Tiny update:
ttdw_b3a (same image used)
PK3:
http://rapidshare.com/files/276290231/map-ttdw_b3a.pk3.htmlChanges:
- spec space (spectators area) was weird, so I modified it a little
This won't affect any game play, therefore making it b3a ._.
Suggestions on futuristic ttdw so far:
- Make it look nice (details, structure)
- (Texture sides of a brush differently to) Get rid of the 'seems' in the glass
- Make both sides different (not like atcs)
- Different maze (might get lost)
- Easter eggs, trap doors
- Add in some towers for humans/aliens to stand in for defense
- Add in some buttons to push that have different effects (i.e. move in a block of water to slow down your attackers, or drop a floor panel, or just a kill switch)
- Build some defense tools into the map
- Make a larger central area that can be played in like normal
- Add doors at the start of the maze (instead of simple patch meshes)
- Add a skybox