News:

Come Chat with us live! Learn how HERE!

Main Menu

Cave Retreat b1

Started by Endymion, May 29, 2009, 12:58:09 PM

Endymion


CreatureofHell

no actual light fixtures, just colour? Just because  it is your first map doesn't excuse you from making it pretty. Just a bit of constructive criticism.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Endymion

Just colour I think though I don't think it looks ugly or anything that way as long as they are well placed. But main reason is that I'm not sure how do I make or what is an actual light fixture, though once I know how to and it doesn't seem too troublesome I'll propably add some.

your face

Wow, very nice start to mapping.  ;)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

n.o.s.brain

fairly nice brushwork, just a bit too much flat_dk texture, needs to be broken up with more detail on the walls.

and about trying to make light fixtures: try to use brushes to create things you see in real life (and science fiction movies ;)).

Asvarox

this map would look 2x better if you do something with those lights.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

CreatureofHell

oh btw, I see in your 10th screenshot you have a rotated crate without a rotated texture. The texture can look a thousand times better if you tried to rotate it to look proper. Use large rotation degrees to get the basic idea and then rotate in smaller amounts to try and make it look the best. :)
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Or lock textures before rotation. :P
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Endymion

#8
Quote from: CreatureofHell on May 29, 2009, 06:50:55 PM
oh btw, I see in your 10th screenshot you have a rotated crate without a rotated texture. The texture can look a thousand times better if you tried to rotate it to look proper. Use large rotation degrees to get the basic idea and then rotate in smaller amounts to try and make it look the best. :)

Fixed it hadn't noticed it myself so thanks :D
Quote from: your face on May 29, 2009, 09:15:16 PM
Or lock textures before rotation. :P
:O you can do that!?

Quote from: Asvarox on May 29, 2009, 06:29:41 PM
this map would look 2x better if you do something with those lights.
You mean make them less randomly colored and bit more even or what?  :-\

also a small update with skybox from karith and some small changes to lighting.







there seems to be problem with the sky box it somehow causes hall of mirrors from certain angles



Demolution

Quote from: Endymion on May 29, 2009, 09:21:29 PM
Quote from: Asvarox on May 29, 2009, 06:29:41 PM
this map would look 2x better if you do something with those lights.
You mean make them less randomly colored and bit more even or what?  :-\

I think what he mean is, add light fixtures to the lights. The random lights don't look as well as they would if you had a source from which they would be coming from. The facility is enclosed after all.  :)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Archangel

Those yellow lights outside don't look half bad. But make little fixtures, just a few brushes and a fancy texture and it'll look WAY better. Also research into using shader lights, not point lights as it appears you are doing. Other than that, it's pretty decent for a first map.

Repatition

cool I checked it out . you should get it on a server for game play testing!

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Endymion

Quote from: Archangel on May 29, 2009, 09:48:41 PM
Those yellow lights outside don't look half bad. But make little fixtures, just a few brushes and a fancy texture and it'll look WAY better. Also research into using shader lights, not point lights as it appears you are doing. Other than that, it's pretty decent for a first map.
Thanks I'll do that. I'm currently reading shader manual but seems like it'll take a while so I won't be making any shaders today.

Quote from: Repatition on May 29, 2009, 10:01:28 PM
cool I checked it out . you should get it on a server for game play testing!
Any suggestions on which? also how?  :-\

Quote from: your face on May 29, 2009, 11:02:20 PM
Quote from: Endymion on May 29, 2009, 09:21:29 PM
Quote from: your face on May 29, 2009, 09:15:16 PM
Or lock textures before rotation. :P
:O you can do that!?


Thanks though I did already find it after some searchnig  :D

Hmm seems like nodraw messes up with the skybox... Oh well I'll figure it out after some sleep...