Author Topic: what do i need to do?  (Read 4638 times)

marcuswargo

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what do i need to do?
« on: January 15, 2009, 10:25:32 pm »
On each startup, i get this text on radiant.:

OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.5.5
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Anisotropic filtering possible (max 2x)
Lighting mode requires OpenGL features not supported by your graphics drivers:
  GL_ARB_fragment_program
  GL_ARB_fragment_shader
Loaded Texture: "F:/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Loading tag file C:/Documents and Settings/Tim Wargo/Application Data/RadiantSettings/1.5.0/trem.game/shadertags.xml.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Showing 0 shaders.
Texture load failed: "textures/"

I really have no idea what this means.
I know i have no shaders or textures, and that something is wrong,and
Iwant to know how to fix it.
thx.

Odin

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Re: what do i need to do?
« Reply #1 on: January 16, 2009, 02:25:43 am »
Ok, so you know that you have no textures, and that it's a known problem and that you're working on fixing it. That's what I understand from your post.

With that said, I have no idea what is wrong with that log.

marcuswargo

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Re: what do i need to do?
« Reply #2 on: January 17, 2009, 03:12:21 am »
question:
doesnt radiant use textures and shaders from the PK3's,
so no need for downloading new textures?

I am just confused, because, i map with DOOMII a lot.
I also am good at ACS,if Tremulous supports ACS code.

Zero Ame

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Re: what do i need to do?
« Reply #3 on: January 17, 2009, 03:28:19 am »
which version of Radiant do you have?

marcuswargo

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Re: what do i need to do?
« Reply #4 on: January 17, 2009, 05:50:08 pm »
radiant version 1.5.0

DSL

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Re: what do i need to do?
« Reply #5 on: January 17, 2009, 06:45:11 pm »
radiant version 1.5.0

Ahem..
GL_VERSION: 1.5.5
.... So whats that?

your face

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Re: what do i need to do?
« Reply #6 on: January 17, 2009, 08:29:30 pm »
which radiant 1.5
spam spam spam, waste waste waste!

marcuswargo

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Re: what do i need to do?
« Reply #7 on: January 19, 2009, 02:11:05 am »
radiant version 1.5.0

Ahem..
GL_VERSION: 1.5.5
.... So whats that?

I'm thinking the same thing too.
and your face:
i've already said 1.5.0

Archangel

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Re: what do i need to do?
« Reply #8 on: January 19, 2009, 02:13:33 am »
That's the OpenGL version, quite clearly, as it's in the middle of OpenGL messages.

@Op: There are many different builds of 1.5 -- various svn revisions available on their site, as well as Ingar's builds.