Author Topic: How to load my map_name.bsp  (Read 2635 times)

Kiwi

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How to load my map_name.bsp
« on: September 08, 2009, 01:47:02 am »
I think I have compiled a map, in a map_name.bsp format.  I tryed to test it, but I'm not sure where to put this.  Do I need to make a .pk3 for a /map or /devmap?
Thanks,
Kiwi

Demolution

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Re: How to load my map_name.bsp
« Reply #1 on: September 08, 2009, 02:32:04 am »
You need the map file in a pk3 along with all of your textures, shaders, etc. I don't think Trem can open only the .bsp file. Only radiant can. (Right?)

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Archangel

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Re: How to load my map_name.bsp
« Reply #2 on: September 08, 2009, 03:51:34 am »
radiant can't open bsps, and trem can if it's in the maps/ folder and sv_pure is set to 0

mooseberry

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Re: How to load my map_name.bsp
« Reply #3 on: September 08, 2009, 03:58:37 am »
What he said. Once it is compiled (with light is usually preferable) than if the .bsp is in base/maps (if you set up radiant normal it should generate to there automaticlly) open trem, /sv_pure 0, /devmap mapname.
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Demolution

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Re: How to load my map_name.bsp
« Reply #4 on: September 08, 2009, 04:31:42 am »
I stand corrected.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.