Author Topic: NEW RELEASE: Map Cruz Exports (beta 6)  (Read 101721 times)

your face

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NEW RELEASE: Map Cruz Exports (beta 6)
« on: January 29, 2009, 12:05:57 am »
Beta 6:

Mercenaries Guild: Cruz Exports, Beta 6

Dropbox: Cruz Exports, Beta 6

Beta 5:

Mercenaries Guild: Cruz Exports, Beta 5

Dropbox: Cruz Exports, Beta 5















Beta 4:

Dropbox: Cruz Exports, Beta 4

Mercenaries Guild: Cruz Exports, Beta 4

I've changed quite a lot since beta 2.  Most significant changes include:
- All corridors have been widened.
- Map layout changed slightly, many rooms are now farther apart.
- Moar color in the map.  Less gray!
- Lots of little details added.
- More alternate base locations.
- Ventilation shaft added.
- Port room added.
- Other stuff.




[old]hai, I am releasing dis here map finally that I've been working on slowly since August, and I decided to make it memorable by releasing it on my 1337 forum post!  

Beta Two

Einsteinbennyboy mirror: Cruz Exports, Beta 2 (US)

Random Keywacking mirror: Cruz Exports, Beta 2 (US)

solar.4chan mirror: Cruz Exports, Beta 2 (US)

age.ai mirror: Cruz Exports, Beta 2 (Japan)

ezbake mirror: Cruz Exports, Beta 2 (US)

}MG{ map repo mirror: Cruz Exports, Beta 2 (US)

tremcentral.com map repo mirror: Cruz Exports, Beta 2 (US)
--------------

Beta One

Filefront mirror: Cruz Exports, Beta 1

Random Keywacking mirror: Cruz Exports, Beta 1

Einsteinbennyboy mirror: Cruz Exports, Beta 1

Tremcentral mirror: Cruz Exports, Beta 1

Mercenaries Guild mirror: Cruz Exports, Beta 1
--------------
[/old]
« Last Edit: August 19, 2011, 10:56:37 pm by your face »
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Superpie

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Re: Map Cruz Exports (beta 1)
« Reply #1 on: January 29, 2009, 12:11:46 am »
SECKSY MAP
Where is the good in goodbye? -Meredith Willson

n.o.s.brain

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Re: Map Cruz Exports (beta 1)
« Reply #2 on: January 29, 2009, 12:12:27 am »
Whooooo yeah!   :o  epic winnage kthx. working conveyor belt ftw.

Evoc

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Re: Map Cruz Exports (beta 1)
« Reply #3 on: January 29, 2009, 12:21:34 am »
MY EYES HAVE LITERALLY MELTED AWAY FROM MY HEAD.

Face, this is amazing. You truly are one of the most gifted mappers I have ever seen!

EDIT: OYA, that conveyor belt is pure winnage.
« Last Edit: January 29, 2009, 12:23:09 am by Evoc »
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X-20

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Re: Map Cruz Exports (beta 1)
« Reply #4 on: January 29, 2009, 12:27:24 am »
Excellent map, enough said.

Good job face!
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KamikOzzy

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Re: Map Cruz Exports (beta 1)
« Reply #5 on: January 29, 2009, 12:28:25 am »
Haha, I see you found a new plane model. I will never forget the old one =D

Awesome work as always, Mr. Face.

Everyone check this out!
|AoD|Ozzyshka at your service.
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your face

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Re: Map Cruz Exports (beta 1)
« Reply #6 on: January 29, 2009, 12:29:10 am »
Thanks, but I am reluctant to post, because I really like my post count saying "leet"



:D
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TRaK

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Re: Map Cruz Exports (beta 1)
« Reply #7 on: January 29, 2009, 12:43:22 am »
Good work face, this map is very nice  :)

Kaleo

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Re: Map Cruz Exports (beta 1)
« Reply #8 on: January 29, 2009, 12:49:51 am »
*hump hump hump hump
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Effect

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Re: Map Cruz Exports (beta 1)
« Reply #9 on: January 29, 2009, 12:51:06 am »
Leet map :) I love it!!! :D everyone should download this map in put it on your server :p

fleash eater

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Re: Map Cruz Exports (beta 1)
« Reply #10 on: January 29, 2009, 01:08:08 am »
Thanks, but I am reluctant to post, because I really like my post count saying "leet"



:D


didnt it move since you just posted?  ::)
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your face

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Re: Map Cruz Exports (beta 1)
« Reply #11 on: January 29, 2009, 01:14:21 am »
Question: has anyone got this map working before the link went down?

e: Temporary filefront link up: http://files.filefront.com/map+cruz+b1pk3/;13126610;/fileinfo.html
« Last Edit: January 29, 2009, 01:18:06 am by your face »
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Archangel

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Re: Map Cruz Exports (beta 1)
« Reply #12 on: January 29, 2009, 01:47:37 am »
sup, you're overflowing me babe.
Code: [Select]
Hunk alloc failed on 4848480 no matter how many times I try to load it.
setting g_hunkMegs to 256 allows it to load fine.

Bissig

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Re: Map Cruz Exports (beta 1)
« Reply #13 on: January 29, 2009, 01:55:32 am »
sup, you're overflowing me babe.
Code: [Select]
Hunk alloc failed on 4848480 no matter how many times I try to load it.
setting g_hunkMegs to 256 allows it to load fine.

Had they same problem with his map Veddak Final. It is just incredibly huge (texture and geometry wise speaking).

your face

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Re: Map Cruz Exports (beta 1)
« Reply #14 on: January 29, 2009, 02:19:34 am »
Someone else had the same problem until using TJW's client I think.
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Volt

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Re: Map Cruz Exports (beta 1)
« Reply #15 on: January 29, 2009, 02:33:55 am »
now if we could only make trem more autodownload friendly, so even nubs could play this map.

cactusfrog

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Re: Map Cruz Exports (beta 1)
« Reply #16 on: January 29, 2009, 02:41:20 am »
Ya no auto download bugs me because everyone who connects to my server just disconnects  :(.
Oh and nice map its amazing just i wish you had a better conveyor belt texture. 
 :-[

your face

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Re: Map Cruz Exports (beta 1)
« Reply #17 on: January 29, 2009, 02:50:24 am »
MOOSEBERRY HAS BRAINWASHED YOU
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The Me

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Re: Map Cruz Exports (beta 1)
« Reply #18 on: January 29, 2009, 02:58:33 am »
Wall textures on conveyor belts ftw!

Oh and btw, amazing map! Sorry I missed beta-testing :(

Oh and also, bottom picture, Bottom right corner, the texture is reversed at the corner :(  (yellow and black stripe texture)
« Last Edit: January 29, 2009, 03:01:12 am by The Me »

mooseberry

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Re: Map Cruz Exports (beta 1)
« Reply #19 on: January 29, 2009, 03:04:43 am »
Oh hey, nice map, I played that, but why is conveyor belt made of CONCRETE? ???
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your face

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Re: Map Cruz Exports (beta 1)
« Reply #20 on: January 29, 2009, 03:07:16 am »
Well from now on, it ISN'T concrete, okthx.
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Kaleo

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Re: Map Cruz Exports (beta 1)
« Reply #21 on: January 29, 2009, 03:08:48 am »
Is the Ubergeist trying to get in?
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but you can blow it into chunky kibbles!
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your face

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Re: Map Cruz Exports (beta 1)
« Reply #22 on: January 29, 2009, 03:34:15 am »
D:

(added a few more screens)
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player1

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Re: Map Cruz Exports (beta 1)
« Reply #23 on: January 29, 2009, 04:31:29 am »
Is the Übergeist trying to get in?

rogl'd

nice work @ ur faes!

Demolution

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Re: Map Cruz Exports (beta 1)
« Reply #24 on: January 29, 2009, 05:17:58 am »
I miss the old plane, but it still looks good! :D Oh, and the tentacles/cables coming through the wall look schveet.

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Archangel

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Re: Map Cruz Exports (beta 1)
« Reply #25 on: January 29, 2009, 05:29:27 am »
the excessive use of sounds makes me absolutely love this map. and it's pretty awesome for scrims by the look of it, the layout is really nice, not fucking massive like some maps

cactusfrog

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Re: Map Cruz Exports (beta 1)
« Reply #26 on: January 29, 2009, 06:08:36 am »
My favorite part of the map is flying the plane but i always crash  :-[

_Equilibrium_

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Re: Map Cruz Exports (beta 1)
« Reply #27 on: January 29, 2009, 06:11:42 am »
this looks so good. i'll try to play it soon.

Exclamation

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Re: Map Cruz Exports (beta 1)
« Reply #28 on: January 29, 2009, 07:00:41 am »
Looks cool, I will check it out next time I'm on.
Good stuff your face  :)

rotacak

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Re: Map Cruz Exports (beta 1)
« Reply #29 on: January 29, 2009, 07:33:16 pm »
Very nice map. But sadly is too much restricted. I can't go far down or up near reactor room, can't go inside plane engines, can't go trough fan etc. There is many interesing places, but players can't go there  :'(