Author Topic: Trem !.2 Taunt  (Read 4147 times)

Mew

  • Posts: 15
  • Turrets: +0/-0
Trem !.2 Taunt
« on: August 19, 2009, 09:08:55 pm »
Hey i've played a couple of games in the current 1.2 builds (by myself or a few others, never on saturday games)
and the taunt (default act for F) is muted D:

howcome? ]: nomore "camaaaaaan!!"?

also, i'm not very fond of the chosen font.

i'd like to know what other people think about these "issues" if i can call it that.

btw, i love 1.2 :3 it's interesting, and although it's not the same game as 1.1; it's still tremulous.
NO U

Mew

  • Posts: 15
  • Turrets: +0/-0
Re: Trem !.2 Taunt
« Reply #1 on: August 19, 2009, 09:16:27 pm »
also, thanks for reading my 1.2 feedback, even though it's late in the game... >.>
NO U

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Trem !.2 Taunt
« Reply #2 on: August 20, 2009, 12:36:59 am »
...even though it's late in the game... >.>


don't sweat it, bud. :)
spam spam spam, waste waste waste!

Mew

  • Posts: 15
  • Turrets: +0/-0
Re: Trem !.2 Taunt
« Reply #3 on: August 20, 2009, 12:41:51 am »
you didn't say anything about the topic -____-
NO U

Sayeru

  • Posts: 75
  • Turrets: +4/-5
    • http://www.eVo-clan.eu.tc
Re: Trem !.2 Taunt
« Reply #4 on: August 22, 2009, 09:52:53 pm »
\bind f +button3
or just
\+button3

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: Trem !.2 Taunt
« Reply #5 on: August 25, 2009, 01:08:59 pm »
In options menu you might find nice setting called "taunts sound off" :police: :police: :grenade:
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Trem !.2 Taunt
« Reply #6 on: September 11, 2009, 02:08:06 am »
In options menu you might find nice setting called "taunts sound off" :police: :police: :grenade:
Whoever came up with the idea to make that the default setting wins 5 Internets.

ok, can you give me the tool thingy app that can code?