Author Topic: Need help tremulous server  (Read 5055 times)

marvinof9

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Need help tremulous server
« on: January 03, 2009, 12:53:34 pm »
Need help so start the server but when i go in client then it will come an error.  :-[



tremulous 1.1.0 win_mingw-x86 Aug 28 2007
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous/base
C:\Programme\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Programme\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Programme\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Programme\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Programme\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Programme\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Programme\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Programme\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Programme\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Programme\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Programme\Tremulous/base

----------------------
2101 files in pk3 files
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
Duck OFF
Normal Server
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...74 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware.  ok
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
1C298060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 680 milli seconds
UI menu load time = 40 milli seconds
UI menu load time = 37 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:----
Hostname: ----
IP: -----------
IP: -----------
Working directory: C:\Programme\Tremulous
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
9 arenas parsed
------ Server Initialization ------
Server: atcs
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous/base
C:\Programme\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Programme\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Programme\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Programme\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Programme\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Programme\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Programme\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Programme\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Programme\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Programme\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Programme\Tremulous/base

----------------------
4202 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when expecting {) -----
==== ShutdownGame ====
---------------------------
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 666 milli seconds
UI menu load time = 37 milli seconds
UI menu load time = 36 milli seconds
9 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous/base
C:\Programme\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Programme\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Programme\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Programme\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Programme\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Programme\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Programme\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Programme\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Programme\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Programme\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Programme\Tremulous/base

handle 1: sound/ui/heartbeat.wav
----------------------
6303 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
------------------------------------------------------------
InitGame: \capturelimit\8\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\sv_hostname\iolkh\timelimit\0\sv_maxclients\10\g_maxGameClients\0\g_suddenDeathTime\0\version\tremulous 1.1.0 win_mingw-x86 Aug 28 2007\protocol\69\mapname\atcs\sv_privateClients\0\sv_allowDownload\0\gamename\base\g_needpass\0
********************
ERROR: G_ParseSpawnVars: found / when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found / when expecting {) -----
Resolving master.tremulous.net
master.tremulous.net resolved to ----------------
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok
« Last Edit: January 03, 2009, 01:03:21 pm by marvinof9 »

David

  • Spam Killer
  • *
  • Posts: 3543
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Re: Need help tremulous server
« Reply #1 on: January 03, 2009, 04:52:13 pm »
Quote
ERROR: G_ParseSpawnVars: found / when expecting {

Try searching for that?  The first result (other than this thread) is this: http://tremulous.net/forum/index.php?topic=3586.0

(Also, why edit your IP out?  Running a server sends it to the world...)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Caveman

  • Guest
Re: Need help tremulous server
« Reply #2 on: January 03, 2009, 07:02:49 pm »
(Also, why edit your IP out?  Running a server sends it to the world...)

Because marvinof9 aka isaac tries to run that shit on his homecomputer :)

marvinof9

  • Posts: 4
  • Turrets: +0/-1
Re: Need help tremulous server
« Reply #3 on: January 03, 2009, 08:48:10 pm »
i have read that but then come that whits 7


********************
ERROR: G_ParseSpawnVars: found 7 when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found 7 when

Or that

********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when




can none help me ??
« Last Edit: January 03, 2009, 09:26:59 pm by marvinof9 »

Archangel

  • Guest
Re: Need help tremulous server
« Reply #4 on: January 03, 2009, 09:28:37 pm »
You just got helped.

marvinof9

  • Posts: 4
  • Turrets: +0/-1
Re: Need help tremulous server
« Reply #5 on: January 03, 2009, 09:34:41 pm »
i have read and download aigen but it dosent work ;O

Archangel

  • Guest
Re: Need help tremulous server
« Reply #6 on: January 03, 2009, 09:42:54 pm »
try harder

Caveman

  • Guest
Re: Need help tremulous server
« Reply #7 on: January 03, 2009, 11:57:47 pm »
i have read and download aigen but it dosent work ;O
Then how about you download the stuff that fits together. Downloading twice the wrong shit will never make shit not shit .)

marvinof9

  • Posts: 4
  • Turrets: +0/-1
Re: Need help tremulous server
« Reply #8 on: January 05, 2009, 11:49:48 am »
LOCK topic its work ...

Caveman

  • Guest
Re: Need help tremulous server
« Reply #9 on: January 05, 2009, 05:08:30 pm »
What now?
- Locking a topic is work?
- Lock the topic because it works?

Either way is all in your hand, as a thread-starter. Don't ask of other what you can do yourself.