Author Topic: Getting the character 'λ', into your name  (Read 6287 times)

kill3r

  • Posts: 40
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Getting the character 'λ', into your name
« on: August 17, 2009, 02:40:52 am »
Hello,
Just recently, i was playing around with the cfg's, and tried to put a 'λ' into my name (with notepad++ with autogen.cfg). When i started tremulous, i pulled down the console and typed 'name'. Where i put the 'λ', is now replaced with a '?'. How can i get it to work?
BTW, that character is Lambda

Archangel

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Re: Getting the character 'λ', into your name
« Reply #1 on: August 17, 2009, 02:50:28 am »
you don't because the trem character set only supports the base ASCII set iirc

Volt

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Re: Getting the character 'λ', into your name
« Reply #2 on: August 17, 2009, 04:18:24 am »
Hello,
Just recently, i was playing around with the cfg's, and tried to put a 'λ' into my name (with notepad++ with autogen.cfg). When i started tremulous, i pulled down the console and typed 'name'. Where i put the 'λ', is now replaced with a '?'. How can i get it to work?
BTW, that character is Lambda

Well officially we're suppose to tell you, that you cant.
But I'm going to let you in on a little secret, there is this guy named Amanieu
and he's known for Making people Tremulous clients that do unorthodox things ya see :P something cool.
You can find him on irc, under the server freenode and the channel #tremfusion. on any store corner adjacent to a mini-mart that distributes 2600. When you find him give him The code phrase "Tremfusion Isn't working for me" and then get down to business a huge emotion-icon he likes that.

Archangel

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Re: Getting the character 'λ', into your name
« Reply #3 on: August 17, 2009, 04:28:02 am »
they don't sell 2600 in china..

Baconizer

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    • Barking Frogs
Re: Getting the character 'λ', into your name
« Reply #4 on: August 17, 2009, 05:56:54 am »
http://user.cs.tu-berlin.de/~magr/gallery/lambda-man.jpg

On a serious note, would non-TremFusion clients see the Lambda, or just whatever ASCII character code represents the Lambda?

EDIT: I am an idiot. That question was worded badly, sorry. I was trying to ask if it would be compatible with 1.1, which kevlarman just answered.
« Last Edit: August 17, 2009, 11:57:20 pm by Baconizer »
Why will you folk not ban me? :'(

kevlarman

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Re: Getting the character 'λ', into your name
« Reply #5 on: August 17, 2009, 06:28:12 am »
there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

MitSugna

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Re: Getting the character 'λ', into your name
« Reply #6 on: August 22, 2009, 06:04:01 pm »
there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.

Ellohir

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Re: Getting the character 'λ', into your name
« Reply #7 on: August 22, 2009, 06:39:24 pm »
Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.

Like, spanish players able to write well? ¬¬

gimhael

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Re: Getting the character 'λ', into your name
« Reply #8 on: August 22, 2009, 07:04:07 pm »
there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.
Yes it would be a large rewrite. While you could easily work with UTF-8 strings internally, the way the renderer draws characters (keeping them all in a big texture and rendering a part out if this texture for each letter) doesn't work very well with the 10000s of characters that you need for a Unicode font.

What you could easily do is replace one of the unused characters with ascii codes below 32 with a few printable characters.....