Author Topic: A Third Trem class might be fun...  (Read 13890 times)

The_Spy

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A Third Trem class might be fun...
« on: January 24, 2009, 10:52:38 pm »
I was bored one day and I decided to come up with another Tremulous class that has combonations of Human and Alien Structures/Weapons/Abilities.

I decided to invent the Robos.

The Robos are a class of Machine A.I.s' that were originally intended to go into battle INSTEAD of sending Human soldiers. Something went wrong with the Main CPU, and it decided to separate from the Humans to become its own faction. The Robo class has a class-based system, like the Aliens, with a combined credits system like Humans but they get UNs. U N stands for Upgrade Nanites. The amount of Nanites given for each kill depends on the server rules, but 160 Nanites=Weapon/Armor upgrade. 320 UNs=Class upgrade. Armor Upgrades give the Robo unit in question more resistance to damage. Weapon upgrades, on the other hand, are more complex. Most to all Robo Units have a melee attack and a long range weapon. The player can choose wether to upgrade the long range weapon or the melee weapon. With each Melee upgrade, the amount of damage given is raised. With a long range upgrade, the weapon changes (Depending on the class) to a more powerful weapon or just changes the damage.

As obvious, they have a building class like the aliens. It uses BP with the same amounts for the structures as the other classes. Its pretty much ripping off the :granger: . Its called the Nanite Spreader. See, the Robos have different Nanites for each job. (I'll elaborate on that in a bit) The Nanite Spreader can do everything a  :granger: can do. For stage two and three, however, they get something like a rapid-fire Blaster.

The next class is The Scouter. They have a moderately powerful melee attack with something like a Lasgun with accelerated firing rate to its almost like a beam, but weakened enough to make it fair. As an added bonus, most all of the small Robo classes have an extra boost jump. When Jumping, press < KEY OF YOUR CHOICE HERE > to add an extra boost.

Hopper: Even without the extra boost, this class has an incredible jumping ability. A moderately strong melee attack combined with a rifle like weapon mounted on it, it makes and excellent opponent! Instead of the boost, this class can wallhop like the Marauder.

Slasher: This class has only melee attacks, but they are EXTREMELY strong. With two Pain Saw like weapons for arms, the Slasher is a deadly Robo to face at close quarters.

This is where my ideas for classes run out. I am depending on you to bring me ideas for other classes. If you can be bothered, that is...

Now the structures.
The equivalent to the RC and OM is the Main CPU (Or MCPU, or CPU). It is basically the same as the RC in the way that it zaps things that get close.
The Spawn is a small open sided box that uses Nanites to create the Robo from scratch.
The Armory is a Machine called the Upgrader (Ooh... imaginative) It works the same as the Armory. Nothing special.
The Turret is a floating hemesphere called a Laser Drone. It has 4 Laser guns on the sides and Antigrav jets that keep in time with the victim.
They Robos have regenerating health like Aliens so they don't need Medi like structures.
An entirely new idea however, is the Force Field generator. Place two on either side of a corridor or a room, and you have an impenetrable field. Robos, however can walk through it. It must be destroyed by other classes to pass through. You can only build one at a time, to avoid spam, so use it wisely.

Once again I leave it up too you to fill in the blanks.

I also said I would elaborate on the Nanites, so here goes:
The Nanites were invented by the humans as a method of repairing the unmanned Robos in the field. (Yes, I know I said unmanned. The Battlesuit is still under Human control) They also made specific kinds for different jobs. One thing that can be purchased is POISON NANITES. These Nanites infect the person hit by a melee attack of a Poison Nanite Robo. They die after 20 seconds, and do moderate damage. For Humans, a medkit will stop the infection, and for Aliens, you just have to wait for it to wear off. Building Nanites Build structures at a good pace, and get faster with Stage 2 and Stage 3. Upgrade Nanites Integrate the selected Upgrade into the Robo, taking about 5 seconds.

This is about all i can come up with. Tell me if I'm forgetting any aspects of the teams. Thank you.
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Kaleo

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Re: A Third Trem class might be fun...
« Reply #1 on: January 24, 2009, 11:13:07 pm »
Wow... Because this just hasn't been discussed enough.
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your face

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Re: A Third Trem class might be fun...
« Reply #2 on: January 24, 2009, 11:31:23 pm »
wait, have I read something like this before ???
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Hendrich

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Re: A Third Trem class might be fun...
« Reply #3 on: January 25, 2009, 02:32:37 am »
Mostly because new members didn't think/ignored/wasn't informed of the past threads related to the topic he/she is considering sharing.

Urcscumug

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Re: A Third Trem class might be fun...
« Reply #4 on: January 25, 2009, 02:39:23 am »
Considering there's now an ongoing effort to perhaps bring a 3rd race specification into being, I don't see why he can't pursue this.

And the idea so far seems very nice. Have you thought of borrowing ideas from the Replicants from the Stargate universe? Or have you already been influenced by them?

Also, Kaleo's reaction deserves an explanation. By now, the hypothetical 3rd race has been brought up many times, but never amounted to anything. Some say it's because there aren't devs who would bring it to life anyway. IMHO, if someone would bring a really well thought out proposal then maybe people would reconsider.

But you need to create such a proposal. It means knowing the existing gameplay well enough; balancing a 3rd race perfectly; imagining some lore (which you did here); designing stage evolution, abilities, attack and defence, structures; designing artwork and sound; and so on. It's not an easy task. If you really mean to do this, you have your work cut out for you. Good luck.
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your face

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Re: A Third Trem class might be fun...
« Reply #5 on: January 25, 2009, 02:47:07 am »
Because it would destroy the thin ecological balance of aliens versus humans.
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Plague Bringer

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Re: A Third Trem class might be fun...
« Reply #6 on: January 25, 2009, 03:31:34 am »
I really, really, seriously, honestly don't do this much, but I find that it's almost necessary right now...
« Last Edit: January 25, 2009, 03:37:54 am by Plague Bringer »
U R A Q T

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Re: A Third Trem class might be fun...
« Reply #7 on: January 25, 2009, 03:36:00 am »
SERCH BORKED OMG PARAMEDICS AMBULANCE
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Plague Bringer

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Re: A Third Trem class might be fun...
« Reply #8 on: January 25, 2009, 03:37:33 am »
SERCH BORKED OMG PARAMEDICS AMBULANCE
U R A Q T

Kaleo

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Re: A Third Trem class might be fun...
« Reply #9 on: January 25, 2009, 05:21:43 am »
Also, Kaleo's reaction deserves an explanation.

It really doesn't. It's called sarcasm.
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player1

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Re: A Third Race!
« Reply #10 on: January 25, 2009, 08:34:37 am »
@OP: You may also want to check out the Mod Idea Palace and Feedback sub-forums, including techhead's famed Sentinel Robots thread. Good luck with this. Having just worked up a similar proposal, I can tell you that it's a lot of work, but don't let that deter you. See some current discussions on this very issue at the Unvanquished and New Race threads. You may want to join forces with some of the people who are actively pursuing this, instead of trying to work up a completely separate proposal, or you may not.

@Urscumug and other new-ish forum members: At one time, no-one would even talk about this. Now there are several discussions going on about it. Some of the newer members may not understand this, but this has been discussed ad infinitum. Until Amanieu asked for a serious proposal, the chance of such a mod getting made was so small that it was insulting to the veterans to even discuss it. Anyone who even brought it up was flamed relentlessly, and with good reason, since almost none of them were modelers, artist, coders, or even people who had a fully worked-out proposal to present to the community. Be glad that you have entered the world of Tremulous during a kinder, gentler phase, a time of Hope and Change.

@mods: Relocate to Mod Idea Palace?

Cheers!

Archangel

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Re: A Third Trem class might be fun...
« Reply #11 on: January 25, 2009, 10:06:42 am »
well, since trem originally was humans v.s. robots


Amanieu

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Re: A Third Trem class might be fun...
« Reply #13 on: January 25, 2009, 10:13:58 am »
Yes.
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The_Spy

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Re: A Third Race!
« Reply #14 on: January 25, 2009, 12:02:36 pm »
@OP: You may also want to check out the Mod Idea Palace and Feedback sub-forums, including techhead's famed Sentinel Robots thread. Good luck with this.

If you could give me something like a URL to this site or a link I will check it out. I'm just to lazy to go looking.

@Urscumug and other new-ish forum members: At one time, no-one would even talk about this. Now there are several discussions going on about it. Some of the newer members may not understand this, but this has been discussed ad infinitum. Until Amanieu asked for a serious proposal, the chance of such a mod getting made was so small that it was insulting to the veterans to even discuss it. Anyone who even brought it up was flamed relentlessly, and with good reason, since almost none of them were modelers, artist, coders, or even people who had a fully worked-out proposal to present to the community. Be glad that you have entered the world of Tremulous during a kinder, gentler phase, a time of Hope and Change.

I have no modding skills. At the most an overactive imagination. I will have to ask for modding help from others. I will try to find another discussion of this sort of thing.  This is just speculation at this stage. I am also glad that I did bring it up at this time as well, because I would not appreciate being flamed.

And I was not aware that it was originally Humans vs. Robots. That would have rocked more than Aliens. Well... not more than Aliens. Aliens kick ass.
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The_Spy

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Re: A Third Trem class might be fun...
« Reply #15 on: January 25, 2009, 12:15:37 pm »
Considering there's now an ongoing effort to perhaps bring a 3rd race specification into being, I don't see why he can't pursue this.[quote/]

Thank you for you're support of this idea.

And the idea so far seems very nice. Have you thought of borrowing ideas from the Replicants from the Stargate universe? Or have you already been influenced by them?[quote/]

Not yet. I was most influenced by the Terminator franchise of Machines gaining sentience and going and doing whatever they want (i.e. Destroying the human race) The Nanite idea came from the increasing world of Nanotechnology. I though; "This sort of thing is going to be reality eventually"

But you need to create such a proposal. It means knowing the existing gameplay well enough; balancing a 3rd race perfectly; imagining some lore (which you did here); designing stage evolution, abilities, attack and defence, structures; designing artwork and sound; and so on. It's not an easy task. If you really mean to do this, you have your work cut out for you. Good luck.

The thing I am going to have problems with here is the Artwork. I'm not an artist. I've done a few sketches from the side of what I want, but I can only do side views. When I have to get different views of what I have in my head, I fail. Sound, Eh, I could manage. Everything BUT artwork. But I will do my best.
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Kaleo

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Re: A Third Race!
« Reply #16 on: January 25, 2009, 12:25:52 pm »
I have no modding skills. At the most an overactive imagination. I will have to ask for modding help from others.

Join the que.

I want to make a pirate mod for Crysis Warhead. I have an overactive imagination.

I know the most realistic way this is going to happen is if I go out and make it myself.
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player1

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Re: A Third Race!
« Reply #17 on: January 25, 2009, 09:33:07 pm »
I'm just too lazy to go looking.

That doesn't bode well for finishing a task this monumental.

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Sentinel Robots

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And that is as much as I can enable your laziness. Good luck.

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MistuhrSmoog

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Re: A Third Trem class might be fun...
« Reply #18 on: January 26, 2009, 12:17:38 am »
well, since trem originally was humans v.s. robots

Aw shit... I should've started playing Trem when I first heard about it D;
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Roanoke

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Re: A Third Trem class might be fun...
« Reply #19 on: January 28, 2009, 11:33:56 pm »
Hm. Well, if you have a coder+modeler at your disposal not entwined in another project, go for it.

player1

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Re: A Third Trem class might be fun...
« Reply #20 on: January 29, 2009, 12:08:49 am »
Or just join us, as we do, and we're working on it.

N-Ron

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Re: A Third Trem class might be fun...
« Reply #21 on: February 02, 2009, 05:41:39 am »
I'm with The_Spy. A 3rd class WOULD be fun! But, who's going to code it? Amanieu?

player1

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Re: A Third Trem class might be hard work...
« Reply #22 on: February 02, 2009, 06:02:38 am »
Tentatively, Amanieu has shown interest in doing just that. Patience and the willingness to create a serious proposal, should Amanieu, Einstein or another coder choose to do the work, are what we are currently encouraging. Please stop by any of the above-linked threads and join the discussion.

Cheers!

The_Spy

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Re: A Third Trem class might be fun...
« Reply #23 on: February 09, 2009, 11:11:02 pm »
I have been offline for quite a time now. (BTW I was kidding about being lazy) But I had more ideas. I have several more class ideas: #1: Bruton: Large bipedal Robo with a hand with a massive uppercut and a flamer in the other hand.
#2: Eradicator: Large Tripod (Not too large; Say tyrant sized) with a mounted pulse rifle and a tentacle arm for a melee.
#3: Longshot: A human-sized class with a hover or jetpack ability, and a sniper weapon either being held in its hand or as an arm attachment. Weak punch melee.
Building ideas: For an Upgrader, combine the armoury and Hovel ( :armoury::hovel: =Upgrader) You select the upgrade, and enter the upgrader. You wait for 10-5 seconds, and BOOM you're done. This is all the ideas I've had for the last while.
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