Author Topic: Tremulous Gameplay Preview released  (Read 40569 times)

Timbo

  • Administrator
  • Posts: 447
  • Turrets: +155/-161
Tremulous Gameplay Preview released
« on: December 03, 2009, 09:01:58 pm »

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Tremulous Gameplay Preview released
« Reply #1 on: December 03, 2009, 09:16:02 pm »
 :-\
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

ReapDaWrapper

  • Posts: 127
  • Turrets: +4/-50
    • Youtube Channel
Re: Tremulous Gameplay Preview released
« Reply #2 on: December 03, 2009, 09:48:04 pm »
What is theeeeeese?Downloading now.
On the bright side, it takes one to know one, ReapDaWrapper.

SlackerLinux

  • Spam Killer
  • *
  • Posts: 555
  • Turrets: +41/-62
Re: Tremulous Gameplay Preview released
« Reply #3 on: December 03, 2009, 10:35:10 pm »
What is theeeeeese?Downloading now.

its a beta. seems to run well atleast the older version i use. the code seems much better at parts(already started to port my QVM its going to be alot of work). one thing i find annoying though its probably just me is losing the ! in admin commands.
Slackware64 13.1
SlackersQVM/

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Tremulous Gameplay Preview released
« Reply #4 on: December 03, 2009, 10:51:08 pm »
Yay!
And no x86_64 linux?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

ghostshell

  • Posts: 32
  • Turrets: +4/-4
    • Dretchstorm
Re: Tremulous Gameplay Preview released
« Reply #5 on: December 04, 2009, 01:18:06 am »
The server Dretch*Storm joins the GPP1 beta testing. I invite other established servers to follow and help the trem devs.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous Gameplay Preview released
« Reply #6 on: December 04, 2009, 01:19:28 am »
:o
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Tremulous Gameplay Preview released
« Reply #7 on: December 04, 2009, 01:36:37 am »
noooeee!1111!!1  old menu music plagues my ears!
spam spam spam, waste waste waste!

danmal

  • Posts: 244
  • Turrets: +21/-6
Re: Tremulous Gameplay Preview released
« Reply #8 on: December 04, 2009, 01:40:08 am »
Source is still set to local/lan. Otherwise it seems fine. What's required to setup a 1.2 beta server? Just replace the tremded with a 1.2 beta tremded?

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Tremulous Gameplay Preview released
« Reply #9 on: December 04, 2009, 01:53:05 am »
and replace the qvms, and add the pk3's.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous Gameplay Preview released
« Reply #10 on: December 04, 2009, 02:07:09 am »
noooeee!1111!!1  old menu music plagues my ears!
Agreed. We need new music.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

ghostshell

  • Posts: 32
  • Turrets: +4/-4
    • Dretchstorm
Re: Tremulous Gameplay Preview released
« Reply #11 on: December 04, 2009, 02:15:26 am »
Some server setup caveats:

- Remember to set sv_pure 0.
- If your sv_hostname has control characters (we did) your server won't show up on the list.
- Admin commands are shown with /adminhelp instead of !help, and the old '!' commands use now '/' instead (e.g, /time)

danmal

  • Posts: 244
  • Turrets: +21/-6
Re: Tremulous Gameplay Preview released
« Reply #12 on: December 04, 2009, 02:45:32 am »
and replace the qvms, and add the pk3's.

Yeah, sorta forgot about them in my excitement. Well that seems easy enough to do then. Are there any major changes that I should be aware about in admin.dat or the config files?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #13 on: December 04, 2009, 03:01:02 am »
Yay!
And no x86_64 linux?

That will likely change but it is not decided yet.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Tremulous Gameplay Preview released
« Reply #14 on: December 04, 2009, 03:29:40 am »
Oh noez, I love the ! commands. They look leet. / is just boringly common.

Hendrich

  • Posts: 898
  • Turrets: +168/-149
    • TremCommands
Re: Tremulous Gameplay Preview released
« Reply #15 on: December 04, 2009, 03:43:53 am »
I joined on the >< server. Played for awhile. I was enjoying the balance changes. Got kicked for aimbot.



Some things never change.

ghostshell

  • Posts: 32
  • Turrets: +4/-4
    • Dretchstorm
Re: Tremulous Gameplay Preview released
« Reply #16 on: December 04, 2009, 04:14:55 am »
Some server setup caveats:

- Remember to set sv_pure 0.
- If your sv_hostname has control characters (we did) your server won't show up on the list.
- Admin commands are shown with /adminhelp instead of !help, and the old '!' commands use now '/' instead (e.g, /time)


More:

set g_humanStage2Threshold 4000
set g_humanStage3Threshold 8000
set g_alienStage2Threshold 8000
set g_alienStage3Threshold 16000

If you tweaked these in your config, use the values above else you will have teams getting S3 before 2m of game.



ghostshell

  • Posts: 32
  • Turrets: +4/-4
    • Dretchstorm
Re: Tremulous Gameplay Preview released
« Reply #17 on: December 04, 2009, 04:35:28 am »
Some server setup caveats:

- Remember to set sv_pure 0.
- If your sv_hostname has control characters (we did) your server won't show up on the list.
- Admin commands are shown with /adminhelp instead of !help, and the old '!' commands use now '/' instead (e.g, /time)


More:

set g_humanStage2Threshold 4000
set g_humanStage3Threshold 8000
set g_alienStage2Threshold 8000
set g_alienStage3Threshold 16000

If you tweaked these in your config, use the values above else you will have teams getting S3 before 2m of game.





Bigger change: ALL admin flags/levels have changed. They no longer use character-flags, but rather words describing access.

e.g.,


Code: [Select]
[level]
level   = 0
name    = ^4Visitor
flags   = admintest adminhelp time

[level]
level   = 1
name    = ^2Regular
flags   = listplayers admintest adminhelp time





A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous Gameplay Preview released
« Reply #18 on: December 04, 2009, 04:51:25 am »
Handy...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Tremulous Gameplay Preview released
« Reply #19 on: December 04, 2009, 05:06:16 am »
Source is still set to local/lan. Otherwise it seems fine. What's required to setup a 1.2 beta server? Just replace the tremded with a 1.2 beta tremded?
no it isn't, you have trash in your config.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Celestial_Rage

  • Posts: 636
  • Turrets: +120/-8
Re: Tremulous Gameplay Preview released
« Reply #20 on: December 04, 2009, 05:21:18 am »
Does it still have those annoying popup windows telling you that you can't evolve because there is a human too close, or you don't have enough creds, etc where you have to click 'Ok' or press escape? I think those should be taken out, as they really just irritating and often ends up getting you killed when you are the last hope for your team. Perhaps another messaging system could be used, something similar to cp?
"The reports of my death are greatly exaggerated" ~Mark Twain

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #21 on: December 04, 2009, 05:31:48 am »
Does it still have those annoying popup windows telling you that you can't evolve because there is a human too close, or you don't have enough creds, etc where you have to click 'Ok' or press escape? I think those should be taken out, as they really just irritating and often ends up getting you killed when you are the last hope for your team. Perhaps another messaging system could be used, something similar to cp?

You know you could turn those off?...
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

danmal

  • Posts: 244
  • Turrets: +21/-6
Re: Tremulous Gameplay Preview released
« Reply #22 on: December 04, 2009, 06:15:25 am »
Source is still set to local/lan. Otherwise it seems fine. What's required to setup a 1.2 beta server? Just replace the tremded with a 1.2 beta tremded?
no it isn't, you have trash in your config.

Just deleted my configs and you were right. Resolution was still 640x480 though.

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Tremulous Gameplay Preview released
« Reply #23 on: December 04, 2009, 06:53:23 am »
Some server setup caveats:

- Remember to set sv_pure 0.

Um, no? Nothing about sv_pure has changed. Whether or not you want to set it is your business but there is no additional reason why it must be done for this.

Actually it'd be more useful for beta testing if pure were left 1, since at least that way bug reports aren't due to bogus reasons like crap files floating around in users' directories.
« Last Edit: December 04, 2009, 06:56:45 am by Lakitu7 »

iRa`

  • Posts: 123
  • Turrets: +17/-4
Re: Tremulous Gameplay Preview released
« Reply #24 on: December 04, 2009, 09:26:28 am »
is in 1.2 new cmd's bcuz if i use my old cfg for trem 1.2 i cant run fast  : \
pls help


 :hovel: :hovel: :hovel: :hovel: :hovel: :hovel: :hovel: :hovel:

jaypee

  • Posts: 25
  • Turrets: +0/-0
Re: Tremulous Gameplay Preview released
« Reply #25 on: December 04, 2009, 01:08:16 pm »
This 1.2 Beta have all the new models? (Weapons and aliens)

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Tremulous Gameplay Preview released
« Reply #26 on: December 04, 2009, 01:39:58 pm »
:(

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Tremulous Gameplay Preview released
« Reply #27 on: December 04, 2009, 01:42:21 pm »
No.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

evets

  • Posts: 1
  • Turrets: +2/-0
Re: Tremulous Gameplay Preview released
« Reply #28 on: December 04, 2009, 04:06:36 pm »
The server Dretch*Storm joins the GPP1 beta testing. I invite other established servers to follow and help the trem devs.

I installed temulous + the gameplay preview, fired it up, but couldn't find Dretch*Storm in the server list. I'd like to try out the beta (been a while since I played tremulous) but apparently no one else is playing it right now. Does anyone know which servers ARE running the beta? I presume the development servers are, but are there any others besides D*S (which I can't find in the list)? Servers where perhaps there are people actually playing?

ape

  • Posts: 11
  • Turrets: +1/-2
Re: Tremulous Gameplay Preview released
« Reply #29 on: December 04, 2009, 06:38:45 pm »