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what do i need to do?

Started by marcuswargo, January 15, 2009, 10:25:32 PM

marcuswargo

On each startup, i get this text on radiant.:

OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.5.5
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Anisotropic filtering possible (max 2x)
Lighting mode requires OpenGL features not supported by your graphics drivers:
  GL_ARB_fragment_program
  GL_ARB_fragment_shader
Loaded Texture: "F:/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Loading tag file C:/Documents and Settings/Tim Wargo/Application Data/RadiantSettings/1.5.0/trem.game/shadertags.xml.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Showing 0 shaders.
Texture load failed: "textures/"

I really have no idea what this means.
I know i have no shaders or textures, and that something is wrong,and
Iwant to know how to fix it.
thx.

Odin

Ok, so you know that you have no textures, and that it's a known problem and that you're working on fixing it. That's what I understand from your post.

With that said, I have no idea what is wrong with that log.

marcuswargo

question:
doesnt radiant use textures and shaders from the PK3's,
so no need for downloading new textures?

I am just confused, because, i map with DOOMII a lot.
I also am good at ACS,if Tremulous supports ACS code.

Zero Ame

which version of Radiant do you have?

marcuswargo


DSL


your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

marcuswargo

Quote from: DSL on January 17, 2009, 06:45:11 PM
Quote from: marcuswargo on January 17, 2009, 05:50:08 PM
radiant version 1.5.0

Ahem..
GL_VERSION: 1.5.5
.... So whats that?

I'm thinking the same thing too.
and your face:
i've already said 1.5.0

Archangel

That's the OpenGL version, quite clearly, as it's in the middle of OpenGL messages.

@Op: There are many different builds of 1.5 -- various svn revisions available on their site, as well as Ingar's builds.