title: Re: Tesla's: Yay or Nay
Post by: Lava Croft on July 18, 2008, 03:46:46 pm
People that keep on saying that the fact that Tesla's are snipeable is bad should stop smoking crack and look at how their Turrets, Armoury, Medipad, Telenodes, Defense Computer and Reactor get sniped. Game after game. If your Teslas get sniped too easily, you probably just have misplaced them.

Or, a single Tesla somewhat away from your vital structures, but close to the edge of your base, is a great way to make just about every Advanced Dragoon waste Barbs trying to snipe it. This makes most of them lose attention for your vital structures, since 'OMG evil Tesla! Noob Human builder, I'll snipe it nao!'.
Title: Re: Tesla's: Yay or Nay
Post by: Snake on July 18, 2008, 04:32:26 pm
People that keep on saying that the fact that Tesla's are snipeable is bad should stop smoking crack and look at how their Turrets, Armoury, Medipad, Telenodes, Defense Computer and Reactor get sniped. Game after game. If your Teslas get sniped too easily, you probably just have misplaced them.

Or, a single Tesla somewhat away from your vital structures, but close to the edge of your base, is a great way to make just about every Advanced Dragoon waste Barbs trying to snipe it. This makes most of them lose attention for your vital structures, since 'OMG evil Tesla! Noob Human builder, I'll snipe it nao!'.


*Smokes crack*

*gives some to lava*

*punch him on the head because he finished it, and didnt leave anything*
Title: Re: Tesla's: Yay or Nay
Post by: ChaosSquirrel on July 18, 2008, 07:33:03 pm
While I personally love Teslas because of the turret-tracking issues, I must say they they *ARE NOT* the one. However, if placed wrong, they can make your base quite snipeable. Which is *BAD*.
Title: Re: Tesla's: Yay or Nay
Post by: daenyth on July 18, 2008, 08:13:42 pm
The only time I would use teslas on a normal server is if it was running 1.2. Without infinite BP, without other mods, and on normal maps, it's just not worth it.
Title: Re: Tesla's: Yay or Nay
Post by: Samurai.mac on July 18, 2008, 09:45:02 pm
It's sometimes useful to stick one in the middle of a small base, they can hit pretty much anywhere without having to aim first, which is their major advantage over turrets. Turrets are better for the first line of defence, but teslas make great backup just incase anything gets through.
Title: Re: Tesla's: Yay or Nay
Post by: Sanity on July 19, 2008, 07:25:37 am
The thing with telsa is that they use more BP than turrets, are weaker than turrets and have less range than turrets, along with the fact that you need a DC for them. Its almost impossible to make a DC unsnipeable as there are normally very few "unsnipeable" spots in the default base, which are usually reserved for the all so important arm. In Sudden death, a base with telsas is normally screwed if the DC is ever sniped, which is very easy to do. Which ends up making all Telsas useless, and because you spent valuable BP on telsa and DC the few turrets left arent going to do much to protect the base between some very hungry tyrants.
Title: Re: Tesla's: Yay or Nay
Post by: Snake on July 19, 2008, 01:21:54 pm
The thing with telsa is that they use more BP than turrets, are weaker than turrets and have less range than turrets, along with the fact that you need a DC for them. Its almost impossible to make a DC unsnipeable as there are normally very few "unsnipeable" spots in the default base, which are usually reserved for the all so important arm. In Sudden death, a base with telsas is normally screwed if the DC is ever sniped, which is very easy to do. Which ends up making all Telsas useless, and because you spent valuable BP on telsa and DC the few turrets left arent going to do much to protect the base between some very hungry tyrants.


+1
Title: Re: Tesla's: Yay or Nay
Post by: Plague Bringer on July 19, 2008, 04:47:16 pm
The thing with telsa is that they use more BP than turrets, are weaker than turrets and have less range than turrets, along with the fact that you need a DC for them. Its almost impossible to make a DC unsnipeable as there are normally very few "unsnipeable" spots in the default base, which are usually reserved for the all so important arm. In Sudden death, a base with telsas is normally screwed if the DC is ever sniped, which is very easy to do. Which ends up making all Telsas useless, and because you spent valuable BP on telsa and DC the few turrets left arent going to do much to protect the base between some very hungry tyrants.


+1
qft
+2

Oh, and to whoever was asking before, these are the things I applaud people on.
Title: Re: Tesla's: Yay or Nay
Post by: Lava Croft on July 19, 2008, 09:43:43 pm
You always have a few BP left with a 'default' base configuration featuring 2 Telenodes. So if the game requires it (read: jumpy Aliens try to ninja your base), building 1 or 2 Teslas will not hurt that much.
Title: Re: Tesla's: Yay or Nay
Post by: temple on July 21, 2008, 02:25:04 pm
Never seen the need for more than 1 tesla.  With people defending the base, never seen the need for telsas.
Title: Re: Tesla's: Yay or Nay
Post by: Bomb on July 21, 2008, 10:33:45 pm
I usually build a single tesla at each entrance to the base, hidden around the corner so aliens can't blob/snipe it. This makes it virtually impossible for small aliens to get in.