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Humans should slowly, when damaged.
Quote from: Lachu on March 30, 2009, 03:07:50 pmHumans should slowly, when damaged.
Thou canst not kill that which doth not live,but you can blow it into chunky kibbles!
Quote from: Archangel on March 31, 2009, 06:16:59 amQuote from: Lachu on March 30, 2009, 03:07:50 pmHumans should slowly, when damaged.Fix'd?
Default human will took medi kit from base. It was great
In all seriousness: that would be a good idea (if it's what I think your idea is, anyway), in most other games, but not in this one. If humans walked more slowly when they were damaged, they would stand no chance, at all, against aliens. Aliens can already catch them easily.
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
It seems pretty balanced now, I don't think slowing humans down as they get injured (that is what you meant, correct?) will help.
Quote from: mooseberry on March 30, 2009, 05:54:32 pmIt seems pretty balanced now, I don't think slowing humans down as they get injured (that is what you meant, correct?) will help.Yes. I was thought about a injured.I think that it wasn't better game system to implement this conception. Tremulous are seriously only one game in that type. There's also one freeware(not FOSS) game like Tremulous, but i think Tremulous is better.
How do you perform goon-copulation if he doesn't play?
We just get on VC and listen to camels dying until we orgasm
i accidentally the whole online translator
I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS
Quote from: Odin on April 02, 2009, 06:51:56 ami accidentally the whole online translator The whole thing?I don't think the medikit needs altered in any way. The medikit is moderated a lot as it is, what with only one use, accelerating effect, healing to full HP from HP at use, and only getting another medikit by using a functional medipad to full health. It really only ends up helping humans who survive one good fight and can live long enough to get its full effect, and even then all it ends up doing is giving them enough HP to take a few hits while running back to base.
Humans should get an adrenaline boost once they spot anything bigger than mara, which would give them 2x more stamina, 2x speed and an ability to wallwalk.
So long as there's a bit of a motion blur to mimic the effect of slow motion, and to funlily (a bit) the effect of the infinite stamina.Alien taunts should induce a heavy breathing sound for humans. I'd be scared. Perhaps the tiniest bit of blur, too.There should be a dark tint on your screen, or a looped breathing sound that gets louder as you get hurt more. Perhaps blur, as well.
Quote from: Asvarox on April 04, 2009, 10:58:26 amHumans should get an adrenaline boost once they spot anything bigger than mara, which would give them 2x more stamina, 2x speed and an ability to wallwalk.Actually, I had some notion of some kind of scary orchestra cue to scare the heck out of you whenever you saw a rant. I realized it could be abused, though, so I canned it.
hendrich killed trem
Actually, I like the breathing and the blur idea. I don't know how it would effect my PC, as I can run FEAR Combat on medium, and the likes, but I like the idea. One thing Trem needs, IMO, is more work in the sound department.