Author Topic: Loadscreen name  (Read 7227 times)

DraZiLoX

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Loadscreen name
« on: October 01, 2009, 05:35:07 pm »
So how to put this "long name" to map.

And image:

Ingar

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Re: Loadscreen name
« Reply #1 on: October 01, 2009, 06:29:31 pm »
scripts/themap.arena

Code: [Select]
{
  map       "themap"
  longname  "The Map - by Some Mapper"
  type      "tremulous"
}

The loading screen goes here:

levelshots/themap.jpg

All this wisdom can be reviewed here and here.



DraZiLoX

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Re: Loadscreen name
« Reply #2 on: October 01, 2009, 06:40:49 pm »
Still doesnt work =S

scripts\tunnelxb4.arena :

Code: [Select]
{
  map       "tunnelxb4"
  longname  "TunnelX b4"
  type      "tremulous"
}

And map name is correctly tunnelxb4

here some image:





your face

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Re: Loadscreen name
« Reply #3 on: October 01, 2009, 11:43:40 pm »
on any worldspawn:

Key: message
Value: anything you want

edit:  the trem color code works as well to color the text
« Last Edit: October 01, 2009, 11:50:00 pm by your face »
spam spam spam, waste waste waste!

DraZiLoX

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Re: Loadscreen name
« Reply #4 on: October 02, 2009, 11:18:03 am »
Umm...sorry im dumb but:

What?

Undeference

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Re: Loadscreen name
« Reply #5 on: October 02, 2009, 04:13:23 pm »
on any worldspawn:

Key: message
Value: anything you want
Translation: the message displayed when a map is loading is the "message" key of your "worldspawn".

The "longname" in your arena file is used in the map vote menu.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

DraZiLoX

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Re: Loadscreen name
« Reply #6 on: October 02, 2009, 05:01:57 pm »
Well, im a noob, seriously, but howto put that worldspawn thing D=

Ingar

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Re: Loadscreen name
« Reply #7 on: October 02, 2009, 05:16:00 pm »
on any worldspawn:

Key: message
Value: anything you want

rrrriiiiiight.... I had already forgotten about that one :D

Well, im a noob, seriously, but howto put that worldspawn thing D=

"worldspawn" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.

Select a normal brush and press the N key. You can add options there.
« Last Edit: October 02, 2009, 08:29:38 pm by Ingar »

CreatureofHell

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Re: Loadscreen name
« Reply #8 on: October 02, 2009, 05:55:27 pm »
on any worldspawn:

Key: message
Value: anything you want

rrrriiiiiight.... I had already forgotten about that one :D

Well, im a noob, seriously, but howto put that worldspawn thing D=

"worldspan" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.

Select a normal brush and press the N key. You can add options there.


worldspawn Ingar, worldspawn
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Ingar

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Re: Loadscreen name
« Reply #9 on: October 02, 2009, 08:31:31 pm »
worldspawn Ingar, worldspawn

The preview button, almost as useful as the modify button ;)

DraZiLoX

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Re: Loadscreen name
« Reply #10 on: October 21, 2009, 06:55:44 pm »
Im nub, or that doesnt work.

Oh, and i use GTK Raidant (newest).

your face

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Re: Loadscreen name
« Reply #11 on: October 21, 2009, 07:35:31 pm »
1) select a brush that is not an entity
2) press n
3) type in Key: message
4) type in Value: ^6lol^7ol^3ol
spam spam spam, waste waste waste!

DraZiLoX

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Re: Loadscreen name
« Reply #12 on: October 24, 2009, 07:53:44 am »
I select wall > I press N > I write "message" to "Key" box > I write "TunnelX" to "Value" box.

And nothing  :'(

Knowitall66

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Re: Loadscreen name
« Reply #13 on: October 24, 2009, 08:19:53 am »
Did you hit [Enter] after that? So that it is actually included under; "classname wordlspawn"

DraZiLoX

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Re: Loadscreen name
« Reply #14 on: October 24, 2009, 11:02:02 am »
Hmm..enter could be good xD

DraZiLoX

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Re: Loadscreen name
« Reply #15 on: October 24, 2009, 11:16:51 am »
Yeshh!

Thanks a lot dudes =)