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.obj standard models?

Started by {7}wrath, February 21, 2009, 04:58:32 AM

{7}wrath

Can I get all of the standard alien models in .obj please? Or can someone tell me how i can convert (nothx for blender. Tried it 3 or 4 times to no avail)
free grangers to whoever can get this done.

n.o.s.brain

why do you need them in .obj format? does texturing and animations matter? because there may be no way for you to get from .md3 to .obj without loosing texture and animation data.

{7}wrath

I dont care about texture or animation. I want to be able to add detail in a program called Zbrush so that they would look less out of place in a live-action short.

Bissig

Blender does export to Wavefront .obj

{7}wrath

But it doesnt import .md3 files.
I tried the importer scripts with several different versions, and it still didn't work. Im just really not very technically inclined, so can someone help me with this?

Odin

They work, you just need every single blender script file from XreaL.

cactusfrog

i wish the devs released the .maps and all other files that are complied in the 1.1 download.

mooseberry

Yeah they should have taken every file they made and converted it into every filetype known to mankind...  ::)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Odin

Quote from: cactusfrog on February 22, 2009, 06:23:42 AM
i wish the devs released the .maps and all other files that are complied in the 1.1 download.
That is not a requirement of the CC-BY-SA license, though it would have been useful.

CreatureofHell

Quote from: {7}wrath on February 21, 2009, 10:51:40 PM
But it doesnt import .md3 files.
I tried the importer scripts with several different versions, and it still didn't work. Im just really not very technically inclined, so can someone help me with this?

It does for me: http://www.katsbits.com/htm/tools_utilities.htm#md3
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

n.o.s.brain

#10
ohai, here are the .obj files from all the aliens, the textures may still load, but there is definately no animations. good luck with your project...

http://imn2rc.com/tremulous/aliens-obj.zip

btw, there are many excess files in that .zip, didn't know what to take out...

{7}wrath

TYVM, I will let you know how it works out.

Repatition

#12
Quote from: {7}wrath on February 21, 2009, 10:51:40 PM
But it doesnt import .md3 files.
I tried the importer scripts with several different versions, and it still didn't work. Im just really not very technically inclined, so can someone help me with this?



this will allow you to import md3 and export them as .obj an many more formats!  http://www.quick3d.com/
I love it go view all the models have fun!!! quick 3D geometry works best

CreatureofHell

Do you have to necro all the time?  :(
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Repatition

some of you should really check this out!  http://www.quick3d.com/

Its great view and reformat md3's to anything almost!

Archangel

i think this is a really dumb spambot

{7}wrath


Repatition

Quote from: Archangel on June 23, 2009, 01:44:08 AM
i think this is a really dumb spambot

is not Im telling you of a cool program and its free!


{7}wrath

I dont need .obj standard models anymore, this topic can serve no purpose. (plus, your program costs money and doesnt look too useful)  :grenade: END OF TOPIC