Author Topic: What about 3D engine ?  (Read 208993 times)

Plague Bringer

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Re: What about 3D engine ?
« Reply #180 on: April 12, 2009, 03:50:58 am »
The human is made of plastic, but the shadows are beautiful. Dynamic lighting?
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jal

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Re: What about 3D engine ?
« Reply #181 on: April 12, 2009, 10:58:12 am »
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?

kevlarman

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Re: What about 3D engine ?
« Reply #182 on: April 12, 2009, 07:04:56 pm »
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?
yes :P (also these shots are either darker than stock trem settings that people complain about constantly or rediculously washed out (even the parts that aren't bloomed))
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
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Asvarox

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Re: What about 3D engine ?
« Reply #183 on: April 12, 2009, 08:04:29 pm »
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?
http://xserverx.com/forum/download/file.php?id=544
But even if we have tremor in xreal, there's no parralax or anything, those doens't show full xreal power.
Quote
The human is made of plastic, but the shadows are beautiful. Dynamic lighting?
Have you seen a human in current trem engine? They are made from closer unknown material. I prefer XReal's one :P
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spectator

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Re: What about 3D engine ?
« Reply #184 on: April 12, 2009, 08:26:30 pm »
Am I the only one who notices those shots show 10 fps each time there are 2 lights on screen?

Sex modded the qvm so lucis have speed 0, those 2 lights u see are really alot of lucis in the same place.


It look darker cuz HDR settings, i desactivate it and it looks fine just like trem talking about gamma.


Ivancool

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Re: What about 3D engine ?
« Reply #185 on: April 13, 2009, 08:39:27 pm »
In order to attract more players we need "HOLLYWOOD STYLE" elements like:
    barrels that explode when you shot
    tyrants with infinite Nitrous Oxide trample
    smoke grenades
    Kalashnikov assault rifle(almost every fps have an Ak47/74!!!LOL)
    Desert eagle .50
    grenade launchers/rocket launchers
    fast reload
    railguns
    light machine guns
    power ups
    bunny hopping and unlimited jump for humans
    walljumping for humans
    voice messages(Enemy down,cover me SPAM!)
    all weapons with perfect accuracy
    aliens with hacking skills
    unlimited adv. goon barbs
    optical camouflage
    Multi language interface
and more thing that allow even a very very bad player to get at least 3 frags per game.

I hate Hollywood style from moderns games...

mooseberry

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Re: What about 3D engine ?
« Reply #186 on: April 13, 2009, 08:58:32 pm »
 ???
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Asvarox

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Ivancool

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Re: What about 3D engine ?
« Reply #188 on: April 13, 2009, 10:18:56 pm »
I mean, people play videogames because are easy and face paced not for their per pixel lighting, ray tracing and others superb 3d effects. The difficulty of tremulous is one of the main reasons to step away "gamers" from playing.

Bissig

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Re: What about 3D engine ?
« Reply #189 on: April 14, 2009, 12:35:37 am »

mooseberry

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Re: What about 3D engine ?
« Reply #190 on: April 14, 2009, 04:58:20 am »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Demolution

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Re: What about 3D engine ?
« Reply #191 on: April 14, 2009, 08:07:55 am »
Personally I found Trem's steep learning curve quite the treat.

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rotacak

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Re: What about 3D engine ?
« Reply #192 on: April 14, 2009, 10:25:59 am »
That xreal trem is nice. Basic trem is only dark but xreal is creepy. I want to try it.

For all who don't want better graphic because <silly reasons here> : go to play ADOM:

It's a game without graphic and without sounds. And it's really good game.

David

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Re: What about 3D engine ?
« Reply #193 on: April 14, 2009, 01:36:23 pm »
That looks awful like graphics to me...
Go play Mud.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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amz181

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Re: What about 3D engine ?
« Reply #194 on: April 14, 2009, 02:06:38 pm »
ASCII = INSTANT WIN

gimhael

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Re: What about 3D engine ?
« Reply #195 on: April 14, 2009, 02:16:38 pm »
Well, there is an ASCII version of Quake II, so an ASCII Trem should be possible....

David

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Re: What about 3D engine ?
« Reply #196 on: April 14, 2009, 02:22:28 pm »
SDL already supports it, however SDL_VIDEODRIVER=aalib causes trem to crash with "GLimp_Init() - could not load OpenGL subsystem" for me :(
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

gimhael

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Re: What about 3D engine ?
« Reply #197 on: April 14, 2009, 02:56:46 pm »
Have you set r_allowSoftwareGL to 1 ?

Asvarox

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Re: What about 3D engine ?
« Reply #198 on: April 14, 2009, 05:50:16 pm »
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Winnie the Pooh

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Re: What about 3D engine ?
« Reply #199 on: April 14, 2009, 07:14:57 pm »
Awesomez! So exactly how do you do it?

/r_allowSoftwareGL 1
/SDL_VIDEODRIVER=aalib

?
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David

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Re: What about 3D engine ?
« Reply #200 on: April 14, 2009, 07:39:51 pm »
SDL_VIDEODRIVER is an envaroment variable, so you have to set it first.  EG something like SDL_VIDEODRIVER="aalib" ./tremulous.x86
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Winnie the Pooh

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Re: What about 3D engine ?
« Reply #201 on: April 14, 2009, 10:46:39 pm »
Well, I switched back to windows if that was about linux. I just want to know what to typed in and where to type it..
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Asvarox

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Re: What about 3D engine ?
« Reply #202 on: April 15, 2009, 11:38:09 am »
w8w8w8w8 ioq3 is going to be text game too:
http://ioquake3.org/2009/04/01/vi-oquake3/#more-159

 :P
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Plague Bringer

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Re: What about 3D engine ?
« Reply #203 on: April 15, 2009, 12:23:23 pm »
Another reason why we might want a new engine? More gimmick/gameplay options. The ability to cut power to a door, or, as a human, to fuse wires and power it, or as an alien, to spit juice (or something) to create an electrical connection. Lights that can be powered? Better shadows on players so that you can actually hide in the dark (give the helmet the ability to outline alien forms)? A flashlight would be needed, and the only reason we don't have one is because the engine won't like it, and it's not needed on the current engine.
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Man of Tacos

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Re: What about 3D engine ?
« Reply #204 on: May 28, 2009, 11:33:59 pm »
Would you be able to put HDR (High Dynamic Range) in the the game using that engine?

If you can put HDR in that would be worth it to me.

bacon665

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Re: What about 3D engine ?
« Reply #205 on: May 28, 2009, 11:50:23 pm »
so has anyone gotten OpenGL to do ascii output of trem? id love to see a picture.
i would love to make a steampunk tremulous arcade thing with four crt moniters and wire up a custom keypad.

Asche

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Re: What about 3D engine ?
« Reply #206 on: July 14, 2009, 01:39:18 am »
Hello,

After several months of work and testing, we (Tremap) have several things come to you to show the beauty of the graphics engine and Xreal that possibility.

Parallax mapping :

















































Shadows possibilities :







Shadows in Video :

http://94.23.18.188/asche/xreal/xt_lib001.MP4

Video on the atmosphere of a map of tremulous completely in the dark (this video is made to show that a flashlight in tremulous) :

http://94.23.18.188/asche/xreal/xatf.avi.MP4

You can see the look "wet" disappeared except for the texture where is wanted.

The parallax mapping, though major consumer of resources makes the superb relief, and of course, the user can at will turn off this feature to avoid playing with 30 fps.

The engine Xreal should also include a physics engine to run well and the hitbox for the interaction between objects.

It also allows scripting of actions through the lua added to more games that can compete with commercial games.

Really, it would be good for Tremulous have a new rendering engine.

I want to thank Amanieu who started the port engine on Tremfusion, I hope that soon we will show you an overviews of the work done in mapping and the level model with bump and specular mapping on a tremulous gave nine .

{7}wrath

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Re: What about 3D engine ?
« Reply #207 on: July 14, 2009, 05:36:32 am »
Xreal is so full of win, but I have to ask; whats the catch?

MitSugna

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Re: What about 3D engine ?
« Reply #208 on: July 14, 2009, 06:10:41 am »
In my opinion, visibility is important for a multiplayer game. This is just dark. It would be perfect for single player.

Archangel

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Re: What about 3D engine ?
« Reply #209 on: July 14, 2009, 06:13:31 am »
the darkness is overused. if there were individual rooms with darkness, or maybe a section of hallway with no lighting, things would be a lot nicer.