Author Topic: 1.2 places dev servers at the top by default.  (Read 49017 times)

Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #90 on: October 28, 2009, 05:55:33 pm »
Even if it worse than I think it is then perhaps it doesn't serve its purpose for that area. In this case I would like to see the master server sort offical and featured servers by ping only if their ping is greater than a certain amount (200? 250?).

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Silver

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Re: 1.2 places dev servers at the top by default.
« Reply #91 on: October 28, 2009, 11:02:57 pm »
If we have featured servers.

We should compromise something out so that there is 3-5 featured servers.

1. Dev Server
2-4.  Mostly default vanilla setting servers, with active admins, servers to be voted on by community/servers that the owners donated to tremulous.
5. Mod/Map Highlight of the week


This way, it's not just MG.

Tuple, you can't compare PT to any of the other servers you listed, because they lasted far longer, were far more active, and always had a lot more activity than PT ever had.
AA has been active, so active its a lot of times hard to get into, since long before PT was even in consideration let alone execution.  I never once failed to connect to PT and I doubt anyone ever considered any private slots a necessity(not to say you didn't have any, you probably just didn't ever have to use them.)

PT died not because of boxes, but because of not enough active admins or regulars.  Clanfolk hopped on and tried to help now and then, but "MG's idea of how the game is meant to be played"  (SD/TL times, Sudden Death Mode 1 instead of 2, etc etc) just doesn't apeal to most of us who consider things like sudden death mode 2 to be an official standard of tremulous.  There are a lot of balance helping or non-gameplay changing mods such as admin commands that the majority of the playerbase consider to be official and important to the game, and PT decided that they weren't and thats not the way the game was meant to be played.  Thats why PT died, had nothing to do with boxes.  Especially since even at PT's peek, it was mostly known players who knew about the server, not people who just jump to the first boxed up server they saw, so the servers with boxes would be irelevant. 

I bet if we took the boxes off AA, while some pollack count would go down, the server wouldn't really take any noticeable decrease in playerbase.
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danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #92 on: October 28, 2009, 11:07:51 pm »
What does that have to do with gameplay-changing mods? It might have made certain non-gamplay changing mods (like lakitu's qvm) obsolete, but I fail to see how that is relevant to the quoted text.

Because all modern QVMs (even lakitu's QVM) introduce some balance changes.

I have no problem playing on the Euro server from North America, so I assume things aren't going to be unplaybly horrible from Austrailia and Asia. Also, as I understand it most of the players are from either Europe or North America.

The ping is well above 200 on nearly every American server. I'd also disagree with most players being from America or Europe. There's plenty of players in other countries and I'd guess that the Australian Trem servers are about as popular as the American servers when you remove all the servers that substantially change gameplay (eg X, UBP, etc)

Even if it worse than I think it is then perhaps it doesn't serve its purpose for that area. In this case I would like to see the master server sort offical and featured servers by ping only if their ping is greater than a certain amount (200? 250?).

Sorry, I'm not sure if I quite understand what you're saying. The official servers are not shown to the client if their ping is above 250. Are you advocating something different?

Considering I made the most popular unofficial non-gameplay-altering game.qvm for anti-griefers and such and I now make such things for official stuff, I don't think you terribly have to worry about such things being on official stuff as necessary. :)

Sorry, do you plan on making official releases or continue to make unofficial releases?

David

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Re: 1.2 places dev servers at the top by default.
« Reply #93 on: October 28, 2009, 11:32:14 pm »
If we have featured servers.

We should compromise something out so that there is 3-5 featured servers.

1. Dev Server
2-4.  Mostly default vanilla setting servers, with active admins, servers to be voted on by community/servers that the owners donated to tremulous.
5. Mod/Map Highlight of the week


This way, it's not just MG.




This is exactly what is happening.
MG has nothing to do with this, other than donating a server.  The devs have full control, MG has none.

Maybe people should start reading what the devs say?  And not believe the conspiracy theories?

I can only conclude that you are either a bunch of complete retards or deliberately trolling.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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your face

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Re: 1.2 places dev servers at the top by default.
« Reply #94 on: October 28, 2009, 11:44:35 pm »
I can only conclude that you are either a bunch of complete retards or deliberately trolling.

Quote from: Silver
...MG...Elitist...

Way to prove his point. ::)
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Bissig

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Re: 1.2 places dev servers at the top by default.
« Reply #95 on: October 29, 2009, 12:21:58 am »
The amount of stupidity and ignorance in this thread is overwhelming.

1. If you haven't seen devs admin, you never played on the dev servers
2. Quit your whining about your BOXBOXBOXBOXBOXBOXBOXBOXBOXBOXBOXstupidname servers "probable" loss of player base

I on the other hand think, that with a new release and maybe another favourable article at moddb the player base will vastly increase and as such there will be enough players to fill EVERY, well run server. No matter how stupid or anti-everything you might be.

--- snip ---

2. Quit being a asshole for no reason. Nobody else has a server to whine about, so I'm taking this as a personal attack. I've put a lot of time and effort into keeping my server habitable, and I think it's shit to have someone suggest that their server is going to be better (featured) when those someones play less trem than any of the 7 admins I just set to level zero for not playing enough.

I disagree that my admins are douchebags, though I admit there are a couple I have to watch closely, but as silver said there are more important qualities for admins to have. Go ahead and decon AA, and see if we don't catch you, revert, and ban you. Now try your luck on the dev server.

There are servers with just as many boxes in their names as mine has, with the same settings and maybe even a better ping. Players like to play on administrated servers, and not just on Saturdays.

1. I never said anything about your admin base
2. I myself run and pay for a server that has a boxy name and one letter, so it will affect my server aswell. But, in light of a rising player base with a new release, I think every server will see an increase in players
3. Why does Tremulous have to do everything different from other/successful games?

danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #96 on: October 29, 2009, 12:23:03 am »
This is exactly what is happening.
MG has nothing to do with this, other than donating a server.  The devs have full control, MG has none.

The devs haven't mentioned any where in this thread that this is what they're planning. They've only said that they want to showcase new mods as well have a normal Tremulous server as well. Nothing about how many servers they plan on running or anything related to that.

3. Why does Tremulous have to do everything different from other/successful games?

What do you mean?

Bissig

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Re: 1.2 places dev servers at the top by default.
« Reply #97 on: October 29, 2009, 12:26:56 am »
This is exactly what is happening.
MG has nothing to do with this, other than donating a server.  The devs have full control, MG has none.

The devs haven't mentioned any where in this thread that this is what they're planning. They've only said that they want to showcase new mods as well have a normal Tremulous server as well. Nothing about how many servers they plan on running or anything related to that.

3. Why does Tremulous have to do everything different from other/successful games?

What do you mean?

No download, no sticky servers, no switchable huds to choose from, no demo maps or other introductions, no intermediate releases except for security updates, no well run homepage (I mean a REAL homepage, not a page with one news every six month and an outdated client download area - this does seem to change a bit thoug lately), no "media kit", no showcase...

your face

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Re: 1.2 places dev servers at the top by default.
« Reply #98 on: October 29, 2009, 12:46:32 am »
I don't think I've played any other q3 based game (or any game otherwise for that matter, commercial or opensource, don't worry, I am aware that stickied server lists do, in fact, exist) that has the "chosen few" servers listed at the top.  However, I believe that adding a tutorial level that you must complete in order to join any multiplayer server would more than make up for how hard it would be to create/implement and would solve a lot of the newbie problems.
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David

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Re: 1.2 places dev servers at the top by default.
« Reply #99 on: October 29, 2009, 01:06:07 am »
So go make it.
Everyone always says how great such a level would be, but no one ever makes it.

In case you hadn't noticed, the (active) dev team doesn't include any mappers ATM.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #100 on: October 29, 2009, 01:12:40 am »
Sorry, do you plan on making official releases or continue to make unofficial releases?

They'll be in svn trunk. How often changes from trunk will in the future be compiled to a binary and designated as "release" is not something I can answer. However, the official servers are not development servers. They will maintain compatibility with the current release. If trunk breaks compatibility leading to some future release, things will be "backported" to as necessary for the official servers and those patches will be made available.

your face

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Re: 1.2 places dev servers at the top by default.
« Reply #101 on: October 29, 2009, 01:14:01 am »
So go make it.
Everyone always says how great such a level would be, but no one ever makes it.

In case you hadn't noticed, the (active) dev team doesn't include any mappers ATM.
I would gladly contribute my time and effort and make a training map or two, however, I lack any idea of what would be in it (voices, lots of code stuffs, models etc ???).

Also: Stannum is a mapper and is (somewhat) active.
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danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #102 on: October 29, 2009, 02:24:37 am »
no intermediate releases except for security updates

Trem doesn't have intermediate security releases. Some members of the community (who I'm eternally grateful for) have taken this responsibility on by themselves and released security updates whenever a problem has been found. (you are talking about Trem and not other Q3 games right?).

However, the official servers are not development servers. They will maintain compatibility with the current release. If trunk breaks compatibility leading to some future release, things will be "backported" to as necessary for the official servers and those patches will be made available.

Some ISPs in Australia provide game servers however they are unfortunately not crash hot on downloading third party patches. In fact we had to deal with a lot of griefers for a long time before we could convince them to change to a third party QVM and because of that we've always lagged behind the griefers and usually had to endure a few weeks of people screwing us over before an update could be pressed into service.

While providing developer sanctioned patches is a great step forward why not also provide the QVMs or executables (as an official update) whenever the official servers are updated? This wouldn't require too much more effort as you already have to compile the code anyway (at worst you'll have to compile the code for another platform as well). Not only would it help people interested in running only official "dev approved" code but it would also help people setting up a new server as all the updates would already be there on the download page.

If you do decide to do this then can I ask you that you make a post on the frontpage whenever a new bug fix is released? I've been caught a few times running an older QVM because I didn't know a new QVM was out that fixed some exploits. Having that info on the front page would definitely help me and no doubt others to run a secure server which in turn would make the game more pleasant for the players.

Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #103 on: October 29, 2009, 02:50:16 am »
I don't really have any objection to putting up the game.qvm of whatever is running on the official servers, but giving it official endorsement of the developers as a whole beyond just me, or putting it on trem.net, affects more than just me and would need to be discussed with others, so I can't answer right now.

Silver

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Re: 1.2 places dev servers at the top by default.
« Reply #104 on: October 29, 2009, 03:59:57 am »
If we have featured servers.

We should compromise something out so that there is 3-5 featured servers.

1. Dev Server
2-4.  Mostly default vanilla setting servers, with active admins, servers to be voted on by community/servers that the owners donated to tremulous.
5. Mod/Map Highlight of the week


This way, it's not just MG.




This is exactly what is happening.
MG has nothing to do with this, other than donating a server.  The devs have full control, MG has none.

Maybe people should start reading what the devs say?  And not believe the conspiracy theories?

I can only conclude that you are either a bunch of complete retards or deliberately trolling.

Nowhere have they posted how they are going to assign those servers, and even Paradox asked the simple question of will that mean just "special" servers will get pinned or will he have a chance to have his 1.2 server pinned, which if I'm not wrong no one bothered to answer.

The reason is, we are not listening to the devs, we are listening to MG's.  Tuple and you David, the two most active posters in here, are both not devs, and both are MG members.  Yet you're apparently doing all the defending and explaining of whats going on, or just? uhm.. calling us all paranoid people?  You guys jumped the line first telling us we were afraid of MG "taking over the world" and other bullshit like that, that we clearly were not intending.  It is obvious though, that as we see it, as we get no real info on the matter, that MG Dev's are going to pin MG servers and tell the rest of us to fuck off.  Nowhere has anyone mentioned community decisions on what servers are pinned, the only thing mentioned was possibly donations allowing pinned slots to pay for voice acting ect.

Quote
The Tremulous Development Team will run a couple of official servers, plus we will have 1-2 other featured servers that will be by default sorted to the top of the server browser for the beta.

What are we supose to assume that means?  I mean, we don't even get the basis of an incite of what the 1-2 "other" servers will be, and we are only to assume that MG will be picking what those 1-2 servers will be not that we'll have any say in the matter.  I mean, when's the last time any reasonable activity was spent in game from Devs or MG or just Devs on the forum in general.  They may be active on private boards for all we know, but we don't.  We don't get any really input or effort on forums from non-MG Devs(just an occasional pop in to tell us we're whiny or something else unrelated to tremulous developement) and we don't get any interaction from MG-Dev's or other MG members either for that point in game.  You guys occasional pop by on your/nof's mod, but you're never out actually playing on our servers so how could you possibly know which ones are good or bad?


We're only making this about MG, because this IS about MG.  Instead of relaying to us any valid points, you just insult us and tell us we're being paranoid?  What else are we supose to do.  All we can see happening is "official dev server" - donated, ran, and pinned by MG.  1-2 pinned servers(X Server donates money + PureTremulous because MG has all individually done so much for tremulous so they deserve recognition.) and then servers we see as valuable such as AA or a server ran by someone like paradox left in the dust even though to the actual playerbase those are the servers we'd like to see at the top.  

Obviously, in the end, the devs do what they want, and whining and bitching will only get us so far, but does that mean we shouldn't whine?  We shouldn't want an explination to exactly what the plan are with these slots, how many there for sure should be, and who will get to take advantage of these pinned slots?  We should just be like its okay, we'll just let whatever happens happen no matter how we see it effecting how we and new players will be impelled to play the game?  A lot of us have issues with what you call "1.2" as well.  We don't see Timbo or Stanum coming in and saying "MG Dev server(aka nof's mod) is 1.2" We only see Nosferatu and MG telling us its 1.2 and we don't agree, nor do we accept that as what 1.2 should be.  We just see it as another mod or branch off as you see Tremfusion.  So of course we're worried, because the only input we get from is MG, thats why we assume MG is calling the shots.... because they are....


Just to implify my point here.  If you replaced MG with Tremfusion devteam, and "1.2" with "Tremfusion" and it was the identical situation.  Most of us would still be just as pissed.  We don't see how its fair for one group of people, from any stand point, have a right to tell us that their mod is 1.2 and the future of trem and that they will pin some servers, with no incite to whether or not we'll get any input on how those pinned servers will be decided. 

You guys are just really good at not being active in game, not interacting with the players, and then making very vital game development decisions wihtout concuring to us any information or giving us any chance to input on it.  I mean, sure we can go into the "1.2" thread and bitch all we want about the lack of balance and the changes we see wrong, but in the end its just Nosferatu's mod and we don't have the people(mostly timbo) who originally made tremulous telling us otherwise. 

I think someone from MG even mentioned sometime that even though it was the "dev server" in the end Timbo could end up just scratching everything put into it and starting from scratch.  That gave some of us hope, except for now, that didn't happen, we didn't even see input from Timbo.  If he did tell you guys anything it was from behind the scene.  Yet even though without us knowing his input, here is a near release of what we're told is 1.2. 

:/
« Last Edit: October 29, 2009, 04:09:49 am by Silver »
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Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #105 on: October 29, 2009, 06:27:09 am »
Hi. Refer to svn revisions ~1400 - 1800, where it officially became 1.2. That's Timbo's work, after reviewing, tweaking, and approving everything himself. Yes, he could have chosen to shelve it all. He chose to commit it instead.

Timbo and Norfenstein do in fact have the right to determine what is Tremulous 1.2, and they did. Before it was mgdev, TJW hosted the development/testing server. Then the price of his hosting went up and MG offered one for it instead.

Silver

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Re: 1.2 places dev servers at the top by default.
« Reply #106 on: October 29, 2009, 08:01:51 am »
Hi. Refer to svn revisions ~1400 - 1800, where it officially became 1.2. That's Timbo's work, after reviewing, tweaking, and approving everything himself. Yes, he could have chosen to shelve it all. He chose to commit it instead.

Timbo and Norfenstein do in fact have the right to determine what is Tremulous 1.2, and they did. Before it was mgdev, TJW hosted the development/testing server. Then the price of his hosting went up and MG offered one for it instead.

Okay, thanks.

I'll admit to not following svn as well as I should, but I also still stand by that I don't see any input to the community outside of some minor IRC stuff and svn from Timbo or most the other original devs, and as far as development goes its all mostly been MG.  I also concur that MG has done a shitload more for this community than I ever have/will, but I still am not content with the direction 1.2 has taken and I am still not content with the featured server concept.  If we were going to do any type of "featured" listing perhaps having the master sever categorize the servers in two different sections such as "Vanilla Servers" and "Gameplay Modified Servers" and then putting a star on official developer approved servers in both sections while still sorting by ping instead of putting specific servers in a pinned position.

I apologize for how agressive I came into this thread on top of being a bit uneducated in the events as well.  I haven't been around for the past month or so activily because of moving and came back into this explosion of "1.2" and what not and just jumped right in over my head.  Thank you for responding with a solid reply Lakitu instead of just calling me a paranoid retard.

Edit: One obvious problem with the vanilla/modified split is that there will be too much controversy over what is gameplay modifying and what isn't.  Just one example being the feature share.  Also 1.1 servers I would assume would be dumped straight into the Modified section if they even show up on the master server list.
« Last Edit: October 29, 2009, 08:12:59 am by Silver »
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Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #107 on: October 29, 2009, 08:32:38 am »
Originally that's what everyone wanted to do -- have a way to split modified from not but there's two reasons why that's impossible, one of which you said:

1) It's difficult-impossible to agree on such a criteria
2) Once such a criteria is agreed upon, it is technically impossible to determine which server goes where automatically. There is absolutely no way to tell for sure remotely what code someone is running. For reasons why, scroll back some pages to a year or two ago when everyone was complaining about aimbots and proposing all sorts of impossible solutions.

Okay, so it's impossible to do designation of modified vs not by anything but humans. Even if you have a human go to every server and try to determine, it's still not possible -- many mods are not quickly apparent. This is accepted as a lost cause.

The biggest issue is still the new players, who need at least *one* place they know is unmodified to use as a frame of reference and *one* place where they can be just a little bit newbish without being berated or kicked for it. As the above, all we can do is create a small whitelist of servers. It is not practical or even possible to designate everyone. It is practical to set up a server or two in each corner of the globe for this purpose and give those the designation. This is what has and will be done.

Bissig seems to be the only one in here who realizes that we will have massive amounts of new players coming. There will be plenty to fill every existing good server and more. For the future of Tremulous, we as developers are seeing to it that these new players will have some place to learn how to play the game as it was designed, if they choose to use them, before going off into the highly-varying world that is the rest of the serverlist.





« Last Edit: October 29, 2009, 08:34:51 am by Lakitu7 »

Silver

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Re: 1.2 places dev servers at the top by default.
« Reply #108 on: October 29, 2009, 09:02:14 am »
Well, then the idea of the official dev server being pinned isn't that distasteful to me, though I still don't like what is being called 1.2 I don't have much of a say in that matter.  I would like to see just that dev server pinned, and not any other servers, or have other servers pinned through a community decision.  As shown by the overwhelming posting going on in this and other threads, a lot of the community especially clanfolk are more involved and care more about the development of the game than most would like to adint.  Just because most of us can't code doesn't mean we don't input and understanding of how the game works and what could drastacially effect it in good and bad ways.
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Undeference

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GIGO
« Reply #109 on: October 29, 2009, 09:16:22 am »
Unfortunately the SNR is rather low, but there are some valid concerns:
  • What is an official server? An official server is a server that the development team has complete control over. It is guaranteed not to differ from stock gameplay.
  • What is a featured server? A featured server is a qualifying (see below) server that has been chosen to be featured.
  • Will featured servers always be there or is there a chance for this to go away before 1.2?
    Quote
    There has been no decision if this will remain in final 1.2, and that's mostly cause we don't know how well it'll work, etc.
  • Will the featured servers be populated? Part of the idea is to encourage people to play on them.
  • Will the featured servers be sufficiently moderated? I am sure steps will be taken to ensure there are competent administrators online during peak usage times and servers that are particularly bad will not remain featured for very long. Obviously no guarantees can be made.
  • What factors are used in determining whether a server qualifies to be featured? a.k.a., How can I get my server featured? No criteria have yet been officially agreed upon. One potential factor that has been mentioned is donations.
  • Will high ping featured servers remain at the top of the list? Featured status is ignored for high ping (>200ms) servers.
  • What is the difference between a featured server and any other server? The same as the difference between any two servers except that one has a star by its name and the other has not been officially vetted.
  • How many featured servers will there be? There should be few enough that it is not an annoyance to skip featured servers on the list if you really want to. Any numbers would be premature and subject to change.
  • Will there only be American featured servers? Ideally, there will be geographically disparate featured servers so that all players can play on (at least) one with acceptable latency.



Any errors here are purely my own, but I blame MG anyway.
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danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #110 on: October 29, 2009, 09:41:19 am »
I don't really have any objection to putting up the game.qvm of whatever is running on the official servers, but giving it official endorsement of the developers as a whole beyond just me, or putting it on trem.net, affects more than just me and would need to be discussed with others, so I can't answer right now.

Cool, thanks for that.

Okay, so it's impossible to do designation of modified vs not by anything but humans. Even if you have a human go to every server and try to determine, it's still not possible -- many mods are not quickly apparent. This is accepted as a lost cause.

Could servers themselves list the modifications to game play? Somewhat similar to how TF2 does it could potentially work. Basically they have a column which lists game play changes. They could include anything from "X mod" to "Increased BP, ESD". Probably too late for 1.2 now but perhaps something to consider for the next version.

  • Will there only be American featured servers? Ideally, there will be geographically disparate featured servers so that all players can play on (at least) one with acceptable latency.

How will you choose admins for your servers in other countries? I'm not sure how many members of the dev team live countries outside of America (for instance Australia, Spain, etc).

Any errors here are purely my own, but I blame MG anyway.

I'm not exactly sure who apart from David is in MG but sure, let's blame them. Seems like the thing to do  ;)

Silver

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Re: GIGO
« Reply #111 on: October 29, 2009, 09:44:10 am »
Unfortunately the SNR is rather low, but there are some valid concerns:
  • What is an official server? An official server is a server that the development team has complete control over. It is guaranteed not to differ from stock gameplay.
  • What is a featured server? A featured server is a qualifying (see below) server that has been chosen to be featured.
  • Will featured servers always be there or is there a chance for this to go away before 1.2?
    Quote
    There has been no decision if this will remain in final 1.2, and that's mostly cause we don't know how well it'll work, etc.
  • Will the featured servers be populated? Part of the idea is to encourage people to play on them.
  • Will the featured servers be sufficiently moderated? I am sure steps will be taken to ensure there are competent administrators online during peak usage times and servers that are particularly bad will not remain featured for very long. Obviously no guarantees can be made.
  • What factors are used in determining whether a server qualifies to be featured? a.k.a., How can I get my server featured? No criteria have yet been officially agreed upon. One potential factor that has been mentioned is donations.
  • Will high ping featured servers remain at the top of the list? Featured status is ignored for high ping (>200ms) servers.
  • What is the difference between a featured server and any other server? The same as the difference between any two servers except that one has a star by its name and the other has not been officially vetted.
  • How many featured servers will there be? There should be few enough that it is not an annoyance to skip featured servers on the list if you really want to. Any numbers would be premature and subject to change.
  • Will there only be American featured servers? Ideally, there will be geographically disparate featured servers so that all players can play on (at least) one with acceptable latency.



Any errors here are purely my own, but I blame MG anyway.

Thank you!
I SUKC AT TRMELUS

IABZ IS JESUS

Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #112 on: October 29, 2009, 09:59:07 am »
How will you choose admins for your servers in other countries? I'm not sure how many members of the dev team live countries outside of America (for instance Australia, Spain, etc).

There's a pretty even-ish split between Americans and Europeans actually. I'd be lying if I said Austrialia wouldn't be a bit of a challenge, though, if we end up having one.

gimhael

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Re: 1.2 places dev servers at the top by default.
« Reply #113 on: October 29, 2009, 11:33:30 am »
Could servers themselves list the modifications to game play? Somewhat similar to how TF2 does it could potentially work. Basically they have a column which lists game play changes. They could include anything from "X mod" to "Increased BP, ESD". Probably too late for 1.2 now but perhaps something to consider for the next version.

You can't realistically send flags for every single server setting, and QVM changes are completely transparent to the server protocol. In the best case you can allow the servers to put some kind of info-string into the server list, but I guess this will soon degrade to pure advertising.

danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #114 on: October 29, 2009, 12:10:49 pm »
Yeah, that's pretty much exactly what I meant. Anyway isn't listing the major changes to your server advertising anyway?

UniqPhoeniX

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Re: 1.2 places dev servers at the top by default.
« Reply #115 on: October 29, 2009, 01:04:48 pm »
Could servers themselves list the modifications to game play? Somewhat similar to how TF2 does it could potentially work. Basically they have a column which lists game play changes. They could include anything from "X mod" to "Increased BP, ESD". Probably too late for 1.2 now but perhaps something to consider for the next version.
Can't force servers to list all/any modifications, they can lie and say there aren't any modifications that would put their server in the 'modified' category/list.

SlackerLinux

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Re: 1.2 places dev servers at the top by default.
« Reply #116 on: October 29, 2009, 01:26:10 pm »
Could servers themselves list the modifications to game play? Somewhat similar to how TF2 does it could potentially work. Basically they have a column which lists game play changes. They could include anything from "X mod" to "Increased BP, ESD". Probably too late for 1.2 now but perhaps something to consider for the next version.

You can't realistically send flags for every single server setting, and QVM changes are completely transparent to the server protocol. In the best case you can allow the servers to put some kind of info-string into the server list, but I guess this will soon degrade to pure advertising.


there is the qvm_version cvar already that most modern qvm's already use it(should list qvm name and version eg: "Slackers QVM (Modname if any) (Lakitu7 5.5) 1.0 (compile date and time)" is what my QVM currently sets all that as) . the best place to see changes to a qvm is their homepage anyway listing the qvm name, version , what qvm its used as a base and whatever mod its running if any should be plenty information on any changes.
Slackware64 13.1
SlackersQVM/

KillerWhale

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Re: 1.2 places dev servers at the top by default.
« Reply #117 on: October 29, 2009, 01:44:31 pm »
I like the idea of stickied servers, as long as server owners have a chance against the official servers and they are properly administrated.
As much as I love PT, I don't want to return to "Shit, guys, someone deconned, everyone stop. STOP. GODDAMNIT STOP. *Aliens win.*" ;)

As for the "mod" sort, there are ui.qvms(?) that do support that, but it would be largely ineffective for sorting out things like the "X mod" as the owner of the letter soup servers intentionally keeps his server listed as "base" so that there isn't a new subfolder for his server. (I don't get it either)
It would be interesting to keep the "sort by gametype" in the vms so that custom menu scripts could support it without vm downloads.

tuple

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Re: 1.2 places dev servers at the top by default.
« Reply #118 on: October 29, 2009, 02:03:15 pm »
The reason is, we are not listening to the devs, we are listening to MG's.  Tuple and you David, the two most active posters in here, are both not devs, and both are MG members.  Yet you're apparently doing all the defending and explaining of whats going on, or just? uhm.. calling us all paranoid people?  You guys jumped the line first telling us we were afraid of MG "taking over the world" and other bullshit like that, that we clearly were not intending.

we are only to assume that MG will be picking what those 1-2 servers will be not that we'll have any say in the matter.

We're only making this about MG, because this IS about MG.  Instead of relaying to us any valid points, you just insult us and tell us we're being paranoid?  What else are we supose to do.

Seriously, how do I put those sentences together into a coherent thought that I can wrap my tiny little brain around?  David and I are NOT developers.  We have NO SAY in official servers, gameplay changes, etc.  Why would we be posting here?  Why are you?  Is it at all possible that we act of our own volition?  Perhaps, just as many of you, David and I are just die hards...
I do apologize for not attempting to discuss valid points.  I don't "relay", I speak my mind.  That you and others apparently think that I'm a mouthpiece is your mistake, not mine.

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I mean, when's the last time any reasonable activity was spent in game from Devs or MG or just Devs on the forum in general.
I play daily.  I suspect you are really referring to Devs and the Devs who happen to be MG members.  There are other MG members whom I suspect also play daily, we don't live in a commune though.  Saying its a loose affiliation is actually true.

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we don't get any interaction from MG-Dev's or other MG members either for that point in game.  You guys occasional pop by on your/nof's mod, but you're never out actually playing on our servers so how could you possibly know which ones are good or bad?
See above.  Actually I had admin on a popular server until just recently when it mysteriously vanished.  I alias like hell though.  I've even run severs as an alias where noone knows that its me running the server, even MG.  I feel no obligation to report my activities to anyone.  For a long time I changed my name daily.  Through this I got a really good idea of how a lot of servers treat new blood.  There are a few names that stick out in my mind though.  SpiritHawk, CrankyFranky, Your little sister (love the kill messages for that one), Tango, elpuT...

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You guys are just really good at not being active in game, not interacting with the players, and then making very vital game development decisions wihtout concuring to us any information or giving us any chance to input on it.
You can only be referring to development as I make no decisions.  However above you include "MG Members" in game, but it seems that you are actually referring to devs.  Is anyone seeing how it can become a joke within MG that people think we are the Illuminati? (stole that from IRC! :D )

MG is pretty much a bunch of nerds/geeks.  People like that tend to get into server administration/coding/mapping/etc.  Such people can be helpful to free software projects, and MG tends to try to be helpful in general.  Doesn't seem unreasonable that MG members would be all over technical aspects of trem, as many members also take part in other things unrelated to trem.  I just set up software raid on my home machine.  The tricky part was getting my postfix instance to send through a gmail account so that if one of the HDs failed I would be alerted.  I once took apart an ekg machine back when they where much larger, piece by glorious piece.

I apologize for this post, its gone a bit offtopic.  Gets frustrating when I speak my mind and people think I'm a mouthpiece though.

Demolution

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Re: 1.2 places dev servers at the top by default.
« Reply #119 on: October 29, 2009, 08:11:02 pm »
I once took apart an ekg machine back when they where much larger, piece by glorious piece.

Pics?? pls pls

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my brain > your brain.
and i am VERY stupid.