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Caulk Leakage [SOLVED]

Started by nudie, September 11, 2009, 11:49:01 AM

nudie

For some reason I think caulk is showing up, but I don't know how.
This is the in game shot.


This is the GtkRadiant shot without the mesh


Anybody know why this is happening?

Plague Bringer

That happens when you have a dupe of a brush exactly where the original is. Happens to me accidentally all the time.
U R A Q T

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nudie

It's fine when I remove it.
I think there's something wrong with the texture/shader.

Odin

Why are you using caulk to provide player clip?

nudie

#5
Quote from: Odin on September 12, 2009, 11:34:13 PM
Why are you using caulk to provide player clip?
Err. Because I'm a noob.

EDIT: It turned out that it was the texture/shader's fault but I still don't know why. It works fine with a normal mesh shader.

mooseberry

Ook. You should be using player clip, (in common, the same as caulk.) This prevents any players from passing through but allows bullets n' stuff to pass through. Usually used to prevent details from interfering with movement, usually wall walkers.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

UniqPhoeniX

It might have been cause you used structural brush with a shader that has black areas transparent, so the area behind it wasn't even included in compile.

your face

Actually, it's good to use weaponclip/metalclip.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

n.o.s.brain

This can happen when you use a transparent grate texture on the floor when there is nothing under it. Just switch the texture in that little piece to the one that's on the rest of the floor. (select the surface of the small piece, then select the big floor area, then hit 's' and click in the texture path field, and hit 'enter')  Also, it is good to use playerclip, but if there is nothing under it, then keep it caulk. This advice is based on the first screenshot, as the other one seems to be broken.

nudie

Quote from: UniqPhoeniX on September 13, 2009, 08:28:06 PM
It might have been cause you used structural brush with a shader that has black areas transparent, so the area behind it wasn't even included in compile.
Thanks!!!  :laugh:
That worked for me.  :D

KamikOzzy

Straight from the community section, diving into the dark depths of the serious map section, it's Ozzy! Here to say:

CAULK LEAKAGE LOL
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

your face

i builded a turet in ur baeuis
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Asvarox

I deconned one because ur base was 2 laggy :police:
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(