Author Topic: Cave Retreat b1  (Read 10283 times)

Endymion

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Cave Retreat b1
« on: May 29, 2009, 12:58:09 pm »
« Last Edit: May 30, 2009, 05:26:33 am by Endymion »

CreatureofHell

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Rainbow Retreat b1
« Reply #1 on: May 29, 2009, 03:50:58 pm »
no actual light fixtures, just colour? Just because  it is your first map doesn't excuse you from making it pretty. Just a bit of constructive criticism.
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Endymion

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Re: Cave Retreat b1
« Reply #2 on: May 29, 2009, 05:07:00 pm »
Just colour I think though I don't think it looks ugly or anything that way as long as they are well placed. But main reason is that I'm not sure how do I make or what is an actual light fixture, though once I know how to and it doesn't seem too troublesome I'll propably add some.

your face

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Re: Cave Retreat b1
« Reply #3 on: May 29, 2009, 05:46:44 pm »
Wow, very nice start to mapping.  ;)
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n.o.s.brain

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Re: Cave Retreat b1
« Reply #4 on: May 29, 2009, 06:12:59 pm »
fairly nice brushwork, just a bit too much flat_dk texture, needs to be broken up with more detail on the walls.

and about trying to make light fixtures: try to use brushes to create things you see in real life (and science fiction movies ;)).

Asvarox

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Re: Cave Retreat b1
« Reply #5 on: May 29, 2009, 06:29:41 pm »
this map would look 2x better if you do something with those lights.
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CreatureofHell

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Re: Cave Retreat b1
« Reply #6 on: May 29, 2009, 06:50:55 pm »
oh btw, I see in your 10th screenshot you have a rotated crate without a rotated texture. The texture can look a thousand times better if you tried to rotate it to look proper. Use large rotation degrees to get the basic idea and then rotate in smaller amounts to try and make it look the best. :)
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your face

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Re: Cave Retreat b1
« Reply #7 on: May 29, 2009, 09:15:16 pm »
Or lock textures before rotation. :P
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Endymion

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Re: Cave Retreat b1
« Reply #8 on: May 29, 2009, 09:21:29 pm »
oh btw, I see in your 10th screenshot you have a rotated crate without a rotated texture. The texture can look a thousand times better if you tried to rotate it to look proper. Use large rotation degrees to get the basic idea and then rotate in smaller amounts to try and make it look the best. :)

Fixed it hadn't noticed it myself so thanks :D
Or lock textures before rotation. :P
:O you can do that!?

this map would look 2x better if you do something with those lights.
You mean make them less randomly colored and bit more even or what?  :-\

also a small update with skybox from karith and some small changes to lighting.







there seems to be problem with the sky box it somehow causes hall of mirrors from certain angles


« Last Edit: May 30, 2009, 02:43:16 am by Endymion »

Demolution

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Re: Cave Retreat b1
« Reply #9 on: May 29, 2009, 09:33:24 pm »
this map would look 2x better if you do something with those lights.
You mean make them less randomly colored and bit more even or what?  :-\

I think what he mean is, add light fixtures to the lights. The random lights don't look as well as they would if you had a source from which they would be coming from. The facility is enclosed after all.  :)

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Archangel

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Re: Cave Retreat b1
« Reply #10 on: May 29, 2009, 09:48:41 pm »
Those yellow lights outside don't look half bad. But make little fixtures, just a few brushes and a fancy texture and it'll look WAY better. Also research into using shader lights, not point lights as it appears you are doing. Other than that, it's pretty decent for a first map.

Repatition

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Re: Cave Retreat b1
« Reply #11 on: May 29, 2009, 10:01:28 pm »
cool I checked it out . you should get it on a server for game play testing!

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Re: Cave Retreat b1
« Reply #12 on: May 29, 2009, 11:02:20 pm »
spam spam spam, waste waste waste!

Endymion

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Re: Cave Retreat b1
« Reply #13 on: May 30, 2009, 12:33:23 am »
Those yellow lights outside don't look half bad. But make little fixtures, just a few brushes and a fancy texture and it'll look WAY better. Also research into using shader lights, not point lights as it appears you are doing. Other than that, it's pretty decent for a first map.
Thanks I'll do that. I'm currently reading shader manual but seems like it'll take a while so I won't be making any shaders today.

cool I checked it out . you should get it on a server for game play testing!
Any suggestions on which? also how?  :-\

Or lock textures before rotation. :P
:O you can do that!?


Thanks though I did already find it after some searchnig  :D

Hmm seems like nodraw messes up with the skybox... Oh well I'll figure it out after some sleep...