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Testers for data-radiant-1.1.0.pk3 wanted

Started by Ingar, July 23, 2009, 12:02:32 PM

Ingar

In my quest to improve  the radiant installation I created a single pk3 that contains all the necessary radiant support files for tremulous.
It includes a slightly cleaned up version of common.shader, includes a common/ladder shader by default and replaces all the textures
in common-spog.pk3.

2009-07-26
- renamed skip.tga to hintskip.tga

2009-07-25
- added common/skip image
- correct syntax errors in common.shader
Get the updated version if you downloaded tis file before.

How to install:

Remove the following files:

  • common-spog.pk3
  • common-strands.pk3
  • common-mgturret.pk3
  • scripts/common.shader

(If you use custom shaders, you'll still need a shaderlist.txt)

Download data-radiant-1.1.0.pk3 (md5 cd75f72a60740d7d506013ba108a32e7)
and put it in your tremulous base/ directory. This is the directory where you can find data-1.1.0.pk3.

Start radiant and check the common shaders (caulk, clip, ....).
If the nodraw shader has white text, you're seeing the new images

Note: it seems some mappers included the common textures in their own .pk3 files.
If you're having problems, move all your custom pk3 to a temporary location.

Note to devs and packagers:
Adding data-radiant-1.1.0.pk3 and scripts/shaderlist.txt (has to exist outside a pk3 archive)
to the game data would provide out of the box mapping support.

CreatureofHell

I know I've already said thanks but I'll say it again because it is so worthy of thanks ;D
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Demolution

<3 Ingar. Seriously, I love all the work you put into helping the trem community.  ;)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Ingar

#3
Problems:
- The image for common/skip is missing
- Custom shaders don't work! (aw) That will need to be fixed

.Fixed.

Redman

common/ladder doesn't work for me (I renamed .pk3 to zzzzzzzzzzz-radiant.pk3 to ensure that nothing would overwrite common.shader). In-game it just show up as notex grid and can't climb up on it.

Evoc

Quote from: ...lying to people about being banned...Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better

Ingar

Quote from: Evoc on July 26, 2009, 04:13:34 AM
What's the skip custom shader do?

The shader is actually called hintskip, you can use it on those faces of a hint brush
that should not generate a bsp split. Maybe I'd better rename to texture to 'hintskip' as well.

Quote from: Redman on July 26, 2009, 12:26:23 AM
common/ladder doesn't work for me (I renamed .pk3 to zzzzzzzzzzz-radiant.pk3 to ensure that nothing would overwrite common.shader). In-game it just show up as notex grid and can't climb up on it.

Did you add -custinfoparms to the q3map2 bsp options? It doesn't work with default settings.
I plan on updating the build menu in my next netradiant package with decent options so you don't
have to edit it any more.

Ingar

Renamed skip to hintskip, this should be the final version of the pk3.

Redman

QuoteDid you add -custinfoparms to the q3map2 bsp options?

Wtf? I don't need custinfoparms for ladder in Paint.

Ingar

#9
Quote from: Redman on July 29, 2009, 03:44:05 PM
QuoteDid you add -custinfoparms to the q3map2 bsp options?

Wtf? I don't need custinfoparms for ladder in Paint.

If you mean Digital Paint: afaik it is quake 2 based and not quake 3 like tremulous.
As far as I know, ladders in Tremulous don't work without -custinfoparms.

I tested that ladder shader and it seemed to work fine, at least with the latest
q3map2 from netradiant (and -custinfoparms).

We already talked about ladders in this thread.



Archangel


Ingar

It werkz indeed! Removed the parms from my compile script and the ladder still works.
It probably got fixed along the way, I distinctly remember ladder mess
(witness the previously mentioned thread).


UniqPhoeniX

Quote from: Ingar on July 29, 2009, 05:37:14 PM
We already talked about ladders in this thread.
link fail, also I thought it was required for the common-trem no build shaders??? a google search shows they might be related.

Ingar

#13
Quote from: UniqPhoeniX on July 30, 2009, 10:52:50 AM
Quote from: Ingar on July 29, 2009, 05:37:14 PM
We already talked about ladders in this thread.
link fail, also I thought it was required for the common-trem no build shaders??? a google search shows they might be related.

Fixed link. I have the impression the forum breaks links if you use url="http://foo.bar.com"
with quotes around the URL. It's the second time in a few days this happens.

Redman

#14
Trigger and/or playerclip casts shadow.

It's fault of my very very high resolution shadow. It's 3 times bigger than thing that casts it, so I thought it's trigger.

Ingar

Just found this bug report.
The fix was probably in LinuxManMikeC's patches so it could be possible that the common-trem shaders
work without custinfoparms.