Serious reply time.
Greenhouse is probably going to be the same size as transit, maybe even bigger. I'm just using the space much better. Better map flow, more areas. It will also feature a train.
It's a proper successor to transit
No new anims for the bsuit just yet. Those shots are from my physique->skin mod modifier max script. It converts the rigging type modifier to something else which is a bit more usable for me. I had to do this since the tools that exported player models don't work with my max version. Q3 player models are seperated into 3 parts, so I had to do some fancy cutting. All very technical really. Visible damage on death, gibs/blood is something I'm working on yes.
The domination thing is only when I have enough time over. No, we are not going to put in a domination game mode. I just want good quality models available for people who do implement it.
On the topic of weapon position. It's all very subjective. In truth I'd rather change it too, but at a high fov it all really looks pretty bad. What I'd ideally want is that the engine uses a different fov (70) to render the weapons, but this is not that easy to do.
The aim feels a bit misleading since you don't really see a clear barrel, just a blocky shape and the end. I might still fiddle with gun positioning, but it's a pain in the ass to re-export it again

The 8 fps thing is from recording from demo. It takes a screenshot each frame, thats quite intensive.