Author Topic: Caulk Leakage [SOLVED]  (Read 5976 times)

nudie

  • Posts: 32
  • Turrets: +1/-3
Caulk Leakage [SOLVED]
« on: September 11, 2009, 11:49:01 am »
For some reason I think caulk is showing up, but I don't know how.
This is the in game shot.


This is the GtkRadiant shot without the mesh


Anybody know why this is happening?
« Last Edit: September 14, 2009, 08:36:42 am by nudie »

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Caulk Leakage
« Reply #1 on: September 11, 2009, 12:45:59 pm »
That happens when you have a dupe of a brush exactly where the original is. Happens to me accidentally all the time.
U R A Q T

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Caulk Leakage
« Reply #2 on: September 12, 2009, 01:38:30 am »
^^
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nudie

  • Posts: 32
  • Turrets: +1/-3
Re: Caulk Leakage
« Reply #3 on: September 12, 2009, 04:17:26 am »
It's fine when I remove it.
I think there's something wrong with the texture/shader.

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Caulk Leakage
« Reply #4 on: September 12, 2009, 11:34:13 pm »
Why are you using caulk to provide player clip?

nudie

  • Posts: 32
  • Turrets: +1/-3
Re: Caulk Leakage
« Reply #5 on: September 13, 2009, 11:50:37 am »
Why are you using caulk to provide player clip?
Err. Because I'm a noob.

EDIT: It turned out that it was the texture/shader's fault but I still don't know why. It works fine with a normal mesh shader.
« Last Edit: September 13, 2009, 11:54:27 am by nudie »

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Caulk Leakage [50% SOLVED]
« Reply #6 on: September 13, 2009, 07:32:40 pm »
Ook. You should be using player clip, (in common, the same as caulk.) This prevents any players from passing through but allows bullets n' stuff to pass through. Usually used to prevent details from interfering with movement, usually wall walkers.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Caulk Leakage [50% SOLVED]
« Reply #7 on: September 13, 2009, 08:28:06 pm »
It might have been cause you used structural brush with a shader that has black areas transparent, so the area behind it wasn't even included in compile.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Caulk Leakage [50% SOLVED]
« Reply #8 on: September 14, 2009, 12:31:28 am »
Actually, it's good to use weaponclip/metalclip.
spam spam spam, waste waste waste!

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Caulk Leakage [50% SOLVED]
« Reply #9 on: September 14, 2009, 02:41:57 am »
This can happen when you use a transparent grate texture on the floor when there is nothing under it. Just switch the texture in that little piece to the one that's on the rest of the floor. (select the surface of the small piece, then select the big floor area, then hit 's' and click in the texture path field, and hit 'enter')  Also, it is good to use playerclip, but if there is nothing under it, then keep it caulk. This advice is based on the first screenshot, as the other one seems to be broken.

nudie

  • Posts: 32
  • Turrets: +1/-3
Re: Caulk Leakage [50% SOLVED]
« Reply #10 on: September 14, 2009, 08:36:20 am »
It might have been cause you used structural brush with a shader that has black areas transparent, so the area behind it wasn't even included in compile.
Thanks!!!  :laugh:
That worked for me.  :D

KamikOzzy

  • Posts: 742
  • Turrets: +317/-172
Re: Caulk Leakage [SOLVED]
« Reply #11 on: September 18, 2009, 08:23:12 am »
Straight from the community section, diving into the dark depths of the serious map section, it's Ozzy! Here to say:

CAULK LEAKAGE LOL
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Caulk Leakage [SOLVED]
« Reply #12 on: September 18, 2009, 05:09:34 pm »
i builded a turet in ur baeuis
spam spam spam, waste waste waste!

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: Caulk Leakage [SOLVED]
« Reply #13 on: September 19, 2009, 04:01:29 pm »
I deconned one because ur base was 2 laggy :police:
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(