Thanks, you all. I'm very happy to have this well received, especially considering the amount of work I put into it...
show me what it shoots. If it doesnt shoot ghostly green particles it phails.
The xael projectile is a glowing ball somewhat similar to the Lucifer Cannon's, but emerald green. Also, we had a member of our group (sadly, no longer with us) who was fairly good with shaders that added a nice double helix tail effect to it. And yes, they bounce, dependent on the strength of the shot and also on some parabolic math which basically fakes the effects of gravity. This gives some interesting options for indirect fire. I definitely recommend that you stop by our server and play with it.
This is one crazy texture... i just wonder what is the resolution? Well anyways great design, maybe add more shadows to it! Great job, good luck
My intention was to more or less duplicate the designs on other Tremulous human textures, in order to make it fit in.This isn't really an easy task, but I don't think it looks out of place. I drew the texture, starting from a plain grey 2048x2048 square and working my way up with details from there; the final version for game use was scaled to 1024x1024. Shadows are left to in-game lighting, though there has been some speculation on our forums that it should be darker overall.
That texture is flawless, have cookie
Flawless, I don't know, but I would say that it is pure, having been produced without the use of any proprietary softwares - I run on Kubuntu using Blender and the GIMP.
*Also, in keeping with the spirit of open source, the original working files are available for anyone who wants them, under the terms of
this Creative Commons license:
xael.blend (461.3 KB)xael_mat.xcf (22.3 MB) !ACHTUNG! extremely large file
tubes.xcf (2.2 MB)