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What about 3D engine ?

Started by Asche, March 14, 2009, 01:29:17 AM

Plague Bringer

The human is made of plastic, but the shadows are beautiful. Dynamic lighting?
U R A Q T

jal

Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?

kevlarman

Quote from: jal on April 12, 2009, 10:58:12 AM
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?
yes :P (also these shots are either darker than stock trem settings that people complain about constantly or rediculously washed out (even the parts that aren't bloomed))
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
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Asvarox

Quote from: jal on April 12, 2009, 10:58:12 AM
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?
http://xserverx.com/forum/download/file.php?id=544
But even if we have tremor in xreal, there's no parralax or anything, those doens't show full xreal power.
QuoteThe human is made of plastic, but the shadows are beautiful. Dynamic lighting?
Have you seen a human in current trem engine? They are made from closer unknown material. I prefer XReal's one :P
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

spectator

Quote from: jal on April 12, 2009, 10:58:12 AM
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?

Sex modded the qvm so lucis have speed 0, those 2 lights u see are really alot of lucis in the same place.


It look darker cuz HDR settings, i desactivate it and it looks fine just like trem talking about gamma.


Ivancool

In order to attract more players we need "HOLLYWOOD STYLE" elements like:

    barrels that explode when you shot
    tyrants with infinite Nitrous Oxide trample
    smoke grenades
    Kalashnikov assault rifle(almost every fps have an Ak47/74!!!LOL)
    Desert eagle .50
    grenade launchers/rocket launchers
    fast reload
    railguns
    light machine guns
    power ups
    bunny hopping and unlimited jump for humans
    walljumping for humans
    voice messages(Enemy down,cover me SPAM!)
    all weapons with perfect accuracy
    aliens with hacking skills
    unlimited adv. goon barbs
    optical camouflage
    Multi language interface
and more thing that allow even a very very bad player to get at least 3 frags per game.

I hate Hollywood style from moderns games...

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.


Ivancool

I mean, people play videogames because are easy and face paced not for their per pixel lighting, ray tracing and others superb 3d effects. The difficulty of tremulous is one of the main reasons to step away "gamers" from playing.


mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Demolution

Personally I found Trem's steep learning curve quite the treat.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

rotacak

That xreal trem is nice. Basic trem is only dark but xreal is creepy. I want to try it.

For all who don't want better graphic because <silly reasons here> : go to play ADOM:

It's a game without graphic and without sounds. And it's really good game.

David

That looks awful like graphics to me...
Go play Mud.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.


gimhael

Well, there is an ASCII version of Quake II, so an ASCII Trem should be possible....

David

SDL already supports it, however SDL_VIDEODRIVER=aalib causes trem to crash with "GLimp_Init() - could not load OpenGL subsystem" for me :(
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

gimhael

Have you set r_allowSoftwareGL to 1 ?


Winnie the Pooh

Awesomez! So exactly how do you do it?

/r_allowSoftwareGL 1
/SDL_VIDEODRIVER=aalib

?
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

David

SDL_VIDEODRIVER is an envaroment variable, so you have to set it first.  EG something like SDL_VIDEODRIVER="aalib" ./tremulous.x86
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Winnie the Pooh

Well, I switched back to windows if that was about linux. I just want to know what to typed in and where to type it..
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Asvarox

Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Plague Bringer

Another reason why we might want a new engine? More gimmick/gameplay options. The ability to cut power to a door, or, as a human, to fuse wires and power it, or as an alien, to spit juice (or something) to create an electrical connection. Lights that can be powered? Better shadows on players so that you can actually hide in the dark (give the helmet the ability to outline alien forms)? A flashlight would be needed, and the only reason we don't have one is because the engine won't like it, and it's not needed on the current engine.
U R A Q T

Man of Tacos

Would you be able to put HDR (High Dynamic Range) in the the game using that engine?

If you can put HDR in that would be worth it to me.

bacon665

so has anyone gotten OpenGL to do ascii output of trem? id love to see a picture.
i would love to make a steampunk tremulous arcade thing with four crt moniters and wire up a custom keypad.

Asche

Hello,

After several months of work and testing, we (Tremap) have several things come to you to show the beauty of the graphics engine and Xreal that possibility.

Parallax mapping :

















































Shadows possibilities :







Shadows in Video :

http://94.23.18.188/asche/xreal/xt_lib001.MP4

Video on the atmosphere of a map of tremulous completely in the dark (this video is made to show that a flashlight in tremulous) :

http://94.23.18.188/asche/xreal/xatf.avi.MP4

You can see the look "wet" disappeared except for the texture where is wanted.

The parallax mapping, though major consumer of resources makes the superb relief, and of course, the user can at will turn off this feature to avoid playing with 30 fps.

The engine Xreal should also include a physics engine to run well and the hitbox for the interaction between objects.

It also allows scripting of actions through the lua added to more games that can compete with commercial games.

Really, it would be good for Tremulous have a new rendering engine.

I want to thank Amanieu who started the port engine on Tremfusion, I hope that soon we will show you an overviews of the work done in mapping and the level model with bump and specular mapping on a tremulous gave nine .

{7}wrath

Xreal is so full of win, but I have to ask; whats the catch?

MitSugna

In my opinion, visibility is important for a multiplayer game. This is just dark. It would be perfect for single player.

Archangel

the darkness is overused. if there were individual rooms with darkness, or maybe a section of hallway with no lighting, things would be a lot nicer.