Author Topic: Testers for data-radiant-1.1.0.pk3 wanted  (Read 7249 times)

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Testers for data-radiant-1.1.0.pk3 wanted
« on: July 23, 2009, 12:02:32 pm »
In my quest to improve  the radiant installation I created a single pk3 that contains all the necessary radiant support files for tremulous.
It includes a slightly cleaned up version of common.shader, includes a common/ladder shader by default and replaces all the textures
in common-spog.pk3.

2009-07-26
- renamed skip.tga to hintskip.tga

2009-07-25
- added common/skip image
- correct syntax errors in common.shader
Get the updated version if you downloaded tis file before.

How to install:

Remove the following files:
  • common-spog.pk3
  • common-strands.pk3
  • common-mgturret.pk3
  • scripts/common.shader

(If you use custom shaders, you'll still need a shaderlist.txt)

Download data-radiant-1.1.0.pk3 (md5 cd75f72a60740d7d506013ba108a32e7)
and put it in your tremulous base/ directory. This is the directory where you can find data-1.1.0.pk3.

Start radiant and check the common shaders (caulk, clip, ....).
If the nodraw shader has white text, you're seeing the new images

Note: it seems some mappers included the common textures in their own .pk3 files.
If you're having problems, move all your custom pk3 to a temporary location.

Note to devs and packagers:
Adding data-radiant-1.1.0.pk3 and scripts/shaderlist.txt (has to exist outside a pk3 archive)
to the game data would provide out of the box mapping support.
« Last Edit: July 26, 2009, 06:45:54 pm by Ingar »

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #1 on: July 23, 2009, 01:13:51 pm »
I know I've already said thanks but I'll say it again because it is so worthy of thanks ;D
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #2 on: July 23, 2009, 08:14:43 pm »
<3 Ingar. Seriously, I love all the work you put into helping the trem community.  ;)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #3 on: July 25, 2009, 02:37:51 pm »
Problems:
- The image for common/skip is missing
- Custom shaders don't work! (aw) That will need to be fixed

.Fixed.
« Last Edit: July 25, 2009, 03:22:16 pm by Ingar »

Redman

  • Posts: 103
  • Turrets: +6/-6
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #4 on: July 26, 2009, 12:26:23 am »
common/ladder doesn't work for me (I renamed .pk3 to zzzzzzzzzzz-radiant.pk3 to ensure that nothing would overwrite common.shader). In-game it just show up as notex grid and can't climb up on it.

Evoc

  • Posts: 127
  • Turrets: +13/-12
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #5 on: July 26, 2009, 04:13:34 am »
What's the skip custom shader do?
Quote from: ...lying to people about being banned...
Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #6 on: July 26, 2009, 12:46:21 pm »
What's the skip custom shader do?

The shader is actually called hintskip, you can use it on those faces of a hint brush
that should not generate a bsp split. Maybe I'd better rename to texture to 'hintskip' as well.

common/ladder doesn't work for me (I renamed .pk3 to zzzzzzzzzzz-radiant.pk3 to ensure that nothing would overwrite common.shader). In-game it just show up as notex grid and can't climb up on it.

Did you add -custinfoparms to the q3map2 bsp options? It doesn't work with default settings.
I plan on updating the build menu in my next netradiant package with decent options so you don't
have to edit it any more.

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #7 on: July 26, 2009, 06:47:46 pm »
Renamed skip to hintskip, this should be the final version of the pk3.

Redman

  • Posts: 103
  • Turrets: +6/-6
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #8 on: July 29, 2009, 03:44:05 pm »
Quote
Did you add -custinfoparms to the q3map2 bsp options?

Wtf? I don't need custinfoparms for ladder in Paint.

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #9 on: July 29, 2009, 05:37:14 pm »
Quote
Did you add -custinfoparms to the q3map2 bsp options?

Wtf? I don't need custinfoparms for ladder in Paint.

If you mean Digital Paint: afaik it is quake 2 based and not quake 3 like tremulous.
As far as I know, ladders in Tremulous don't work without -custinfoparms.

I tested that ladder shader and it seemed to work fine, at least with the latest
q3map2 from netradiant (and -custinfoparms).

We already talked about ladders in this thread.


« Last Edit: July 30, 2009, 12:33:36 pm by Ingar »

Archangel

  • Guest
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #10 on: July 29, 2009, 06:42:02 pm »
i think he means the paint{8,9} maps.

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #11 on: July 29, 2009, 07:48:13 pm »
It werkz indeed! Removed the parms from my compile script and the ladder still works.
It probably got fixed along the way, I distinctly remember ladder mess
(witness the previously mentioned thread).


UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #12 on: July 30, 2009, 10:52:50 am »
We already talked about ladders in this thread.
link fail, also I thought it was required for the common-trem no build shaders??? a google search shows they might be related.

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #13 on: July 30, 2009, 12:36:23 pm »
We already talked about ladders in this thread.
link fail, also I thought it was required for the common-trem no build shaders??? a google search shows they might be related.

Fixed link. I have the impression the forum breaks links if you use url="http://foo.bar.com"
with quotes around the URL. It's the second time in a few days this happens.
« Last Edit: July 30, 2009, 05:17:45 pm by Ingar »

Redman

  • Posts: 103
  • Turrets: +6/-6
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #14 on: July 30, 2009, 02:58:43 pm »
Trigger and/or playerclip casts shadow.

It's fault of my very very high resolution shadow. It's 3 times bigger than thing that casts it, so I thought it's trigger.
« Last Edit: July 30, 2009, 03:10:41 pm by Redman »

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Testers for data-radiant-1.1.0.pk3 wanted
« Reply #15 on: July 30, 2009, 05:29:41 pm »
Just found this bug report.
The fix was probably in LinuxManMikeC's patches so it could be possible that the common-trem shaders
work without custinfoparms.