Author Topic: Trepidus teaser shots  (Read 15310 times)

wireddd

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Trepidus teaser shots
« on: January 23, 2009, 04:50:15 am »
I spent a long time trying to update the old tremx mod when I was in kor. I finally decided it would be better to rewrite it on top of much newer code, so I started over and remade my version of tremx on top of mgdev and the upcoming tremfusion mod. I am planning on releasing it tomorrow sometime. Here are some screen shots:

Trepidus Feature List

Human Weapons:

Construction Kit
blaster
rifle
Pain Saw
Shotgun
Las Gun
Mass Driver
Chaingun
Pulse Rifle
Flame Thrower
Lucifer Cannon
Xael

Changes to Human Weapons vs. Regular Tremulous:

Shotgun has an alternate fire mode which launches a small mortar round
Mass Driver alternate fire causes it to zoom
Chaingun has an alternate fire which fires faster but each shot does less damage(gives it better coverage)
Pulse Rifle alternate fire is a slow red orb that slows down whatever it hits. if it hits something small several times, it will trap it in place.
Xael is similar to the Lucifer Cannon but has a larger splash area, does more damage, and is more dangerous to use, because the charged shot explodes closer to you based on how much you charge it up.
Combined Advanced Construction Kit and Regular so there is no need to buy a new one at s2
Construction kit can heal teammates.
Weapons that charge have a graphical bar to indicate the level that flashes when almost full
Las Gun has a 2x zoom

Human Upgrades:

Light Armour
Helmet
Battery Pack
Jet Pack
Battle Suit
Grenade
Cloak
Ammo Pack
Surge
Biokit

Changes to Human Upgrades vs. Regular Tremulous:
Battle Suit has an integrated Ammo Pack and Battery Pack.
Cloak allows players to become invisible for a short period of time. icon changes color to indicate the status of cloak.
Ammo Pack allows players to carry extra clips for non-energy weapons.
Surge makes the Las Gun and Mass Driver fire %50 faster and do %50 more damage.
Biokit makes humans regenerate health faster. It also makes them immune to infection from advanced dretches.

Human Buildables:
Reactor
Telenode
Armoury
Medistation
Defense Computer
Machine Gun Turret
Tesla Generator
Force Field

Changes to Human Buildables vs. Regular Tremulous:
Force Field is like a barricade. It retracts down to allow humans to pass through, but blocks aliens.
Defense Computers heal human buildings, multiple defense computers increases that heal rate.
Medistation can heal multiple humans at the same time, also it heals faster with multiple defense computers.

General Changes to Humans vs Regular Tremulous:

Stamina has been increased for humans.
Humans can now dodge
Updated Human HUD from mgdev
Uses credits system for human stage advancement instead of kills

Alien Classes:
Granger
Advanced Granger
Dretch
Advanced Dretch
Basilisk
Advanced Basilisk
Marauder
Advanced Marauder
Dragoon
Advanced Dragoon
Tyrant
Advanced Tyrant

Changes to Alien Classes vs. Regular Tremulous:
Granger can slash and launch blobs
Advanced Granger's blobs function like a trapper blob
Granger and Advanced Granger blobs heal alien structures
Advanced Dretch has more health, the ability to pounce, and spreads a communicable infection to humans
Advanced Basilisk is invisible while boosted or when sitting still as long as the Overmind is alive
Advanced Marauder has a new electic shock, and can launch 3 barbs
Advanced Dragoon is available at stage 2 and its barbs have splash damage
Advanced Tyrant has 600hp does more damage, casts a 1.5x healing aura, and can launch a acid bomb which does impact damage and splash damage(to players).

Changes to Alien Buildables vs Regular Tremulous:
Barricade now retracts to allow aliens to pass but not humans.
Acid tubes fire through baricades.

Other Changes to Aliens vs. Regular Tremulous:

Alien health regeneration increments smoothly instead of in chucks every second.
Alien health regen has multipliers for standing on creep, being near a basi/tyrant, and or booster.
Dretches and Advanced Dretches can devolve into a granger at any time, with or without an overmind
Granger is no longer available as a selection on the alien spawn menu
Grangers can no longer evolve into a dretch and must have an evo to evolve to basilisk
Aliens have graphical hit feedback.
Aliens have an indicator that tell you how much your health regeneration rate is increased
Aliens that have some kind of charge attack now have a graphical bar that indicates the level

Misc Changes:

new countdown
sudden death
extreme sudden death
sd modes
emoticons
rounded corners for user interface windows
in-game help drop down menu


Admin System:

additional admin commands:
!restart keepteams/switchteams(lock)
!subnetban
!listrotation
!maplog
!listmaps
!cp
!layoutsave
!designate
!undesignate
!detonate
!slap
!fireworks
!drug
!report
!switch
!info
!revert
!buildlog
!forcespec
!unforcespec
!pause
!unpause
!L0
!L1
!L2
!kill
!warn
!print
!hstage
!astage
!abps
!hbps
!speed
!gravity
!devmap
!register
!specme


additional cvars:

g_myStats(needs lots of work still)
g_retribution
g_warmupMode
g_mapVotesPercent
g_requireVoteReasons
g_banNotice
g_antiSpawnBlock
g_friendlyFireMovementAttacks
g_mapvoteMaxTime
g_teamImbalanceWarnings
g_adminMaxBan
g_decolourLogfiles
g_forceAutoSelect
g_voteMinTime
g_newbieNumbering
g_newbieNamePrefix
g_msgTime
g_msg
g_devmapNoGod
g_devmapNoStructDmg
g_clientUpgradeNotice
g_devmapKillerHP
g_KillerHP
g_lockteamsatstart
g_minLevelToJoinTeam
g_decondead
g_adminSayFilter
g_allowShare
g_actionPrefix
g_minLevelToSpecMM1

additional commands:

/say_area
/share
/donate
/me
/me_team

additional flags:

ADMF_ADMINSTEALTH
ADMF_DBUILDER

additional votes:
designate teamvote

« Last Edit: February 13, 2009, 06:08:50 pm by wireddd »

Hendrich

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Re: Trepidus teaser shots
« Reply #1 on: January 23, 2009, 05:30:15 am »
Kickass.

What? Thats all I have to say.  ::)

Overdose

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Re: Trepidus teaser shots
« Reply #2 on: January 23, 2009, 07:13:23 am »
I would very much like to have those menus.....the rest of it looks good too.
Chocolate Milk.

player1

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Re: Stop teasing!
« Reply #3 on: January 23, 2009, 07:48:30 am »
Kickass.

I must concur. Well done, and well presented. Good luck. Cheers!

ACKMAN

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Re: Trepidus teaser shots
« Reply #4 on: January 23, 2009, 03:36:49 pm »
I've found the source while goog-ing some days ago. I really like the changes you made.

I just have to say:

/class builder -->> spawn as granger :O

CreatureofHell

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Re: Trepidus teaser shots
« Reply #5 on: January 23, 2009, 03:47:26 pm »
That looks great! Can't wait to try it
{NoS}StalKer
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Archangel

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Re: Trepidus teaser shots
« Reply #6 on: January 23, 2009, 04:36:39 pm »
I've found the source while goog-ing some days ago. I really like the changes you made.

I just have to say:

/class builder -->> spawn as granger :O

Um, like that didn't exist beforehand? :

your face

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Re: Trepidus teaser shots
« Reply #7 on: January 23, 2009, 06:13:31 pm »
Don't forget to make the adv. basi 4 times biggar. :(
spam spam spam, waste waste waste!

ACKMAN

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Re: Trepidus teaser shots
« Reply #8 on: January 23, 2009, 09:33:46 pm »
Granger is no longer available as a selection on the alien spawn menu

^^^^^^^^^^^^

wireddd

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Re: Trepidus teaser shots
« Reply #9 on: January 23, 2009, 09:36:03 pm »
Granger is no longer available as a selection on the alien spawn menu

^^^^^^^^^^^^
Dretches can evolve to granger at and time even if there is no Overmind.

ACKMAN

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Re: Trepidus teaser shots
« Reply #10 on: January 24, 2009, 07:01:25 pm »
Ugh... maybe you didn't understand...

Read:

Granger is no longer available as a selection on the alien spawn menu
/class builder -->> spawn as granger :O

So, you still can spawn as granger.

wireddd

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Re: Trepidus teaser shots
« Reply #11 on: January 24, 2009, 09:21:45 pm »
Ugh... maybe you didn't understand...

Read:

Granger is no longer available as a selection on the alien spawn menu
/class builder -->> spawn as granger :O

So, you still can spawn as granger.
that does not work...

ACKMAN

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Re: Trepidus teaser shots
« Reply #12 on: January 24, 2009, 10:41:28 pm »
It worked 2 days ago when i did it in your server :S

[EDIT] Joined again and... it works
« Last Edit: January 24, 2009, 10:45:58 pm by ACKMAN »

wireddd

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Re: Trepidus teaser shots
« Reply #13 on: January 26, 2009, 01:43:42 am »
It worked 2 days ago when i did it in your server :S

[EDIT] Joined again and... it works
On the trepidus server or the wirex server because those are different mods...

ACKMAN

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Re: Trepidus teaser shots
« Reply #14 on: January 26, 2009, 12:04:38 pm »
It was .:RK:. TremX I think

Amanieu

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Re: Trepidus teaser shots
« Reply #15 on: January 26, 2009, 12:35:16 pm »
That's not trepidus. That's wirex.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

wireddd

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Re: Trepidus teaser shots
« Reply #16 on: January 26, 2009, 10:21:07 pm »
yeah, I need to take that server down actually.