Author Topic: Voice Command List  (Read 60895 times)

PIE

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« Reply #90 on: July 11, 2006, 04:51:59 pm »
... WTF.. this is the DEFAULT LAYOUT i'm talking about.. i'd like a default that would come out of the box working for both denominators... what exactly do you have against that?.. why do you people keep insisting i'm against a customizable menu?

MAKE THE MENU CUSTOMIZABLE!!!

And i seriously hate the number 2 and the entire numrow.. i wish it would die.

http://dictionary.reference.com/browse/READ%20WHAT%20I%20AM%20SAYING

nex

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« Reply #91 on: July 12, 2006, 03:51:41 am »
i only read the first page of this long thread and got tired of lots of post requesting the respective poster's personal favourite pet message. here are my suggestions, based on experience with playing games that have very good voice messages implemented:

try to find a minimum number of succinct messages that cover as many situations as possible. for example, a simple "move!" can be used by a member of a group on offense to get his teammates to get going towards the enemy, by a builder who wants to build in a place currently occupied by a teammate, by someone needing to go through a passage currently blocked by a teammate, and in situations no one has ever thought of yet. in contrast to that, "OMG you fucking lamer dretch, crawl on a wall so you're not blocking my tyrant" can only be used in that one situation, and by the time the player receiving the lecture has digested the message, either the dretch or the tyrant is dead anyways.

it's still OK to have variety; this can be achieved by having multiple recordings for one and the same voice command; each time one would be randomly chosen. for example, "yes", "OK", and "affirmative" are interchangeable. in contrast to that, it's pointless to have an explicit choice between "oops" and "sorry"; this only makes the interface more complicated.

make a menu system for the voice commands, e.g. navigated by the number keys per default, after having pressed the voice chat key. that way, players can figure out which messages they tend to use most and then assign custom bindings to them.

the voice should reflect the speaker; this adds an immensely helpful dimension to the information conveyed, often eliminating the need to read the accompanying line of text stating the sender of the message. for aliens, this is trivial: each class can have its own voice. for humans, it's also great if the voice alone tells you whether you're listening to a figther or an engineer, only it doesn't make sense to have different voices for them, as they could very well be the same person. however, you can have different recordings for battlesuits (a regular microphone in the helmet, giving a clear, but muffled reproduction) and naked humans (a throat mic, producing a crisp, but harshly  clipped sound). if the speaker is wielding a construction kit, add some interference from the powerful teleporting electronics, sounding a bit like a cell phone with bad reception.

spamming must be made impossible (as it should be with text chat). on a related note, if at all possible, you should only receive messages that could possibly be directed at you. if i tell my fireteam to "retreat!" or warn them about a "grenade!", there's no need for a base builder at the other end of the map to hear it. no idea how much work this would require with the game engine, though.

voice messages should be built into the game itself, not alterable by a map, the server, or a player. the same goes for the text ('subtitles') going along with the messages. as a rule of thumb, custom sounds are always poorly made, really annoying, and only funny the first time, at best.

it is helpful to assign names to areas in a map and display them along with voice messages, so you can see where the speaker is. this also enhances conversation about the topography of a map. no more confusion about where the fuck that 'long room' is supposed to be, because you only know it as the 'red room' -- it now has a standard name everyone can learn easily.

__
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rasz_pl

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« Reply #92 on: July 12, 2006, 06:05:39 am »
I agree with ALL your suggestions nex

I also remembered something. Make is so pointing a crosschair at some one and using a voice command would display  _name of that person_ + _taunt_ on a screen of that person.
or just implement tags we can use in ordinary teamsay chats, tags like a name of a peson you look at, your health, your weapon and so on.

Epsilon

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« Reply #93 on: July 12, 2006, 06:25:16 am »
Lack of communication has killed many a game. I agree, this is a good idea. If I may, I'd like to suggest an alien taunt, the idea of which comes from Starsiege:

"Hurt. Maim. Kill."

Epsilon

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« Reply #94 on: July 12, 2006, 06:41:46 am »
I have an idea: use the numpad for the voicechats. It's not used ingame to my knowledge, so we won't need to replace any of the ingame commands.

PIE

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« Reply #95 on: July 12, 2006, 04:42:16 pm »
Quote from: "Epsilon"
I have an idea: use the numpad for the voicechats. It's not used ingame to my knowledge, so we won't need to replace any of the ingame commands.

No... this was somewhere in there.. but laptop = no numpad.
Plus 99% of this whole thread was about being able to kill things while doing the commands/not having to move your hand over to another part of the keyboard.

@nex
This thing is massive.. i agree.. none of your posts here have been tiny either, but basically everything you've said has been said by someone and I don't think anyone objected to any of that.. except me... with my numrow complaint.. which basically is in every single post i've made in here.. so i won't re-iterate it...

Ofcourse by now.. dolby and anyone else working on the voice-chat system are all insane or blind... :p

nex

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« Reply #96 on: July 12, 2006, 04:56:54 pm »
Quote from: "rasz_pl"
I also remembered something. Make is so pointing a crosschair at some one and using a voice command would display  _name of that person_ + _taunt_ on a screen of that person.

I would like that. But then there quite a few things I would like in voice chats, besides the ones I already mentioned, and I know I'm not going to get them all ... ;-)

There are Q3A mods that allow you to address a message not only to 'all' and 'team', but also 'attacker' (the player who hurt you most recently) and 'target' (the player you're pointing your crosshairs at). And, yeah, it's mostly used for taunts and banter, so it affects the atmosphere more than the actual gameplay.

'Tags' (I'd call them variables or macros) for text chat are neat, too. However, they are the neatest for people who like to play around with binds and text colours and scripting. I'm not sure if they're actually helpful for the game. If someone requests a medistation to be built because of low health, I don't need to know how many health points he has exactly. The most useful variable, IMHO, is the location, but that could be sent with all team chat messages. To get to the point: I'd really like the option of variables in chat messages, but I'm concerned that it would be abused. I much prefer it if someone types "2 goons back exit" instead of having a bind that produces "An horrible [[Dragoon]] was spotted at the [[Upper Hydraulic Airlock]] by the magnificent  [[Clara Loft]]", and pressing that twice.

Quote from: "Epsilon"
use the numpad for the voicechats.

I guess this doesn't matter much as it would just be the default binding and people could change it anyways, but you have to consider that new player often learn to play with the default bindings first, so they shouldn't be so frustratingly bad that the new player never comes back again. First of all, many prople don't have a useable numpad to begin with, e.g. everyone who plays on a notebook. Secondly, it is in an awkward position that is difficult to use. (Actually, it is where I want my mouse to be; if I ever had to buy a keyboard with a numpad again, I would saw it off.) Thirdly, it's a tried and proven technique to activate a comprehensive chat menu with one key, navigate that menu with the number keys (here you can use the numpad if you want, just turn numlock on), and bind your favourite ones directly. In most cases, if someone wants to change that default config, she only has to rebind one key (the chat menu activation key) instead of ten keys.

[Doh]

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« Reply #97 on: February 06, 2007, 04:41:31 pm »
Any update on when this can be released?  I can't wait to see it :-)
img]http://img244.imageshack.us/img244/927/zillaclanbar4vu1.png[/img]

Plague Bringer

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« Reply #98 on: February 06, 2007, 06:07:56 pm »
If anyone's every played Allegiance (MMO Space Ship Shooter Thingy  x_x) the handy dandy ~ key opens up the voicechat menu and then you use letters to choose a category and then a command (sorry if this is wrong, I haven't played for months  :P ) ex. ~ a o "Attack the OverMind!" ofcourse we cant use tilde (~) because of the console...yeah... but the idea is that "a" would be attack "d" would be defend "b" build "t" taunts "ae" Attack the eggs! "dr" defend reactor "bt" build turrets "tc" nah nah nah nah, nah nah, cant touch this - and the marine dances  :o
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polish farmer boy

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« Reply #99 on: February 06, 2007, 09:30:29 pm »
"You are NOT a beautiful and unique snowflake."

Tyler Durdin is goona get ya 4 this

Plague Bringer

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« Reply #100 on: February 06, 2007, 09:35:59 pm »
^ he's not banned yet? would some admin check out the !SatGNU! !bans Poland thread!
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polish farmer boy

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« Reply #101 on: February 06, 2007, 10:18:27 pm »
Quote from: "Plague Bringer"
^ he's not banned yet? would some admin check out the !SatGNU! !bans Poland thread!




btw don't go off top

(that may reveal your troll nature)

unless u want to pick a fight

if that's the case

i find u after school

Plague Bringer

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« Reply #102 on: February 06, 2007, 10:20:49 pm »
o_O.....'nuff said
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player1

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« Reply #103 on: February 07, 2007, 03:22:46 am »
Starsiege: Tribes (or maybe it was just the Renegades mod for it, I can't remember) had a really cool voice command system, where instead of pushing, say "T" for Talk or "Y" for Teamchat, you pushed "V" for voice command menu.

This would bring up a voice command menu, organized by topic. "B" would be base, "F" would be flag, "D" defense, "X" for destroy/exterminate, "A" attack, etc.

Pressing "A", for instance, would bring up a list of things to attack, such as "B" for base, or "T" for turrets, and etc.

Thus, to say, "Attack their turrets", you'd press V-A-T (voice menu-attack menu-attack turrets). "Defend the base" would be V-D-B (voice menu-defend menu-defend base). "Destroy their spawns" would be V-X-S (voice menu-destroy menu-destroy spawnpoints). After a while it becomes really intuitive.

You'd have to press three keys to say something, but you have to press FOUR keys just to say brb (be right back) or igi (I'm going in) or omw (on my way) anyway, since you have to press "T" for Talk, as it is now.

Also, a lot of Tribes players used short acronyms for such simple statements (like brt for be right there or gtf for get their flag) so many already were familiar with three-letter combinations (dob = defend our base, dtb = destroy their base).

Anyway it worked really cool, kept you from getting sniped while typing, and cut down on the "why won't anybody listen/act like a team/take orders from me?" chatter. Plus it was a lot of fun, and way more useful than a bunch of stupid "learn to aim/you suck/try again" UT-type jack@$$ taunts.

The final point would be to bind the taunts and simple statements to submenu "V", so pressing V-V-C would be for the existing "C'mon", V-V-G would be "Grenade!", V-V-V would be "Listen up!", V-V-X would be "Destroy them all!", and etc. This system works really well. And you might even be able to find the existing menus, somewhere in cyberland.

Oh, and as noted above, spamming should be made impossible (in Tribes you couldn't talk for a certain length of time if you clogged up the channel). Also, motormouths usually got kicked or TK'd, teams could nominate and elect leaders, and Teamchat was in green, Enemychat was in red and Allchat was in yellow (to the best of my limited recollection).

Does anybody else remember this?

PlayerOne

P.S. Please note that this is a voice COMMAND system, to facilitate teamplay, as opposed to a strictly voice TAUNT system, to p!$$ off your enemies (although that might help you win, too). Alien voices should sound alien, battlesuit voice should sound metallic, players on top of the stats should have very authorative voices, players with low stats should have tiny voices, builders should have background noise or interference (as noted above). Just my two cents. V-O-A = Order Acknowledged.

player1

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More examples
« Reply #104 on: February 07, 2007, 05:07:32 am »
I'll elucidate.

Voice Command Menu
Vocalizations submenu (things you yell or say)

VVA - Attack!
VVD - DEE-fense, now!
VVC - Cover me!
VVX - Destroy!
VVV - C'mon!
VVY - Acknowledged. (Yes, OK, Order Acknowlegded, 10-04)
VVN - Denied. (No, Not cool, Order Denied, You Suck)
VVB - The base!
VVS- Spawns!
VV$ - I need evocred!
VVM - Move!
VVF - Follow me!
VVZ - Are you crazy? (Stop that, don't be a n00b, I'll TK you, deconner!)
VVG- Grenade!
VVT - Random taunt from rotating lists (512+)
VVY - Yeah, you. (I'm forgetting that this is a team game right now)
VVE - Everybody! (form on me, listen up, I am your leader)
VVQ - Quit it!
VVnum - 1 Reactor, 2 Overmind, 3 Spawnpoint, 4 Defenses, etc. -
Fix the _______!
VVR - Repair, you idiots! (Repair, you idiots!)
VVH - Hand me that. (Drop/sell/hand over that weapon/item/powerup)
&c.

More to follow.
Also note that the "war chief" or player with the most kills could unlock/utilize certain commands/submenus, while the "medicine chief" or player with the longest average/cumulative/continuous lifespans or most successful builds (number of extant structures/avg. lifespan/defense mechanism kills) could unlock/utilize other commands/submenus.

You would have two squad leaders: Away (the best killer/knight/attacker - the guy with the most kills) and Home (the best builder/engineer/defender). The leaders would be selected, in-game, by stats, such as Kills, Kills in Neutral Territory (away from Reactor/Overmind), Kills in Enemy Territory (Human/Alien proximity to Overmind/Reactor), Most (Successful) Builds, Kills by Built Mechanisms, Kills in Friendly Territory (Human/Alien proximity to Reactor/Overmind). Friendly Fire Kills could relock certain commands or submenus. Excessive respawns might have a similar effect. Then good players would be issuing commands, just like in any military unit (hopefully).  

PlayerOne
who's thought a lot about voice command menus
too much, probably
and hasn't even played Trem enuff 2 know whether "V" is already a default bindkey or not

player1

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« Reply #105 on: February 07, 2007, 06:27:06 am »
Quote from: "Glunnator"


Ya allright. that would probably be the best awnser.
They had that in Unreal Tournament... The problem was you had to use the mouse while holding down V... that wasn't very practical in battle.
 :)

 :eek:  But i still think the microphone-chat would be nice.


Two things.
1. I agree, I hated the UT voice command with the mouse. Tapping VVV is much faster. That system, although I finally got hip to it, fully sucked.
2. I think it would be much better for netplay if the server just had to tell the client to play the embedded .wav file. Then you would hear any local customization, I would hear whatever file I have stored as, say, VVV, and it wouldn't interfere with existing real voice chat. I'm using Tribes as the example because I feel it was done best in that game (it might have even been improved upon in the Renegades mod), but I would say to do it in the way that keeps the robustness of the ioQuake engine for multiplayer. That is, Q3a/Ta/RtCW/ET/Daikatana-esque technology. That which makes Trem Trem. Wallpaper textures and fast framerates. Or the fact that the MacBook can play it that way, anyway. I'm no coder.

PlayerOne
who just noticed how old this thread is

niff441

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« Reply #106 on: February 07, 2007, 06:56:59 am »
Oh gosh...  PLEASE put it in the coding that those can only be played, like once every 2 seconds or something...  The "COME ON!" spam I have seen is bad enough as is *shivers*


Other than that, they sound great!  :D

player1

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More voice command suggestions
« Reply #107 on: February 07, 2007, 07:20:42 am »
Press "V" to open Voice Menu

Sub-menus (The Verbs - The 2nd Letter)
A - Attack their ...
B - Build more ...
C - Cover ...
D - Defend our ...
E - Engage enemy at ...
F - Fire at ...
G - Throw a grenade at ...
H - Hand me that ...
I - I am ...
J - Join me at ...
K - Keep attacking the ...
L - Loser/lamer/lopsided menu
M - Mission Specific Menu
N - I need ...
O - Objective Specific Menu
P - Waypoint Menu (H=Hallway, L=Long Room, R=Red Room, S=Small Room, Z=Stairs, >=Move forward, <=Fall back)
R - Repair the ...
S - Stay near the ...
T - Teamplay Menu (Please don't ...)
U - You are ...
V - Volunteer Menu (Someone needs to ...)
W - We need ...
X - Destroy their ...
Y - Taunt Menu
Z - Miscellanous Funny Sh!t Menu

Commands (The Nouns - 3rd Letter)
Submenu-specific, but generally:
A - ...attackers!
B - ...base!
C - ...controllers! (def comp/overmind)
D - ...defenses! (turret/acid tube/tesla/trapper)
E - ...grid extenders! (booster/repeater)
P - ...powersource! (reactor)
S - ...spawnpoints! (telenode/egg)
T - ...them!
U - ...us!

Examples:
VMY - Mission Accomplished
VOY - Objective Obtained
VTY - Target Acquired
VOA - Objective Acknowledged
VXD - Destroy their defenses!
VCA - Cover our attackers!
VCI - Cover me!
VDP - Defend our powersource!
VRS - Repair our spawnpoints!
VGT - Throw a grenade at them!
VJH - Join me in the hallway!
VER - Engage enemy in red room!
VSU - Stay near us!
VLK - Why don't you CTRL-K yourself back to the black screen of lifeban?
VZZ - Didn't I just kill you? Stay dead!
VFC - Fire at their controllers!
VKP - Keep attacking the powersource!

&c.

PlayerOne
who thanks you for your time

Oh and the Tribes message for spamming was: "You have flooded the channel. You will be unable to speak for 15 seconds." Some servers made it longer. Some servers had progressively longer times, automute and autokick for repeat offenders (like say, twice in two minutes). You would get a message like: "You have been kicked for spamming. Don't get banned!" or booted unceremoniously to the menu.

jal

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« Reply #108 on: February 07, 2007, 10:55:33 am »
I've read only page 1 and page 4 of this thread, so excuse me if I repeat something already said. For me, the must have vsays are:

humans:
OM DOWN!!!!
ALIEN DEFENSES WEAK!
ATTACK!!!!! (to be used with one of previous)
EGG DOWN!
- self warnings:
ARMORY DOWN.
REACTOR DOWN.

aliens:
REACTOR DOWN!
ARMORY DOWN!
DEFENSE COMPUTER DOWN!
ATTACK!!! (or eradicate mammals if you prefer :P).
- self warnings:
OM DOWN.
BOOSTER DOWN.

TriedtoDestroyMetal

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« Reply #109 on: March 25, 2007, 04:39:37 am »
voice sounds good but needs to be a little bit clearer.
img]http://image.listen.com/img/356x237/7/1/0/4/504017_356x237.jpg[/img]

holyknight

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« Reply #110 on: March 25, 2007, 05:00:52 am »
LOL NECRO

E-Mxp

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« Reply #111 on: March 25, 2007, 09:58:01 pm »
Why not just use the top numbers, like:

1=base: 11=Repair base! 12=Build!! 13=Our base is under attack!!

2=attack: 21=Attack enemy base!! 22=I'm going in! 22=Need help!!

3=taunts: 31=Come get some!!! 32=Get your lazy ass to the enemy base, idiots!!! 33=Boil your bottoms, son of a silly person! Your mother is a hamster and your father smelt of elderberry's...Now, go away or I'll taunt you a second time!!! :D (Me, Monty Python fan :D)

Just two buttons to press. Nice and easy. No huge menu's with attack... Dragoon... at Blood Chamber. where you have to remember big combinations. I say, if there is something important to say, than take the time to type it.
I think the best way is just to use 3, maybe 4 numbers. wich you only have to press up to most 2 times.

gerglewerx

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« Reply #112 on: March 26, 2007, 03:10:52 pm »
i think it should be a bit like the battlefield 2142 voice command setup

and when your team is shooting you for it to automatically say "friendly fire" or "stop shooting" ect

polish farmer boy

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« Reply #113 on: March 26, 2007, 03:16:10 pm »
Quote from: "gerglewerx"
i think it should be a bit like the battlefield 2142 voice command setup

and when your team is shooting you for it to automatically say "friendly fire" or "stop shooting" ect


nice idea 4 voice spam

Plague Bringer

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« Reply #114 on: March 26, 2007, 08:03:02 pm »
Quote from: "polish farmer boy"
Quote from: "gerglewerx"
i think it should be a bit like the battlefield 2142 voice command setup

and when your team is shooting you for it to automatically say "friendly fire" or "stop shooting" ect


nice idea 4 voice spam


I hate to do this, but PFB has a good point.
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/dev/humancontroller

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« Reply #115 on: July 10, 2007, 08:28:40 pm »
Sorry Dolby, but most of the Tremulous sounds suck! We don't have modern studios working on sound effects and music. Even more, most of us don't have knowledge about making sounds. But just the basics: Were the the frequencies and their combinations considered in the audio files (or are there much annoying effects, starting from the rifle fire)? Are the audio files normalized? (or does the jetpack suppress all other sounds)? Not to mention the menu music (remove that, replace it with a scary, but soft ambient sound). Personally, I play without sound.

If any games need improvement or new features, then they should be worked out. No new feature is better than a bad feature. The first time I listened to that holy bananas file, I felt like I was playing fucking childish game for a long time. Tremulous is more serious than that, it's not for kids! I you add even one of these voice command to tremulous, it would negatively change the feel of the game. rapha is right, attention can be directed with the default and only taunt in the game. It's enough. The rest is what chat and autobindings are for.

But it it's a must, OK. Only the basics are needed, no fancy stuff. Such include Help! Follow me! Watch you fire! I would also agree on awesome comments like What is your major malfunction? And team voice command like Our base is under attack! If the audio is lame, mods will gladly remove them, because someone will definitely get tired of lamers playing around with random taunts.

Let me introduce a game called Tribes 2. I't audio is extremely well developed, including the effects, voices and the music. I suggest some of you download it, and listen. Take advice from professionals.

player1

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wha?
« Reply #116 on: July 11, 2007, 05:47:27 pm »
^^ :-?  :eek:  :O  :roll:  :P

Dolby last posted in this thread like a year ago, and saying all the sounds in the game suck isn't a great way to make friends and influence people.

Also, Tribes 2 was a commercial game, part of a family of sequels, and thus, well-funded and practically co-developed by a paying and involved community. It better have had good voice work, otherwise it would not have stood any chance against the Unreal or Quake dynasties (its real competition in the online team scifi shooter semi-tactical multimode circa 2000 game market).

Tremulous is a free, open source game. Please don't confuse yourself that there are anywhere near the same resources brought to bear on the respective projects.

Sage

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« Reply #117 on: July 15, 2007, 05:33:09 pm »
would be nice when u able to talk with microphone to team like in counter strike:P

Somethief

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« Reply #118 on: July 15, 2007, 05:48:17 pm »
Quote from: "Sage"
would be nice when u able to talk with microphone to team like in counter strike:P


What do you do with teamspeak then?
url=http://fi.tremulous.net/]Tremulous Suomi[/url]
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player1

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it's like 3 to 1!
« Reply #119 on: July 16, 2007, 06:30:55 am »
@humancontroller:



kthxbye