Author Topic: Voice Command List  (Read 60853 times)

DarkWolf

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« Reply #60 on: July 08, 2006, 04:23:14 pm »
Quote from: "Ksempac"
To all guys who keep speaking about the #@$! numpad : Some people aren t using arrows so their hand is far from numpad, and some people play on laptops WITHOUT numpad.

So lets make a system that allows people to bind their speach commands the way that please them.

Dont think of ways to bind the voice commands as if everyone will use numpad. Stop considering everyone will have 18 keys available. :evil:
Are you referring to my idea, because im not talking about the numpad, but about the 1-9 keys above the keyboard  :wink: .
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PIE

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« Reply #61 on: July 09, 2006, 03:42:15 am »
Well.. when you hit V your menu would come up (you could map V to something else maybe depending on how you like your keyboard).. and yeah you'd have to hit V or enter to get out of the menu.. once your in the menu though key presses go to the menu.. you could still look around with the mouse maybe... or maybe all the binds could be left hand binds that are around the movement keys that EXCLUDE the movement keys.. so WSAD would still make you move and all the voice menu binds would be activated from keys that are around the movement keys, so you could keep your hand centered.

I just like the left hand approach because if your playing in a dark room or your not good at finding top number row numbers quickly without looking at your keyboard (.. such as myself), then it might screw you up a little. Using letters with the left hand, you don't have to move your hand, and if you know how to type you should be able to find the letters without having to look at the keyboard... maybe though there could be a system where you could map certain commands to keys.. so if you like to say "MOVE" you could map that to the number 6 or something if you wanted to... instead of having to use the menu...

Another thing would be.. people may have already gotten used to using the number keys for something already.. such as using a medkit, or building something.. if its all centered on 1 key to open the menu the chance your going to have to adjust to a ney layout is less.

rasz_pl

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« Reply #62 on: July 09, 2006, 05:40:52 am »
>>once your in the menu though key presses go to the menu

WHY? they shouldnt, lets consider curretnt default binds (AWSD), add speech menu to G. You play, in the middle of a fight press G (you can do it while funning forward/back/left) and transparent menu appears, you keep fighting and press fast for example 2 while streafing/jumping/fireing, 2 again while streafing/jumping/fireing, and 4 while running forward/back/left. Speech command is executed while you keep fighting. You pressed G and then 224 WHILE in a middle of a fight

So its G + (1-2-3-4)x2-3, this gives 16-64 voice commands [or (1-2-3)x2-3 = 9-27]. All this user configurable thru cfg file.

 For example use this for small 9 binds menu (vc stands for voicecommand)

seta vc_keys "3" # we will use 3 keys
seta vc_multi "2" # you need to press G, and then 2 keys consequently
seta vc_1 "11" # press G and 1 twice for this one
seta vc_2 "12"
seta vc_3 "13"
seta vc_4 "21"
seta vc_5 "22"
seta vc_6 "23"
seta vc_7 "31"
seta vc_8 "32"
seta vc_9 "33"
# and for direct binds
bind MOUSE4 vc_bind1 # pressing MOUSE4 will give same effect as pressing G-1-1

Looks familiar? its Ternary numeral system counter.

and this for large 64 binds menu

seta vcs_keys "4"
seta vcs_multi "3"
seta vc_1 "111"
seta vc_2 "112"
seta vc_3 "113"
seta vc_4 "114"
seta vc_5 "121"
seta vc_6 "122"
seta vc_7 "123"
seta vc_8 "124"
seta vc_9 "131"

..and so on and so on for the rest of 64 binds

Looks familiar? its Quaternary numeral system counter.

 Add an option to not display transparent menu (for hardcore players able to memorize it).

seta vc_menuvisible "1"

Add an option telling the game how long to wait after G is pressed before cancelling whole action (you can press wrong number by mistake, for example want to go 133 and press 12, realize mistake and
-wait x seconds
-press G again
)

seta vc_menutime "3"

bind for menu key (G in whole post)

bind g vc_menukey


In fact, with a little help from some Q3 code guru i can implement this menu myselfe.

PIE

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« Reply #63 on: July 09, 2006, 06:37:05 am »
--.. yeah.. a few words later i said basically what you said... i was thinking and typing.. WSAD would always be movement and no Voice Commands would ever go to those keys..

..the point is... no number keys...keeping the keys around WSAD.. very close.
let me list the reasons:

-Not all keyboards have the number keys easily reacheable from WSAD.

-By using letters next to WSAD you don't have to really stretch at all.. its just naturally easier to hit e than 3... try pressing 2 while pressing W for forward... it is extremely awquard..

-Letters are easier to associate with commands... you press T for team voice commands and G for general..  this is already in the game, people already use this, its very common, so you don't have to look at the menu to even know how to get that far because you already use those keys for that... remembering "good game" is 324 is harder than remembering its vgg for me anyway..

-You have more alphabetic characters you can reach from WSAD than neumeric... this keeps the menus from getting super deep for more commands.. if you have a max of 5 commands (you can't really reach past 5 without moving your hand all the way) for each menu while if you use letters that are RIGHT next to WSAD you have 8 easily..

Having a system where you can bind individual commands yourself would make it where you could have your numbers if you wanted them with 1 press and no menu.. but for the main system i just think those letters would just work better for anyone.

The menu is nested. You don't have them all in one big fat list...

Dutchman@SRM

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« Reply #64 on: July 09, 2006, 07:09:47 am »
how about making like a pop up folder set at a certain key for ex


~(Voice Chat option pop up)
1-Affirmitive
2-negative
3-MOVE
4-Yee Haw
5-Come On!

+Taunts (T key)
 -yada yada and so on
+Reponse (R key)
+Command (C key)
+Others (Qkeys)

these pop-up screen wont mees up with ur config to ur liking if it is in a pop up

and it goes alot quicker once u know what u want to say.

Odin

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« Reply #65 on: July 09, 2006, 07:17:55 am »
I take it no one here has played Wolf: ET? Why not make something exactly like that, considering it's so easy to use?

For example, you would press "v" + "5" + "4", and it would say "Hi!". It's extremely easy to do within combat/etc. If you hit "v", a menu comes up with differant catagories ranging from "1" to "0"(left to right on the keyboard), and when you press a key for the catagory, it switches to that catagory. Inside the catagory are the actual voicechats, and you select one to play it. The menu is small and not entirely covering the screen, so you can still play while it's up. I do not think you should use the current Tremulous menu system for this, as it's too cumbersome to use for something that needs quick selections.

Example:

(After pressing "v", a small menu to the left pops up)
1. (Team)Commands
2. (Team)Construction
3. (Team)Offense
4. (All)Global

(After pressing "2", the selections are replaced with new ones, the actual voicechats)
1. "I am constructing defences."
2. "I am moving the base."
3. "I am constructing an outpost."
4. "I am repairing a structure."

(After pressing "1", you say the voicechat, and the menu closes)
Odin(KillaZ): I am constructing defences.

PIE

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« Reply #66 on: July 09, 2006, 07:20:35 am »
Thats basically what i'm saying..but with letters....
Catagorized, unobtrusive menu...

Odin

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« Reply #67 on: July 09, 2006, 07:28:36 am »
PIE: Numbers are better, because the letter keys are too randomly placed, compared to the numbers.

And basically all people who play FPS games use a standard QWERTY keyboard, and the number keys are always above WASD...

PIE

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« Reply #68 on: July 09, 2006, 08:04:39 am »
Yes.. the numbers are above WSAD... but the distance varies sometimes.. some have them on another row with blank space etc.. not that huge of a deal for most people though... it IS usually part of the main body.
But i really think if you know how to type.. finding the G or R etc will be easier than finding 4 while you have your hands on WSAD.... i personally just can't hit those keys as quick... if i have to type in numbers usually i go to the numpad because i hate the number row.. and i know more people who do it like that than those who use the numrow..
I type pretty fast, and i have been typing for a long time.. and i still have to look to find something on the numrow,  or i hit the wrong number...... and hitting the wrong number could be a pain because then you'd have to have some way to undo it or start the sequence over again..... its harder to hit the wrong letter...

Stof

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« Reply #69 on: July 09, 2006, 10:51:25 am »
Numbers are better than the letters. Letters interact with common binds, WSAD. Or in the case of AZERTY keyboard, ZQSD. Or for those who like beeing different, ESDF.

Also, you MUST allow to rebind those keys. People using the arrow keys for movement might want to use the numpad for communication, and also, the number keys are named differently is some AZERTY layouts.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

DarkWolf

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« Reply #70 on: July 09, 2006, 11:19:41 am »
Quote from: "Odin"
I take it no one here has played Wolf: ET? Why not make something exactly like that, considering it's so easy to use?

For example, you would press "v" + "5" + "4", and it would say "Hi!". It's extremely easy to do within combat/etc. If you hit "v", a menu comes up with differant catagories ranging from "1" to "0"(left to right on the keyboard), and when you press a key for the catagory, it switches to that catagory. Inside the catagory are the actual voicechats, and you select one to play it. The menu is small and not entirely covering the screen, so you can still play while it's up. I do not think you should use the current Tremulous menu system for this, as it's too cumbersome to use for something that needs quick selections.

Example:

(After pressing "v", a small menu to the left pops up)
1. (Team)Commands
2. (Team)Construction
3. (Team)Offense
4. (All)Global

(After pressing "2", the selections are replaced with new ones, the actual voicechats)
1. "I am constructing defences."
2. "I am moving the base."
3. "I am constructing an outpost."
4. "I am repairing a structure."

(After pressing "1", you say the voicechat, and the menu closes)
Odin(KillaZ): I am constructing defences.
That is what i'm talking about all along a bit  :wink: .
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Megagun

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« Reply #71 on: July 09, 2006, 01:52:51 pm »
Hm. PLEASE, not a V-menu!

Much better would be a Battlezone-II ish layed out screen, with a few number buttons at the top each depicting a certain "folder" of sounds. Say you have 1 - Offense, 2 - Base, 3 - friendly, 4 - tactics, 5 - weapons, 6 - misc
Once tapping, say, Base, the little icon depicting Base sounds brightens and expands, the others go dark, and text below the "base" icon comes up, saying something like:
1 - Base is under attack
2 - Armory is DOWN!
3 - We needa medistation!
4 - INCOMING!
etc..

This way, the most important voice commands would be as close to the standard WASD moving keys as possible, and so itwould be possible to do a voice command while still having control over your unit.

For the graphics side of things, just look at how Battlezone 2 did it. That's a VERY clean and neat menu, but change F1 and such to 1, and change the units to specific voice command folders..
Graphics-wise it could be something like this: http://www.sg.hu/kep/2000_02/battlezone2_08.jpg

and please, try to make the ammount of keys needed to press to a minimum. So no V menu, please.. I hated that in UT..

Stof

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« Reply #72 on: July 09, 2006, 01:58:27 pm »
But this is exactly how it works in UT ??? Press V to open the menu then use the number keys to chose the submenu/message
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

[HUN]Oli

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« Reply #73 on: July 09, 2006, 03:20:16 pm »
Here is a voice I made (It's me) trying out some metallic effect on it. The tone and MANLYNESS of the voice can be lowered if it is TOO MANLY for you to take  8)

http://ic3.deviantart.com/fs11/f/2006/190/c/8/alien_structures_ahead.mp3
img]http://tn1-4.deviantart.com/fs10/100/i/2006/083/a/b/Eye_by_Jack_of_Clubs.jpg[/img]

rasz_pl

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« Reply #74 on: July 09, 2006, 05:58:43 pm »
Stof YES :)
PIE hmmm likei sait USER CONFIGURABLE, you could bind MOUSE4 MOUSE5 MOUSE6 instead of 1 2 and 3 if you like ..

PIE

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« Reply #75 on: July 09, 2006, 11:56:15 pm »
If you have a v menu.. thats 1 key to rebind... if you have it all just out there thats.. more than 1.
I don't have a mouse 4-5-6-7-8-9.. just a 1/2/3..
Also..for noobs.. or someone looking for a new command, you have to know what number is what... 1 doesn't say anythign special to me.. it doesn't mean "1=team defense"..... so i'm going to have to hit each on and back out to explore the menu? ..
I hate the numrow.. and if i had to bind each first folder to a key, all my left hand keys quickly get full.. already you have things like , run, crouch, etc... with a V ,menu you can reuse those keys and keep the movement keys still...
I see an advantage in having all letter keys still free.. you can still do everything like you would in game.. so thats nice.. but i hate the numrow, its not as easy to hit.. but maybe if you had a V menu you could specify what layout you wanted easier... numbers or letters...

SO.. i prepose V-menu, and having the option to have either letter or number binds... maybe you can do it using both.. say have the menu look like this:

G(0) - All
T(1) - Team
A(3) - Animations..

so you get your letters and numbers without having to bind every key on the keyboard.. just keep the V menu.. seriously.. you'd be amazed how little hitting 1 extra key matters... you can remap V to a number if you like.. but you'd only ever have to remap 1 key instead of every single key.

Stof

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« Reply #76 on: July 10, 2006, 12:14:59 am »
Quote from: "PIE"
If you have a v menu.. thats 1 key to rebind... if you have it all just out there thats.. more than 1.
I don't have a mouse 4-5-6-7-8-9.. just a 1/2/3..
Also..for noobs.. or someone looking for a new command, you have to know what number is what... 1 doesn't say anythign special to me.. it doesn't mean "1=team defense"..... so i'm going to have to hit each on and back out to explore the menu? ..
I hate the numrow.. and if i had to bind each first folder to a key, all my left hand keys quickly get full.. already you have things like , run, crouch, etc... with a V ,menu you can reuse those keys and keep the movement keys still...
I see an advantage in having all letter keys still free.. you can still do everything like you would in game.. so thats nice.. but i hate the numrow, its not as easy to hit.. but maybe if you had a V menu you could specify what layout you wanted easier... numbers or letters...

SO.. i prepose V-menu, and having the option to have either letter or number binds... maybe you can do it using both.. say have the menu look like this:

G(0) - All
T(1) - Team
A(3) - Animations..

so you get your letters and numbers without having to bind every key on the keyboard.. just keep the V menu.. seriously.. you'd be amazed how little hitting 1 extra key matters... you can remap V to a number if you like.. but you'd only ever have to remap 1 key instead of every single key.

Using letters as a shortcut for the V menu will badly interact with the movement keys. Keep the number row as a shortcut but make them configurable because of some keyboard layouts which don't have such keys ( in a French keyboard, the 1 key is in fact the & key )
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

PIE

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« Reply #77 on: July 10, 2006, 12:20:22 am »
WSAD would never be bound to any voice command or menu.... so you'd always be able to move and shoot with the letters..... made a mistake in my above example i see now.. but you would not use A for anything in reality..

Stof

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« Reply #78 on: July 10, 2006, 12:35:29 am »
Quote from: "PIE"
WSAD would never be bound to any voice command or menu.... so you'd always be able to move and shoot with the letters..... made a mistake in my above example i see now.. but you would not use A for anything in reality..

I do not care for WSAD. I'm on a french keyboard and I do care for ZQSD though. And i've heard about strange people who play with ESDF, imagine that !
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

PIE

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« Reply #79 on: July 10, 2006, 12:44:44 am »
Well.. you could use numbers.. but for us normal people :p, you could also have letters.... i like the dual system.. where you could use either or.

Letter(number)What it does
G(1)"Attack!!"


If you want to join the awesome letter users, you could/should be able to map things.... because apparently thats just going to be the solution.. having it where people can change every single binding AND OR bind individual commands to certain keys.. so you don't even have to open the menu to say "attack" you could just bind it to some number or letter... ESDF rocks..

The dual system with the V key i think about solves all of the problems..
... also.. dolby.. is there actually going to be a "we are so bored" for the aliens?... lol

rasz_pl

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« Reply #80 on: July 10, 2006, 04:22:05 am »
PIE once again USER CONFIGURABLE .. download UT99 demo or something and look how it works

PIE

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« Reply #81 on: July 10, 2006, 07:18:44 pm »
It would be nice if you'd give a link..
Where did i say "NOT USER CONFIGURABLE"?... i think i've said it needs to be user configurable...
I got a UT demo.. that system really really sucks...
I got the UT 2004 demo.. thats more what i'm talking about but with letters and numbers.
BTW.. tribes 1 is now free so:
http://www.download.com/Starsiege-Tribes-full-install/3640-7453_4-10294999.html


I don't see why someone might object to the dual system.. especially if you can disable letters or numbers (incase you have some other use for those keys), and can configure it... the number system does not work well for me.. and i'm sure i'm not alone, but apparently some people like numbers.

vcxzet

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« Reply #82 on: July 11, 2006, 12:34:58 am »

kozak6

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« Reply #83 on: July 11, 2006, 01:32:57 am »
Quote from: "vcxzet"
http://www.mooload.com/new/file.php?file=files/110706/1152574440/lol.wav
dretch fart


If you ask me, it's better suited to the Adv. Basilisk  :wink: .

Dretch farts should be sqeaky and high piched.

PIE

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« Reply #84 on: July 11, 2006, 06:18:45 am »
Tyrant farts should make the screen shake...... how suddenly this thread has turned to farts.... lol

chompers

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« Reply #85 on: July 11, 2006, 06:41:47 am »
urgh, why are people even arguing about what keys it should go on?

The one thing I'd like to suggest is that if this voice chat stuff is implemented, that it be done as a single part of a flexible, comprehensive menu system so that we can create menus with buy, build, and evolve options as well.

This could replace the current in game pop-up menus entirely, the main benefit being that nobody has to stand still and use the mouse while they access anything. It's easy enough to hit V-4-3 or whatever while you are strafing around and firing.

What I'm asking for is not any specific menu but rather a menu system that would allow me to create my own menus.

All it would take to get 99% functionality is access to a non-scrolling block of text on screen similar to the tutorial text window, one that can be toggled on or aff and retain context, as opposed to using the echo text area like most of the current build &/or teamchat menus are doing.

In a perfect world this text area would even have hooks into the same sort of stuff as the current popups do, like FEEDER_TREMHUMANARMOURYBUY or whatever, but realistically I can't see this happening given the existing menus as it would involve more of an overhaul than an expansion on the existing system, with the only benefits being slight cosmetic improvements, like dulling out unavailable options on the fly.

Also dolby, for voice chat I'd really like the message "Lucifer cannon is NOT a base defense weapon" :D

PIE

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« Reply #86 on: July 11, 2006, 07:10:33 am »
I'm not going to kill anyone over it.. Just putting in my 2 cents about what i think might be best for consideration.. trying to explain it so everyone gets what i mean.. and when someone has a good idea i see how it might work good with my idea.

Customization is basically the #1 thing everyone agrees on.
..I think its tricky to hit 2 while going forward.... on my keyboard at least.. but everyone is so in love with numbers if thats how it comes out and i don't like it i'll just make a patch or something.

rasz_pl

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« Reply #87 on: July 11, 2006, 09:21:59 am »
PIE WHY OH WHY 2 ?? why are you so obsessed with numbers?

http://www.answers.com/customize&r=67

that"2" you keep biaaching about can be ANY KEY ON YOUR KEYBOARD ... YOU CAN BIND ANYTHING YOU WANT ... CAPS CAPT HAMMER TO THE HEAD ... gosh :/

chompers great idea.

IIthaI

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« Reply #88 on: July 11, 2006, 02:48:58 pm »
Consult this for perfect merc taunts -> LINKAGE!
img]http://juha.puusilma.net/finnish_air_force.png[/img]
Heil the blue swastika of FAF

zod

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« Reply #89 on: July 11, 2006, 03:21:06 pm »
I really like the Enemy Territory Voice Menus