Author Topic: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)  (Read 32867 times)

Sex

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PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« on: January 17, 2009, 02:02:55 am »
Finally releasing this :)
http://xserverx.com/forum/viewtopic.php?f=38&t=1363


If you find any bugs please post below in either forum.

Archangel

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #1 on: January 17, 2009, 02:10:23 am »
Cool, finally a freely released bot update!

Hendrich

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #2 on: January 17, 2009, 07:33:45 am »
Thanks Sex, its about damn time someone updated the bots.  :P

your face

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #3 on: January 17, 2009, 08:57:20 pm »
Ooohh, epic.  Does it pwn the Tbots?
spam spam spam, waste waste waste!

Hendrich

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #4 on: January 17, 2009, 10:43:09 pm »
Yep, I tried it yesterday, and the bots were absolutely smarter then the other bots offered by other Qvms.

For the human bots, they don't camp- yet, but they do kick ass. They know how to strafe, move around obstacle and aren't afraid to whip out a blaster if they have low ammo. I tried blocking their path, but they just ignored me, kept moving to the other direction no matter what I did and they continued whatever the hell they were doing. The thing that could easily tell you that they're bots is that the straight way-points makes them move, well, in a straight line and they only move around if something is bothering them. They try to aim for the head, and I don't know if they were careful not to hit each other, because I didn't see alot of tking going on. 

As for the aliens, they do try hard to aim for the head, which will fuck you up pretty easily. Especially if 8 rants going head shot-happy on your ass. The basilisk AI was impressive, as it grabbed hold of me, it moved around making it difficult to aim at it properly. As for wall-crawl, I don't remember seeing any of it, because most of the aliens I do remember fighting are rants and goons. Dretches do dodge well, as they try to get behind you and move all over the place.

As far as I noticed, the AI did not run into a single wall like idiots, the only instance I saw hat they got stuck walking is when that small hole near the top ledge of each base in ATCS, as they see enemies below them and think they could squeeze into it as a rant, fat chance. Sex told me many improvements for the next release like how humans will go heal when at 45 Hp and they detect no alien/structure or how he'll try to get humans and aliens build structures on basic locations for now.

I haven't seen smarter Trem bots that could beat this, and it only took Sex about a week, imagine what eh could do in a month. Good job Sex, I'll anticipate your net release, cheers. 

rotacak

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #5 on: January 18, 2009, 12:00:05 am »
Now they need to start build and it's perfect :-)

ACKMAN

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #6 on: January 18, 2009, 12:41:58 am »
Can you add a cvar like: "g_botClass" to change the class they use?

Amanieu

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #7 on: January 18, 2009, 06:55:25 am »
Now they need to start build and it's perfect :-)
I had a discussion with Ender about having the TremFusion bots build. We decided that the best way to do this was to use a pre-defined layout, and put the build *approximately* near the position of the buildable, then building it, without needing to be at the exact right spot.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

CreatureofHell

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #8 on: January 18, 2009, 09:00:37 am »
looking at Hendrich's post it sounds great! I must start downloading  :D
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

duck-o-destruction

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #9 on: January 26, 2009, 03:39:13 am »
Suggestion: Makke the bots tk you if you bleed them.
:grenade:

your face

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #10 on: January 26, 2009, 04:42:28 am »
And start swearing at you. >.>
spam spam spam, waste waste waste!

Evandro

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #11 on: February 06, 2009, 10:57:31 am »
Where can I find the layouts for the other maps for the bots to walk the map? I only have the layout of atcs, excuse my English.

ACKMAN

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #12 on: February 06, 2009, 02:23:52 pm »
You must make them yourself.

Evandro

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #13 on: February 06, 2009, 03:36:47 pm »
And there somewhere that teaches or do I have to use the layoutsave ...?

ACKMAN

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #14 on: February 06, 2009, 03:52:17 pm »
http://xserverx.com/forum/viewtopic.php?f=38&t=1363

Go there for more info about paths

Quote
How to make paths

      Set g_pathediting to 1.
      Use /node in console. It will display nearby nodes.
      [add] Creates a node at your location.
     
Selects / Moves a node to your location.
      [delete] Removes a nearby node.
      [clear] Resets the target paths, random, timeout, and action of a nearby node.
      [connect] Connects nodes to each other so bot moves between them.
      [disconnec] Removes connection between two nodes.
      [random] Toggles random target nodes.
      [action] [kneel | wallclimb | pounce | jump] Action bot takes on node arrival.
      [save] Saves nodes to path.dat.

Evandro

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #15 on: February 06, 2009, 04:12:47 pm »
 ...
« Last Edit: February 07, 2009, 09:52:50 pm by Evandro »

Urcscumug

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #16 on: February 06, 2009, 07:36:01 pm »
Bot building should work, with predefined base layouts and teaching them priority of various structures over others, so they know what to rebuild. Perhaps 2-3 layouts, to change with stage?

Even more important perhaps is teaching bots to destroy enemy bases. Because if you give them a decent default base and they're such good fighters they won't need building that much, but they need to know what to attack to win.

Here's for the day a bot team wins a game on their own. :)
« Last Edit: February 06, 2009, 08:06:35 pm by Urcscumug »
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

Evandro

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #17 on: February 07, 2009, 09:51:46 pm »
Please could you more for downloads of maps of other paths for the bots walk.

ACKMAN

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #18 on: February 07, 2009, 10:20:38 pm »
I uploaded it to mediafire, just because the other link doesn't work fine for me

http://www.mediafire.com/?3ygzomdytjc

Anyeos

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #19 on: May 07, 2009, 10:04:31 am »
Sorry but I'm registered in this forum so I will do my question here.     
Really it is an Ambush+Amine Bot enhancement?? Because when I apply the ambush patch I cannot apply this patch.     
Ambush claim applying a patch first: lakitu7_5.      4.      patch
If I only apply that patch I cannot apply this patch (PBOT2.      8.      patch).       So?? How to apply it??
Anyway there are a g_bot.      c file that is not included in PBOT source but is included in Ambush.     
Then? Ambush will work?? What files did you modify?
I have a lot more files in the patch of ambush that in this patch.       So if you are using ambush then it is incomplete.       I don't understand.      .      .       :S
And you include a Source directory and there are a lot of files.       So: Must I copy all of that files in the latiku5.      4 source and overwrite all of that? Or simply that is for get the patch??
Ok, I will try overwritting so I don't lost a lot of time :P But maybe it compile well anyway doing bad the things for that please explain how to apply that patch.     

Bye.     



Sorry :P LOL
I understand now.      There are all the sourcecode of the server like lakitu5.     4.      Just I compared the "du -h" and I get that all are near 30 MB.      So that is all the sourcecode.    
I let this message anyway to help people:

PBOT includes all the source code you don't need to download the source of tremulous.     Just "make".   It will generate only the game. qvm to use in your server.   You still need the tremded. x86.  

Sorry :P bye.    

PD: If I'm in mistake please correct me. 
« Last Edit: May 07, 2009, 10:38:01 am by Anyeos »

Snake

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #20 on: June 17, 2009, 09:45:54 pm »
Hey, the PBOT2.8.patch included on the tarbz2 doesnt really contains a patch for the bots. I htink you made a mistake there.
.

Sequenciador

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #21 on: June 28, 2009, 11:15:54 pm »
I wanted a recent version Pbot to download, play on a server with Pbot 3.0. Thank you.

zybork

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #22 on: November 27, 2009, 07:36:52 pm »
Sorry for the necro, but I guess the "skill"-setting is still not implemented, isn't it? (Btw, I am using Version 2.8 because of destructable alien stuff and non-unlimited ammo)
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

ACKMAN

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #23 on: November 28, 2009, 11:40:02 am »
It wasn't fully working when the first TremBot was released. So... PBOT has the same Trembot... Yeah, it's not implemented.

You can use followattack, teamkill, regular and... I think that's all. But things like followdefend aren't working.

With PBOT 3.0 bot's skill is different. Now you can just choose how fast they do aim. 0-360

zybork

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #24 on: November 28, 2009, 12:36:58 pm »
I guess it is best to get the code of 3.0 and change back certain properties to that of 2.8 then. Unlimited ammo and indestructable buildings are pretty pointless for my purposes.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Noyesdude

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #25 on: February 23, 2010, 06:03:26 pm »
I know this is necro, but this seems relavent to this topic.

An install guide for Pbot and paths for it also
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

Gregstein

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #26 on: May 07, 2010, 03:46:12 pm »
Al this thing looks nice, but i can't access any of download sites listed in the forum. None of them.
Could you upload bot files in something morelasting?
I'm not rude. This is heavy sarcasm.

raducu98

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Re: PBOT 2.6 (Ambush mod 3.0 / Amine Bot enhancement)
« Reply #27 on: February 12, 2011, 08:30:38 am »
please can you re-upload?