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How to load my map_name.bsp
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Topic: How to load my map_name.bsp (Read 2635 times)
Kiwi
Posts: 859
Turrets: +29/-9
How to load my map_name.bsp
«
on:
September 08, 2009, 01:47:02 am »
I think I have compiled a map, in a map_name.bsp format. I tryed to test it, but I'm not sure where to put this. Do I need to make a .pk3 for a /map or /devmap?
Thanks,
Kiwi
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Demolution
Posts: 1198
Turrets: +157/-64
Re: How to load my map_name.bsp
«
Reply #1 on:
September 08, 2009, 02:32:04 am »
You need the map file in a pk3 along with all of your textures, shaders, etc. I don't think Trem can open only the .bsp file. Only radiant can. (Right?)
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Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 pm
my brain > your brain.
and i am VERY stupid.
Archangel
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Re: How to load my map_name.bsp
«
Reply #2 on:
September 08, 2009, 03:51:34 am »
radiant can't open bsps, and trem can if it's in the maps/ folder and sv_pure is set to 0
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mooseberry
Community Moderators
Posts: 4005
Turrets: +666/-325
Re: How to load my map_name.bsp
«
Reply #3 on:
September 08, 2009, 03:58:37 am »
What he said. Once it is compiled (with light is usually preferable) than if the .bsp is in base/maps (if you set up radiant normal it should generate to there automaticlly) open trem, /sv_pure 0, /devmap mapname.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Demolution
Posts: 1198
Turrets: +157/-64
Re: How to load my map_name.bsp
«
Reply #4 on:
September 08, 2009, 04:31:42 am »
I stand corrected.
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Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 pm
my brain > your brain.
and i am VERY stupid.
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How to load my map_name.bsp