Oops!
yea I unpacked the files, changed filenames and rezipped the folder just before uploading, forgot to doublecheck the contents first, thanks Gareth and Danny for sorting that out.
Anyway, there's a final version now. The bunker areas are a bit better for hiding an overmind. I'll hold off releasing the final until I get some more feedback on the current beta though, just in case I missed something else, or someone has a good suggestion.
gareth: I just checked r_speeds, the tris never go over 3000 or so (unless you count buildable models) vis takes under 30 seconds on it, and the layout is SO vis friendly that in the first version I was getting HoM sneaking into the middle of the map.
So, I think maybe what you call hint brushes might not be the same as what I call hint brushes, which as I understand it, are 'fake' brushes to help vis do it's job.
Why exactly do you think it needs hint brushes?