Using XreaL with the current assets will not improve the graphics*, and it'll incur a performance hit on those with older hardware.
The irony is that new-ish hardware takes as much of a performance hit in q3 as old harware does for newer games. In a *case specific* example I have a Geforce 260gtx, dual core 3ghz, 4GB RAM, can run UT3 at full settings on HUGE/detailed maps, left4dead2 with a hundred zombies, but itll be dammed playing Transit with 20 players on a 10 year old engine (I still get 70fps, but a noticable drop in FPS). Also given that 1.2 is probably another decade off anyways, alof of users might have upgraded by then, given that the average system now is alot beefier than when trem was released.
Perhaps devs could put up a poll to let users give there specs? Ie low (single core 2ghz or less, Geforce 5200 or less) - mid (single core 3ghz to dual core 3 ghz) - high (Quad cores etc).
As a mapper I often feel limited to corridor, brown corridor, grey corridor,, base, corridor etc because the Q3 engine is lmited. I would LOVE to make a forrest type map like from Alien vs predator games, or a really detailed military base, or series of caves, but with this engine it aint gunna happen. And that makes Nubcake sad
