Author Topic: Non so selftoasting and more powerfull longrange flamethrower?  (Read 20241 times)

Syntac

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #30 on: April 03, 2009, 12:38:43 am »
I agree with Bissig: Warsow is faster. For one thing, you have a lot more freedom of movement — this allows you to kill people at a much higher rate of speed. Admittedly, the weapons are generally not as powerful, but in my mind this is a Good Thing™.

Also, it has far simpler graphics. Considering the fact that I have a wimpy integrated Intel graphics card, this too is a Good Thing™.

Bissig

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #31 on: April 03, 2009, 04:14:39 am »
Yeah well, it is faster. But in that post I was commenting on the War§ow/Nexuiz comparison. Nexuiz looked very ugly the last time I played it.

baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #32 on: April 03, 2009, 11:10:18 am »
@baybal: The only thing I can add to everything that's been said above is to suggest getting a spray-can and a lighter and testing for yourself with real world physics. I think you'll either come to agree that Trem flamer is as realistic as it can get, or end up in no state to dispute anything. Either way, this topic will end.

OK no, that's too mean. Don't do it.
When I moving back, and then stops, the flame then do not continue to travel back!

In Quake 3 your projectiles doesn't start travel back if your |-speed| is higher than projectile speed. In Quake 3 you couldn't shot yourself when you overrun your projectiles.
Backward traveling fire projectiles is a very bug.
« Last Edit: April 03, 2009, 11:16:16 am by baybal »

rotacak

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #33 on: April 03, 2009, 12:22:56 pm »
When I moving back, and then stops, the flame then do not continue to travel back!

In Quake 3 your projectiles doesn't start travel back if your |-speed| is higher than projectile speed. In Quake 3 you couldn't shot yourself when you overrun your projectiles.
Backward traveling fire projectiles is a very bug.
It's bug in Quake 3 and it's fixed in Tremulous then.

BTW, in Quake 3 is any slow weapon like flamethrower or luci?

Urcscumug

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #34 on: April 03, 2009, 03:06:07 pm »
- Tutorial mod (Well, NO. Not few characters of text on screen. Actual ACTION with explanation - and sound - and cookies)

This has given me ideas:
http://tremulous.net/forum/index.php?topic=10727.0
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #35 on: April 24, 2009, 11:28:08 am »
When I moving back, and then stops, the flame then do not continue to travel back!

In Quake 3 your projectiles doesn't start travel back if your |-speed| is higher than projectile speed. In Quake 3 you couldn't shot yourself when you overrun your projectiles.
Backward traveling fire projectiles is a very bug.
It's bug in Quake 3 and it's fixed in Tremulous then.

BTW, in Quake 3 is any slow weapon like flamethrower or luci?
Rocketlauncher\, but when you runs back, it doesn't slow's down the projectile, it has constant non newtonean speed.