Author Topic: BigBrotherBot adaption  (Read 4756 times)

xlr8or

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BigBrotherBot adaption
« on: October 24, 2009, 10:48:05 am »
Hi. Since tremulous is a q3 based game I'm trying to get an insight in adapting B3 (BigBrotherBot) to the game. Before I'll be putting in the work I'd like to know if there is interest in the project from tremulous server admins. Also I'd like to see some actual logparts from the game to investigate if it is even possible.

If you're interested in B3 (also an open source project) check out www.bigbrotherbot.com and our forums.

Thanks.

Hendrich

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    • TremCommands
Re: BigBrotherBot adaption
« Reply #1 on: October 25, 2009, 02:11:17 am »
B3 looks like it would help administrators who are in need of a bot that can administrate the server while moderators/admins are afk, I say go for it. Any contribution to Tremulous is appreciated. ;)

David

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Re: BigBrotherBot adaption
« Reply #2 on: October 25, 2009, 01:09:56 pm »
It'd probably be very hard to catch most greefers, as out of context a deconer and a well planned base move can look the same.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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==Troy==

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Re: BigBrotherBot adaption
« Reply #3 on: October 25, 2009, 06:07:22 pm »
I had something similar implemented already (patch lying around somewhere). It performed quite well against base decons and griefers, with only issue that you had to extensivelly use whitelists for people. I.e. once you see that the person is all-right, he is immune to the bot. Cuts off about 95% of abuse.

Bissig

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Re: BigBrotherBot adaption
« Reply #4 on: October 25, 2009, 09:44:18 pm »
Some qvms already have auto spec and auto kick of repeated tkers/base destroyers.

Paradox

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Re: BigBrotherBot adaption
« Reply #5 on: November 01, 2009, 07:43:10 am »
Lol.

The original admin system was actually a bot that would run on the server, by TJW.

It used to be called TremBot. Had a few interesting features, such as automatic balance and a few things that havn't been seen since.

∧OMG ENTROPY∧