Author Topic: cant devmap  (Read 6522 times)

Zero Ame

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cant devmap
« on: April 08, 2009, 04:49:15 am »
ok so i run tremulous(using tremfusion) and im plaining on testing my map so i type devmap mapname into consel and it goes tot he loading and then it quits saying this:
Quote
recursive error after: G_ParseSpawnVars: found 'when expecting {, Copy console log to clipboard?

Click yes and i get

Quote
tremfusion 0.9_R1065 win_mingw-x86 Dec  6 2008
----- FS_Startup -----
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- FS_Startup -----
----- Initializing Renderer ----
-------------------------------
QKEY found. (Fallback Location)
----- Client Initialization Complete -----
----- R_Init -----
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
Sound memory manager started
Loading vm file vm/ui.qvm...
UI menu load time = 770 milli seconds
UI menu load time = 57 milli seconds
UI menu load time = 59 milli seconds
SSE support is version 0
--- Common Initialization Complete ---
Winsock Initialized
Hostname: calebs
IP: 192.168.2.101
Opening IP6 socket: [::]:30720
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:30720
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
]\devmap notsure
------ Server Initialization ------
Server: notsure
----- R_Init -----
----- finished R_Init -----
----- FS_Startup -----
Sys_LoadDll(game) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/game.qvm...
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
********************
ERROR: G_ParseSpawnVars: found ' when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found ' when expecting {) -----
==== ShutdownGame ====
----- CL_Shutdown -----
-----------------------

I've found I dont have this error when running KoRx mod...

Archangel

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Re: cant devmap
« Reply #1 on: April 08, 2009, 05:20:48 am »
you need a qvm in your tremulous folder, since your client is very updated and no longer supports the ones in vms-1.1.0.pk3

kevlarman

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Re: cant devmap
« Reply #2 on: April 08, 2009, 06:26:23 am »
you need a qvm in your tremulous folder, since your client is very updated and no longer supports the ones in vms-1.1.0.pk3
s/updated/outdated/
amanieu included a hack based on my code(i think) to make it run 1.1's game again
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Amanieu

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Re: cant devmap
« Reply #3 on: April 08, 2009, 03:36:46 pm »
Well actually I developed it independently since you didn't want to give me the code :P

But anyways, it's not released yet, I'm really short on free time these days.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Ingar

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Re: cant devmap
« Reply #4 on: April 08, 2009, 05:36:29 pm »
You can use the vm's from  trem-servers:
http://dl.trem-servers.com/vms-1.1.t971.pk3

It has a few nice features like insta-building in devmap.

Just put the .pk3 in your base directory.

gimhael

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Re: cant devmap
« Reply #5 on: April 08, 2009, 05:50:21 pm »
amanieu included a hack based on my code(i think) to make it run 1.1's game again

Btw, shouldn't 1.2 include some kind of API version check ? E.g. the {game,cgame,ui}.qvm registers a cvar called {g,cg,ui}_apiVersion during the init call and the client resp. server binary bails out with a meaningful error message if it doesn't match the expected API version ? A qvm not registering this cvar would be automatically considered 1.1 compatible.


kevlarman

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Re: cant devmap
« Reply #6 on: April 08, 2009, 06:12:00 pm »
amanieu included a hack based on my code(i think) to make it run 1.1's game again

Btw, shouldn't 1.2 include some kind of API version check ? E.g. the {game,cgame,ui}.qvm registers a cvar called {g,cg,ui}_apiVersion during the init call and the client resp. server binary bails out with a meaningful error message if it doesn't match the expected API version ? A qvm not registering this cvar would be automatically considered 1.1 compatible.


i have some proof of concept code along those lines that i need to finish this week and give to benmachine.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Zero Ame

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Re: cant devmap
« Reply #7 on: April 09, 2009, 03:37:25 am »
You can use the vm's from  trem-servers:
http://dl.trem-servers.com/vms-1.1.t971.pk3

It has a few nice features like insta-building in devmap.

Just put the .pk3 in your base directory.
already have insta build with tremfusion

Archangel

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Re: cant devmap
« Reply #8 on: April 09, 2009, 05:14:59 am »
isn't there always instabuild in devmap? like, no matter what?

Winnie the Pooh

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Re: cant devmap
« Reply #9 on: April 09, 2009, 05:19:33 am »
Are you talking about tremfusion? My devmap does NOT instabuild.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Archangel

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Re: cant devmap
« Reply #10 on: April 09, 2009, 06:30:27 am »
No, since prior to TF or even trem-servers QVM. I've always had it as long as I can remember.

David

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Re: cant devmap
« Reply #11 on: April 09, 2009, 12:11:38 pm »
Instabuild in devmap was added with the layout system, to allow you to make new layouts quickly.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

Zero Ame

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Re: cant devmap
« Reply #12 on: April 12, 2009, 03:23:21 pm »
ive only had insta-build since ive upgraded to tremfusion

Winnie the Pooh

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Re: cant devmap
« Reply #13 on: May 03, 2009, 09:17:34 pm »
Same here. Is there a cvar for build time so I don't have to wait forever while building my layouts?
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Archangel

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Re: cant devmap
« Reply #14 on: May 03, 2009, 09:33:40 pm »
updating to a newer client/qvm?