Author Topic: This game is a complete mess.  (Read 27860 times)

Rekov

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This game is a complete mess.
« Reply #60 on: July 21, 2006, 01:10:55 am »
Quote from: "phaedrus"
Quote from: "Rekov"
Quote from: "Who"
OH MY GOD TREM IS SO WRONG BECAUSE I DIE A LOT! AS AN EXPERIENCED NS PLAYER I REQUEST.. NAY, I DEMAND! THAT THE GAME BE ALTERED IN WAYS THAT MAKE IT EASIER FOR ME


If this is the attitude the trem devs have Im not so sure I will be playing much longer,


Honestly, Rekov, I've seen the complaints of the OP levelled at Trem many times in just the last couple months.  The consensus among the regulars (the core of the community) is that basically he needs to spend more time with the game, because those are really features, not bugs.  

You'll have to excuse the Unix guy here, but I'm with that crowd.  Some things need to be learned to be enjoyed, and they're worth it.  If you mow down the learning curve, you deny access to what was at the top.  Some things can't be dumbed down.

There are a ton of suggestions made in this forum, and everyone here is working on a volunteer basis.  This isn't a software company.  They aren't going to make every change you request (hell, they wouldn't even if they were a software company).  But, the situation is better than if it was a software company.  You have all of the game source+art and access to all of the tools you could need to modify and improve it.  There's also a perfect feature for trying out new gameplay rules, they're called 'mods'.

As it is, the game play is in a stable state.  It's well balanced and people like it the way it is right now.  I think we, as a community can accept change, but you've got to show us the code first.

But really, the OP was fucking rude.  That was not polite criticism.  And poieo, I got the fact that you didn't want Trem to be exactly like NS, that you weren't part of that crowd--rather that you were just using it to compare and contrast.  But that doesn't change the fact that you're a complete asshole, and that you made that fact abundantly clear in your first post.



Well Ill admit that alot of what he complained about is not viable, but my concern was with the blatant arrogence the dev team seems to be showing. Insteat of addressing the concers, the dev ridiculed him in what seems to me to be a very primative defence mechanism.

The one point that makes sense to me is this:

People (lava croft) constantly whine that humans camp. Lets face the fact: The way the game is currently set up, that will never end, because humans are base dependant. They need their base for defense (cause a goon is one it kill in phase one), ammo, and health, and upgrades. The ammo in the rifle really is short, and the chaingun especially. They cant leave teh base, because they need it to survive.

Also, the human base cant repair itself, which means there constantly has to be a builder there doing that, which means there constantly has to be protection for the builder there... The list goes on. The human base is dependent on presence there as much as humans are dependant on the base.

Aliens on the other hand can evolve in the field, heal in the field, and they never run out of ammo. Their base regenerates, so that once the defenses have removed the threat, it returns to full condition. It doesnt need the aliens to survive, and the aliens dont need it.

I am annoyed that people complain about no camping, and immediatly make a fuss when someone points out what keeps humans camping.

I have no desire to have a commanders chair or to have to get resource nodes or whatever the else bullshit, but the point i am making, is if you dont want humans to camp, dont make them.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

dolby

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    • http://www.tremulous.net
This game is a complete mess.
« Reply #61 on: July 21, 2006, 01:25:24 am »
Quote from: "Rekov"
Quote from: "phaedrus"
Quote from: "Rekov"
Quote from: "Who"
OH MY GOD TREM IS SO WRONG BECAUSE I DIE A LOT! AS AN EXPERIENCED NS PLAYER I REQUEST.. NAY, I DEMAND! THAT THE GAME BE ALTERED IN WAYS THAT MAKE IT EASIER FOR ME


If this is the attitude the trem devs have Im not so sure I will be playing much longer,


Honestly, Rekov, I've seen the complaints of the OP levelled at Trem many times in just the last couple months.  The consensus among the regulars (the core of the community) is that basically he needs to spend more time with the game, because those are really features, not bugs.  

You'll have to excuse the Unix guy here, but I'm with that crowd.  Some things need to be learned to be enjoyed, and they're worth it.  If you mow down the learning curve, you deny access to what was at the top.  Some things can't be dumbed down.

There are a ton of suggestions made in this forum, and everyone here is working on a volunteer basis.  This isn't a software company.  They aren't going to make every change you request (hell, they wouldn't even if they were a software company).  But, the situation is better than if it was a software company.  You have all of the game source+art and access to all of the tools you could need to modify and improve it.  There's also a perfect feature for trying out new gameplay rules, they're called 'mods'.

As it is, the game play is in a stable state.  It's well balanced and people like it the way it is right now.  I think we, as a community can accept change, but you've got to show us the code first.

But really, the OP was fucking rude.  That was not polite criticism.  And poieo, I got the fact that you didn't want Trem to be exactly like NS, that you weren't part of that crowd--rather that you were just using it to compare and contrast.  But that doesn't change the fact that you're a complete asshole, and that you made that fact abundantly clear in your first post.



Well Ill admit that alot of what he complained about is not viable, but my concern was with the blatant arrogence the dev team seems to be showing. Insteat of addressing the concers, the dev ridiculed him in what seems to me to be a very primative defence mechanism.

.


If we're so arrogant why aren't we posting how great we are everyday?  Or charging for this mod?  Or telling everyone who provides feedback how stupid they are and how right we are?

The point is, this guy came in and flamed the game.  He doesn't say 'The shotgun feels underpowered, here's my idea of what would work' he says 'the shotgun feels like shit'.  END.  FIN.  No more information about how the shotgun could be improved.  He does this about 8 times, then further insults the development team when we call him out on his poor attitude.

He has some valid points, but he dresses it up in a flaming piece of shit post.  We've got tons of the community providing valuable feedback without insulting the game at the same time, but somehow he's entitled for us to treat him well while he insults our work?  Tell me, how does that scenario make sense?
olby
Sound Engineer

Rekov

  • Posts: 139
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This game is a complete mess.
« Reply #62 on: July 21, 2006, 01:29:08 am »
I agree his method was bad. Who's post just seemed so unprofessional. Like a kid having a tantrum. It remined my of Julio Torres and Kurt Stangl. Not a pretty though.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

Taiyo.uk

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  • Turrets: +222/-191
    • Haos Redro
This game is a complete mess.
« Reply #63 on: July 21, 2006, 01:13:31 pm »
Quote from: "Rekov"
I agree his method was bad. Who's post just seemed so unprofessional. Like a kid having a tantrum. It remined my of Julio Torres and Kurt Stangl. Not a pretty though.


...but it was a very accurate analysis of poieo's first post though.

Lava Croft

  • Guest
This game is a complete mess.
« Reply #64 on: July 21, 2006, 01:27:38 pm »
You people just do not understand Who. For how many years do you think the TremDev team has been harassed by people like poeio, accusign them of 'stealing' or 'copying' NS. Hell, even the password for the Beta download was OMGNSCOPY. Who's reply perfectly suited the post poeio made, and hopefully it will make more people like poeio go back to NS, er, CS.

[EDIT] I'm so sorry for the constant mix-up, I just have trouble keeping CS and NS apart, since both games sport such retarded..., ah fuck it, I'm not here to flame CS, er, NS.

ClockWork

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This game is a complete mess.
« Reply #65 on: July 24, 2006, 11:49:39 am »
hhhmmmm actually i thought that Pulse Rifle is the badest Weapon inGame cause you dont hit anyone. Then i saw a guy 100% wihtout Aimbot, and he just fucking onwed himself through with it. The same with lucifer. I for myself prefer lasgun cause it has no "Self-Flying-Entities". Aiming with Pulse or Lucifer is "harder" but surely not impossible. And I think also the biggest noob on earth could hit a tyrant with that kind of weapon ;).

You Sir, are just pathetic! Playing a Game for some days and then just newb up and post in the Official Board: Meeehhhhh me not hit, game is bad !

I also have some fuck ups with NS first time i played it, but i wasn't THIS annoying. And not the game should change, you have to change, because with this character, no Community of any OpenSource Game would actually accept you. I can also imagine that you suck @ NS.

Also you have no right to act rude like this because you haven't spent one damn dollar. If you want to post Feedback then express yourself normaly and not like an teenage wannabe ape which is sooooooooooo disappointed of the game. I have so much sympathy for you.

Now that i have said what i wanted to say, please Lock this Thread ;)

WAARRRR IHV TO PLAY CS NOW TO LET MY CRUCIAL ANGER GO AWAY:!!! COZ THERE U HAVE RLL WPNS WITH RL "BOOM" AND IT IS MORE BLNCD!!!!1111oneoneoneone

Romans

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This game is a complete mess.
« Reply #66 on: July 24, 2006, 10:40:19 pm »
Quote from: "Stof"
I have to agree with the OP on a few points ( only a few mind you ). Though it doesn't excuse the tone used to make that post. So, i'll just extract the useful parts of this post in the hope of salvaging a flamewar in progress.

- We could use something to make camping less attractive, be it human or alien camping. Both teams camp in the game, although the camping style is very different. Who hasn't played a game with 2-3 Tyrants/Dragoons waiting at each base exit, not attacking and just ramping up kills on the poor humans who try to get out ? No wonder humans resort to behind turret camping after that. So, which option do we have. Objectives ? Sure could help and it would give us some needed variety :) There are probably other ways to make camping less attractive though.

- "In Tremulous, [...] the effort needed to move anything is far greater than it's actually worth." I agree. I can't count the number of games lost because a few humans said :" But we HAVE to move !" when it wasn't really needed. Although I don't think it's the game rules who need to change in that case : humans would be far more effective when playing agressively with a correct base ( no need for an excelent base spot )

- "No perception of damage dealt" : I agree too, both ways. It's very frustrating most of the time in the game that you have very poor feedback on if you actually hit something or on how much damage you have sustained. I've died quite often as an alien because I shruged of what I though were minor damages when I had already lost half my life in a short time, or when I attacked not noticing my life was still very low. We need much better damage level feedback here and a way to evaluate your health level without looking at the screen corner ( too far away it is ! )


I have many agreements here.  
1. Making Camping Less attractive - currently the only motivation I know of is early in the game to relocate the base to a strategically more powerful position.  The window of opportunity for that is small, has caused many short games, and then leads to more camping.   What I'm saying is, the only motivations I see for players and teams is to build a better base, and to just show off your killer skills by venturing out.

I have had an idea that I've seen on many other FPSs, and that is end-of-match "medals" for things like:  Best structure killer, tyrant slayer, battlesuit ravager, best dretch, ... most credit damage inflicted, most evo point damage inflicted... traitor (decon/TK), cannon fodder (deaths) anything really.  Gives you something to look at while the next map loads at least.  It also gives more players a chance to feel good about themselves for the valuable contributions they made even if they didn't make the top-3 in kills and maybe give some props to the under-praised builders.

2.  Moving is too much trouble - I had an idea for new structures that were mobile, like turrets on rollers (suction cups?, whatever) that could constructed safely then "pushed" into a position by a builder.  Not just turrets, but structures in general that could be relocated without being deconstructed.  (To be fair, turrets problably shouldn't fire when being moved.)  

Conversely, aliens could "pick up" their traps and re-attach them somewhere.  Like when noobs put trappers on the ground.  Or a booster is placed where it is totally inaccessible to larger aliens who need it.  The general idea is to speed up building on both sides and avoiding the waste of removing a structure that you really just wanted to move.  Then again, aliens don't really suffer by having to decon/recon because their build timer is so fast.

Howitzer

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This game is a complete mess.
« Reply #67 on: July 24, 2006, 11:42:05 pm »
I just played as a human and i really had to FORCE the humans to move out and not let the aliens recuperate.
They actually sat on top of the turrets with their chainguns and shot at everything that moved. (Including me and 2 others that went hunting)

Now i just threat with deconning unless they stop camping.

If we all do this, the habit of camping will be over soon i think. (I hope at least :D )

Lava Croft

  • Guest
This game is a complete mess.
« Reply #68 on: July 25, 2006, 06:07:02 am »
Lower your maxclients to a more reasonable amount, and Shazaaaaam!, the camping Humans aren't that much of a problem no more.

Neo

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This game is a complete mess.
« Reply #69 on: July 25, 2006, 10:32:53 am »
yeah, i find with a maxclient of 1 humans don't camp.