Author Topic: This game is a complete mess.  (Read 26549 times)

poieo

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This game is a complete mess.
« on: July 17, 2006, 09:48:29 pm »
Rush rush rush, camp camp camp. That's all this game is. All aliens can do is rush because all marines ever do is camp. I'm going to use Natural Selection as a point of comparison; it's a slightly different game, but it's the only way to get at the nature of this game's many problems. Largely, it's an issue of urgency and a complete inability to meet it should a sense of it exist.

NS propells teams forward by the sense of urgency that's created by the necessity of resource nodes. You camp, you don't get nodes. You don't get nodes, you don't get resources. You don't get resources, you get outpaced by the other team who can afford better species and weapons. Tremulous has none of this. There is absolutely no reason to leave the base as a marine, because you can get kills -and therefore, money- by staying right next to your armory.

There are sub-issues at play here. The first is the magazine size of the default marine weapon; there's no excuse for keeping it that small.

The second is the building system. In NS, commanders push forward slowly by building up areas as the squads go. In Tremulous, not only is the amount of structures extremely limited, the effort needed to move anything is far greater than it's actually worth. To move forward, you'd need to decon something, taking away from base defense, which is bad since it's the only thing that keeps aliens at bay. To build it up, you'd need the entire team with you for cover because it takes so long to actually construct something.

That itself is impossible because the damage models are WAY the fuck off. Every single game, i see Marauders going up against light armor marines and winning. And Marauders come out 2 minutes in. Last night i played a game where a Marauder attacked 4 marines, all of whom concentrated their fire on it, and STILL came out alive because 4 full magazines weren't enough to do anything. Conversely, the Marauder took each marine down with 1 or 2 hits. It's most intuitive for marines to hole up in their base simply for the fact that at no point during the course of the game will they feel like they're capable of doing ANY appreciable damage to targets that are stronger, tougher, and faster than they are. The game teaches them that not even greater numbers matter. They stay in their base because the turrets are more reliable than they could ever be. They learn this from the fact that turrets and long hallways are the ONLY things that give aliens pause.

So, the weapons. Even the shotgun feels like shit. In NS i used to chase fades down with an LMG. I am the epitome of ballsy playing. In Tremulous, there is no, NO reason for me to think i want to be anywhere other than right next to my armory. Personally, nearly every weapon is crippled by ammo capacity. With the sheer amount of firepower it seems like it takes to take anything down, the game constantly shouts at me the notion that i'm either going to be caught during a reload (which takes too fucking long, keeping me next to the armory. Don't cripple the armory, SHORTEN THE DAMNED RELOADS.). If i don't, the max ammo capacity strongly suggests that i'm going to run out by the time i get anywhere from the base. That's IF something doesn't spot me and my squad and take us out in 1 hit each. Worse if FF is on. And unlike NS, there's no commander to drop ammopacks for me. I've gotten basilisks down to near death with the shotgun countless times, but it always manages sto scamper away because of the magazine capacity and the fact that the RoF feels like i'm on a leisurely quail hunt rather than an urgent fight for my life.

No perception of damage dealt, no percievable upgrade structure, no apparent counter to anything, no reason to leave the base. This is made worse by Tremulous' strange lag. Even with 50 ping, i'm never sure how much i have to lead something. THIS IS UNACCEPTABLE when you're trying to pin down a fast-moving alien. Double-fucked if you're trying to do it with a non-hitscan weapon.

The only exception to this is on the Alien side, with the Dretches. What fucking IDIOT came up with the 25 health max? I quit a server and look for another if i'm auto-teamed to Aliens past the first 3 minutes of the round. There's absoultely NO WAY to get the points to evolve into anything. This makes playing pointless, since again, marines have no reason to go anywhere a Dretch would be able to use its abilities. Dretches, at that point, exist only to make marines feel like they're capable of doing something. They're obsolete almost immediately, compared to NS' skulks, which remain viable against everything except bases and heavy armor. NS skulks are valid "resource saving" forms, while Dretches are target practice.

And on that note, please make wall walking more disorienting. I love having that ability completely nullified by the complete impossibility of being able to tell where i'm going, or if the game's going to suddenly decide to toss me off the ceiling for no reason.

But back to the weapons again, on the alien side i find myself sighing every time i come across someone with a batterypack and a lasrifle. The other side of the extreme, a magazine capacity that allows and encourages spray-and-pray spamming. Some of the better weapons, the pulse, flame, and chaingun, are all meant for spamming. Spam creates a guarantee that you're going to take some damage no matter what you do. Spam creates the only viable role a marine can take, which is that of a reinforcement for turrets. More camping follows. The heavy weapons like the Lucifer are the stereotypical "Strong but worthless for CQB" weapons, which also do nothing to encourage people equipped with one to move out. There also aren't really any appreciable structures that a player would instinctively want to use them on either.


Let's move away from that for a minute though. There's the issue of communication. If a team were to make the irrational move of heading out from the base, it's an act that requires a massive amount of coordination because of everything above. This communication is completely unsupported by Tremulous, which doesn't even have hotkey-driven voice macros. That's not even the most important thing though. Voicecomms are. Games like this need built-in voicechat. Period.


So, ultimately, the marine base is the only thing that aliens cant immediately trample over. Because of that, the base is constantly the focus. All the more reason to feel you need to stay in it and help defend. More camping. And thanks to the maps, there are generally only 2 doors into the base, with none of NS' many airducts and tunnels facillitating accesss to the smaller alien species. There's no way to harass the marines into coming OUT of their base in Tremulous. MORE CAMPING.



This game could be fan-fucking-tastic because it eliminates the biggest problem with Natural Selection, which is the commander role. But as it is, playing Tremulous is an unmitigated waste of time. You guys have a lot of work to do. It's time for you to actually start thinking about the structure of the game now that you have the concept.

Howitzer

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« Reply #1 on: July 17, 2006, 09:55:07 pm »
I have to note, as a dretch, i can easily get 7 to 15 kills within 3 to 5 minutes.
You just need practice on it.
It's frustrating at first, but after a while, you get the hang of it.

Also, the camping-attacking nature is something to be dealt with.
As a fulltime alien, it's REALLY frustrating to always be the attacker that get's slaughtered because your fellow dretches feeded the humans to S3.
The game can be fun though, but you need fun people for it, which i haven't found a lot yet :cry:

Survivor

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« Reply #2 on: July 17, 2006, 10:05:36 pm »
First of all, this game isn't supposed to be a better NS. Second most of the things you mention happen because of unexperienced players. There are enough experienced players who take on goons with a $150 shotgun. Same way dretches are excellent offensive classes in stage 1 and 2 but indeed become obsolete in S3, again matter of experience. I've seen marauders fall to dust against good humans and bs run in fear because of them.
What you are dealing with isn't really a problem with the game but with the people you are playing with.
I’m busy. I’ll ignore you later.

Who

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« Reply #3 on: July 17, 2006, 10:11:58 pm »
OH MY GOD TREM IS SO WRONG BECAUSE I DIE A LOT! AS AN EXPERIENCED NS PLAYER I REQUEST.. NAY, I DEMAND! THAT THE GAME BE ALTERED IN WAYS THAT MAKE IT EASIER FOR ME

poieo

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« Reply #4 on: July 17, 2006, 10:15:50 pm »
Wow, a 1-line response, in all caps, from a dev. So much for discussion on feedback, and i'm just SO glad i cared enough to express my perspecitve.


No wonder the game's languishing in obscurity. Couldn't have happened to a better equipped team.

Chaos Weevil

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« Reply #5 on: July 17, 2006, 10:33:28 pm »
LoL.  You, sir, have just made a fool of yourself.  One full rifle clip, IF ALL SHOTS HIT will kill a Dragoon.  If 4 people were shooting at a Marauder, then either their aim sucked, or the M was really, really good at dodging.

As for your complaints about Dretches, yes, it is hard to play as a Dretch once the Humans get past S2.  HARD, but not impossible.  I suck and I can make 3 kills as a Dretch in under a minute if the Humies don't know how to counter it.  Not haveing to click to bite is a MAJOR advantage.

Your "Humans camp, Aliens Rush" is also flawed.  If the humans don't attack, they get about 1/4 of the kills they would otherwise.  Humans who never hunt die, unless the Aliens feed the hell out of everything.

And there is an option to turn off auto-view pitching while wallwalking.  I forget the exact path, but it's there and it helps.

Good day.
ot changing this sig until I get Spore

Teiman

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Re: This game is a complete mess.
« Reply #6 on: July 17, 2006, 10:33:28 pm »
Quote from: "poieo"
Every single game, i see Marauders going up against light armor marines and winning. And Marauders come out 2 minutes in.
....
The only exception to this is on the Alien side, with the Dretches. What fucking IDIOT came up with the 25 health max?


Trem force dretch to play better. Use skill. And some people CAN kill and evolve to mara. Notice that some people ignore the basilisk class, this is because need even more skill than mara. This is a game that enforce skill. And that is good for a multiplayer game.

Also, yes, seems that all human weapons are nerfed. So you switch from lucy to laser because different aliens bases can be killed with different weapons. And thats a good thing. Theres no "camper railgun god's" that kill everything on sight like... on every other quakebased game.

Timbo

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« Reply #7 on: July 17, 2006, 10:43:24 pm »
Perhaps if you were a bit more concise and had some basic modicum of manners you'd get a better response. As it stands it seems like you hate everything purely because it doesn't resemble NS. That's fine, but you need to realise, this is not, never has been and never will be a clone of NS.

You make some good points, you also make a lot of points that are obviously formed through inexperience. It's also obvious that you have little to no experience/understanding of the processes involved in developing a computer game, especially when you have precisely zero budget available to you and therefore extremely limited testing resources. (Hopefully the latter will change now that Tremulous has gained some popularity.)

Tremulous has only really had one proper release, and has been developed entirely in peoples' spare time. Of course it's gonna be a bit rough in places. Your frankly, abrasive, destructive tone is wholly inappropriate. I'm prepared to discuss things sensibly, but not when being insulted.

Goodnight.

poieo

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« Reply #8 on: July 17, 2006, 11:48:21 pm »
Yes, everybody. I'm obviously lacking the skill necessary to successfully penetrate a turtled base with 25 health. I'm absolutely SURE that'll change with practice.

I'm also sure most dragoons and marauders are perfectly willing to forgoe the use of their superior speed and agility and stand perfectly still while i make sure every single bullet in a magazine hits them. Things like players, you know, MOVING are actually a myth, as is latency.

Thank you all for that valuable advice though.

Quote from: "Timbo"
Perhaps if you were a bit more concise and had some basic modicum of manners you'd get a better response. As it stands it seems like you hate everything purely because it doesn't resemble NS. That's fine, but you need to realise, this is not, never has been and never will be a clone of NS.


NS was used as a point of comparison for the motives that Tremulous lacks. It was used as a way to contrast and compare - faculties most humans other than you, apparently, are capable of. It was a lengthy post SPECIFICALLY BECAUSE i wanted to point out that the problem WAS NOT simply that it wasn't NS. You got hung up on this point because of the typical knee-jerk ego-salvaging that goes on with projects built by nobodies. So, in essence, i'm sorry it wasn't short enough to suit your evidently mono-syllabic parsing abilities.

You want to take the time i put into that and dribble "Durrrr, you don't like it because it's not NS" out of your slobbery mouth? Fine. Not my problem if this game goes on as the massive trainwreck it currently is. I'm not paid to coddle you through the design process any more than you are to blunder through it on your own.

Quote
It's also obvious that you have little to no experience/understanding of the processes involved in developing a computer game, especially when you have precisely zero budget available to you and therefore extremely limited testing resources.


Oh please. More pathetic ego-salvaging. Do you know me, jackass? Furthermore, how much experience do YOU have developing a game? See, sport, usually when some dipshit tries to play this card, they at least have the courtesy of having something mentionable under their belt.

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Tremulous has only really had one proper release


Yeah, you're really impressing me with your wealth of experience here.

Quote
Of course it's gonna be a bit rough in places. Your frankly, abrasive, destructive tone is wholly inappropriate. I'm prepared to discuss things sensibly, but not when being insulted.


"Blah blah blah, i'm such a pissant that any criticism other than the weakest and most superficial is considered an attack."

This is feedback, fuckwit. Not some ritual baring-of-the-throat for the "gift" of slapping togethera broken game.

Good luck. If this is your attitude at getting your shit together, then you're not long for this industry.

[db@]Megabite

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« Reply #9 on: July 17, 2006, 11:51:23 pm »
This is no feedback, this is a bash. Many people like this game. If you don't like it just don't play it. Easy as this, Troll dich!

Danny

P.S.: I currently know no better "waste of time" than this ;)
url=http://www.tremulous.info][/url]


Stakhanov

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« Reply #10 on: July 18, 2006, 12:09:14 am »
Tremulous really feels weird , from a NSer's point of view ; but I have to say it is also very different from about any other mod in existence , gameplay wise. None relies so much on skirmishing and hit&run tactics to unlock strategic advantages. But this only comes from a lack of real objective - imagine what Tribes II or Team Fortress Classic would be without flags...

Following this , tactics are rather strange - their focus is survival , since the odds of fragging are very low more often than not. Since aliens can hardly outrun humans , they are usually forced to disengage before doing any damage , and can only chase humans when they are alone and very far from their base.

Landing headshots successively takes either luck or mad skills , but increases the frag count (and therefore winning chances of aliens) enormously. Good players with expanded lifespan can make use of luck , but the best seem godlike , since they combine dodging skills with melee aiming skills. It is normal that newbies feel they have no chance against them ; and since it is more satisfying to play as an alien with higher skills , odds of winning may seem balanced although the game is not.

Besides killer turrets , olympics level sprinting and maybe questionable lucifer use , I don't think the human team is unbalanced. The alien team is - they still lack many counters (only real ranged weapon being stage 3) so human camping fully exploits the lack of real objective.

Quote from: "Timbo"
Tremulous has only really had one proper release, and has been developed entirely in peoples' spare time. Of course it's gonna be a bit rough in places. Your frankly, abrasive, destructive tone is wholly inappropriate. I'm prepared to discuss things sensibly, but not when being insulted.


Seconded. There is no justification for being outright rude to devs , especially of an open source game. I just hope that mere anger from NSers won't deter you from fixing the mentionned problems and consider their input...

dolby

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« Reply #11 on: July 18, 2006, 12:13:38 am »
Farstly are you runnang linux build?  If no then you not expariance treamulous in best glory it has.  It has much glory and maybe you think NS is not as good but maybe it is but probabli isnt.  That what I htink as linuax associate programmar.

But seriausly Tremuloas not bad game if you have time to play and not thinking about NS?  DO NOT THINKS ABOUT NS WHILE PLAY BECAUSE NS MAKEs THE HEART GROW FONDER?  NS has many gampleay elemants that make it so fun.  I spend hours today playang NS and thinkang how good it is.  Maybe I modify code of Treamlous to be more like NS but you have too wait because I am only associate computer porgrammar.

Timbo is my dream programmar :oops:
olby
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vcxzet

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« Reply #12 on: July 18, 2006, 12:56:08 am »
tremulous is nearly commercial quality
first thanks to id software for gpl'ing their great q3 engine
secondly thanks to timbo and his crew for the great mod and their efforts to make it stand alone

tremulous is not NS It has its own dynamics So stop comparing it to other games

Thorn

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« Reply #13 on: July 18, 2006, 01:11:08 am »
    2
Timbo=God

Chaos Weevil

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« Reply #14 on: July 18, 2006, 05:45:20 am »
Here we go:
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Yes, everybody. I'm obviously lacking the skill necessary to successfully penetrate a turtled base with 25 health. I'm absolutely SURE that'll change with practice.


Then WAIT UNTIL THE HUMANS COME OUT OF THEIR BASE!
And if they don't, you get an Evo point every (IIRC) 2.5 mins.  7.5 mins of perfecting your base, and BOOM!  You are now a Goon!

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I'm also sure most dragoons and marauders are perfectly willing to forgoe the use of their superior speed and agility and stand perfectly still while i make sure every single bullet in a magazine hits them. Things like players, you know, MOVING are actually a myth, as is latency.


I have seen someone pour a clip into a (Yes, moving, trying to dodge, actually) Dragoon while I was Speccing them.  They were not using aimbot, because they missed several other times in the game.

Quote
So, in essence, i'm sorry it wasn't short enough to suit your evidently mono-syllabic parsing abilities.

You want to take the time i put into that and dribble "Durrrr, you don't like it because it's not NS" out of your slobbery mouth?


Now, this is just a flat-out flame.

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Do you know me, jackass?


As was that.

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"Blah blah blah, i'm such a pissant that any criticism other than the weakest and most superficial is considered an attack."

This is feedback, fuckwit.


More flaming.  You really aren't impressing me with this.

This is an open-source game.  If you don't like it, make your own.  Or, better yet, stop trolling and flaming, and just leave and go back to your precious and perfect NS.

And, last I checked, "fuckwit", "fucking IDIOT", "pissant", and "jackass" were insults.  Not exactly the proper way to speak to someone you're trying to bring to your point of view.

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This is made worse by Tremulous' strange lag.


Hit the ~ key and type /rate 25000

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There's no way to harass the marines into coming OUT of their base in Tremulous.


I've seen 'Goons in Stage 1 pounce into a base, destroy a turret and a spawn, then hightail it out of the base with about 50 health left.  His Goon buddy then does the same.  3 or four of these, and the aliens are sigificanly closer to S2, and the Humie base has no Spawns and only about 2 turrets left.

You also complain that there are no commanders to drop ammo packs, but later go on to say that the worst thing in NS is the Commanders.  I think you need to sort things out before making a post like that.
ot changing this sig until I get Spore

Undeference

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« Reply #15 on: July 18, 2006, 05:52:40 am »
I did find Tremulous a bit hard to grasp as a newbie. Now I am more able to appreciate various aspects of it I never could as a new player. Perhaps there is some way to help newer players learn what they need and get better more rapidly. I certainly know I could have used it.

Actually, I agree that voice chat could be good. But I think with the major division between decent/good players and bad onces, this would give a major advantage to the better players. So maybe it's something to think about way down the road.

Here are some things I wanted to point out to the OP:
* IRL, most SMGs have a max mag cap of 30 rounds.
* IRL, reload times are often much longer than those in Tremulous.
* If you come from a background requiring the ability to aim, you may find playing humans easier initially.

I can't imagine what Tremulous would be like if it were more like Ghost Recon or Rogue Spear. Though I think it would be interesting trying to snipe a tyrant with a PSG-1 8)
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Ardbug

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« Reply #16 on: July 18, 2006, 07:03:54 am »
Where to start .... the OPs post is so full of ignorance and contradictions it isnt even funny, and his second post pretty much removes any urge I might have had to reply in a constructive manner ....

The first thing I need to tell you, is that the game is indeed extremely well balanced, tjw showed us his charts for the different maps on his servers, and the wins were pretty much 50/50, so overall the game IS balanced, but unlike counter strike balance, where you have 2 teams with practically identical setups, you have 2 teams with vastly different abilities and dynamics, and still the overall balance is about 50/50, thats pretty impressive actually.
CS balance is a knifes edge, tremulous balance is a big rubber band, aliens rule S1, humans rule S2, aliens have the advantage in S3.

Then you make a long case about ammo clips being too small, and later on in your .... post .... you complain that lasgun ammo clip is too big, and that it encourages spamming, you will need to make your mind up on this point before I can comment on that.

Then you complain that human weapons are mostly useless, giving an example of 4 humans trying to take down a marauder, and saying that shotguns are "shit", and I can understand where you are comming from, seeing that you have only played for a week, but in the hands of a skilled player, all those human weapons are very deadly indeed, as pointed out earlier, 1 rifle clip to take out a marauder, 2-3 clips to take out a goon, so your example with the 4 humans is pretty useless, since they obviously didnt hit the marauder, how come you blame the weapons for that ??

It is equally obvious that you are inexperienced as an alien too, if anything the dretch is vastly overpowered, especially on S1 and S2.
Your comment "There's absoultely NO WAY to get the points to evolve into anything" (when entering game late as alien) only goes to show your frustration and inability to pilot the dretch, and I agree with you there, that the dretch is indeed a hard vehicle to pilot well, but your quoted statement is ridiculous, read any of the many dretch discussions on how to become a better dretch pilot, I personally join aliens on S3 all the time, and have no problems getting the points to evolve in a timely manner.

And then you make a sarcastic note about making wallwalking more disorienting, if you had taken the time to open the options screen ingame, you probably wouldnt have made a fool of yourself with that remark.

The highlight of your post however, was this one " The heavy weapons like the Lucifer are the stereotypical "Strong but worthless for CQB" weapons", Im not sure what to say, I really thought the lucifer cannons abilities was obvious even to the most dense of players, but I guess I was wrong ...... shoot the ground in front of you, and it will area damage everything within a fair range, while you yourself take minimal damage.

I do however agree with you on the voice chat issue, would be neat with some quick audio hotkeys, and also some more taunts.

All in all I will say, learn to wallclimb, learn to aim, and do try and open that options screen just once.
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SLAVE|Mietz

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« Reply #17 on: July 18, 2006, 09:41:58 am »
dont feed the troll....

Henners

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« Reply #18 on: July 18, 2006, 09:57:05 am »
This post is a hilarious combination of every ill-informed suggestion post we have on this forum.

Every single point is one we have heard countless times out of an inexperienced player who has yet to learn how the game works, and is annoyed because they keep on dying.

In essence, and whilst I hate the use of this phrase in other games, its never been more appropriate than here

LEARN TO PLAY.


Theres no point in me going through each bit of your post and explaining the inaccuracies in your analysis, but the one that made me laugh the most was

Quote
Every single game, i see Marauders going up against light armor marines and winning. And Marauders come out 2 minutes in.


Lets do the maths shall we, and see who deserves to win...

Light Armour costs 70 credits. Thats less than half a dretch kill.

Marauder costs 2 evo points - thats 2 human kills

Therefore, one marauder should defeat one human of equal skill level, as he has a significant tech advantage.

To scale it up to your other example - 4 marines vs one marauder. 4 times light armour = slightly less than 2 dretch kills.

1 marauder = 2 human kills

Therefore the fight is a fairly even balance tech wise. Mind you, the humans if they are any good have a massive advantage - 4 accurate rifles will cut a marauder down in no time.

The point I'm trying to get at is you just dont understand how the game works yet. Learn the mechanics and effective game tactics before making such an absurdly long post that makes you look like a moron. The game was hard for everyone when you first start out, since it is so dissimilar to any other game out there. The learning curve is steep, but once you scale it (and indeed while you are scaling it if you learn a few tricks immediately) the game is awesome. Here i'll give you the first tip for free - its all about headshots. As a marine, get a helmet as soon as you can, and as a dretch or any other alien actually AIM at the head. With that simple tip you will find yourself become far more effective very fast.....
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Stof

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« Reply #19 on: July 18, 2006, 10:35:07 am »
I have to agree with the OP on a few points ( only a few mind you ). Though it doesn't excuse the tone used to make that post. So, i'll just extract the useful parts of this post in the hope of salvaging a flamewar in progress.

- We could use something to make camping less attractive, be it human or alien camping. Both teams camp in the game, although the camping style is very different. Who hasn't played a game with 2-3 Tyrants/Dragoons waiting at each base exit, not attacking and just ramping up kills on the poor humans who try to get out ? No wonder humans resort to behind turret camping after that. So, which option do we have. Objectives ? Sure could help and it would give us some needed variety :) There are probably other ways to make camping less attractive though.

- "In Tremulous, [...] the effort needed to move anything is far greater than it's actually worth." I agree. I can't count the number of games lost because a few humans said :" But we HAVE to move !" when it wasn't really needed. Although I don't think it's the game rules who need to change in that case : humans would be far more effective when playing agressively with a correct base ( no need for an excelent base spot )

- "No perception of damage dealt" : I agree too, both ways. It's very frustrating most of the time in the game that you have very poor feedback on if you actually hit something or on how much damage you have sustained. I've died quite often as an alien because I shruged of what I though were minor damages when I had already lost half my life in a short time, or when I attacked not noticing my life was still very low. We need much better damage level feedback here and a way to evaluate your health level without looking at the screen corner ( too far away it is ! )
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Neo

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« Reply #20 on: July 18, 2006, 10:45:45 am »
I'd just say lock this as it is really not going anywhere apart from a flame fest between Trem guys and these new generation NS players.

Poiea, if you want someone to show you how to play the game then ask. There were so many better ways to phrase your first post that it was actually constructive, but your second points towards it not actually being intended as constructive.

I really don't get this new NS crowd who decide to go around and troll other alien vs human games or try to convince developers to make it into an exact NS clone as if it is the only way to actually get any results. One of the reasons why old NS players such as myself left.

Stasis

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This game is a complete mess.
« Reply #21 on: July 18, 2006, 01:18:25 pm »
Hah, the part about the ''sucky dretch'' makes me laugh
top -


Howitzer

  • Posts: 269
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This game is a complete mess.
« Reply #22 on: July 18, 2006, 01:42:12 pm »
NOTE:
To actively test the dretch thing, i joined a stage 3 game yesterday.
Within 3 minutes, i was an adv. mar. because i killed some lone wolves and participated in mass dretch attacks (4 dretches attacking 3 unarmored humans with chaingun/pulse/rifle).


PRACTICE and you'll like the alien-side a LOT more.

Rippy

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This game is a complete mess.
« Reply #23 on: July 18, 2006, 03:03:27 pm »
I've been playing the game for less than a week, and within about 5 minutes I had a goon. Think how easy it'll be in a month when I'm actually GOOD.

Likewise with humans, I get about 500 creds in the first 5 mins, assuming I'm not building.

Also, this is a COMPLETELY FREE GAME, if you're puzzled why there isn't voice chat, bots, a deep single-player, etc, that's because this is the first release of a game created in people's spare time. I'm not saying that means you have no right to comment on it, I'm saying that it's just plain stupid to expect a commercial-quality game from a free one.

You do have a point about the human-side camping, though. That's, in my opinion, due to over-powered alien units, and underpowered human defensive structures.
remulous username: [GEC]MassiveDamage

Mwa

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This game is a complete mess.
« Reply #24 on: July 18, 2006, 04:31:36 pm »
Quote from: "poieo"
Quote
It's also obvious that you have little to no experience/understanding of the processes involved in developing a computer game, especially when you have precisely zero budget available to you and therefore extremely limited testing resources.


Oh please. More pathetic ego-salvaging. Do you know me, jackass? Furthermore, how much experience do YOU have developing a game? See, sport, usually when some dipshit tries to play this card, they at least have the courtesy of having something mentionable under their belt.

Timbo did all the coding to turn quake into this game singlehandedly, fuckwit.
Have you released your own Multiplayer online FPS yet?
awr.

Thorn

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This game is a complete mess.
« Reply #25 on: July 18, 2006, 05:05:05 pm »
Quote

Timbo did all the coding to turn quake into this game singlehandedly, fuckwit.
Have you released your own Multiplayer online FPS yet?


yeah fucking true.


 u prolly dont even knwo how to print  , im dumb on the screen . but i bet u can make it say poieo is a dumbass on the screen

poieo

  • Posts: 4
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« Reply #26 on: July 18, 2006, 10:46:51 pm »
Well said, Thorn. You lend credit to anyone you defend.

Well, at least Timbo isn't the only one who's too fuckin' dumb to grasp the concept of contrast by way of comparison. It's good to have company, isn't it Timbo?

Quote from: "Rippy"
I'm not saying that means you have no right to comment on it, I'm saying that it's just plain stupid to expect a commercial-quality game from a free one.


Apparently, it DOES mean i have no right to comment on it. I did, and for my trouble i got nothing but barely-literate responses. Wow, i can avoid death by waiting until marines come out of their base, even though they have no real reason to? My options are to wait or die? That's such a magnificent choice. I wish i was as smart as the rest of this community so that i may see the value in a choice between boredom and futility. Because, i mean, lord knows a large appeal of any action game is in waiting for minutes at a time to do anything.

You know what the best part is? Besides you coming up with the bizarre idea that i expect commercial-quality shine on this mod, i mean? A bunch of mouth-breathing retards of such questionable intelligence that N and S put together causes an intellectual full stop. Never mind the pure irony that it's been years since i could say good things about NS, or that i left that community because i was sick of it being full of myopic, insular, egotistical staff fed by sycophantic "fans".

You will never understand what a great comedy it is that you ape Natural Selection's staff attitude of "Any suggestion that has something behind it can be passed off as being suggested by an inexperienced player. My mod is so special that it requires divine insight to comprehend". It's the comedy of arrogance grossly disproportionate to actual output. The fact that you don't even get how ridiculous it is that it's a first proper release, yet you're acting like it's so perfect and nuanced that it'd take years to decipher and understand it is pure fucking gold.

Good luck, dipshits. You'll need it.

Survivor

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This game is a complete mess.
« Reply #27 on: July 18, 2006, 10:56:53 pm »
And you sir are arrogant to think you have the only right point, i mentioned experience as the main cause of your problems the same way I would have problems at first if I entered NS or gloom.
But ANY game can be spoiled by inexperienced players, people can spoil the extremely well balanced q3, they can spoil wolfenstein et, they can spoil any team game since a team game can't cater to a singular player. It needs a good team to work well. I suppose NS isn't won by one teammate getting nodes while the others stay back, trem is no different, people working as a team OWN anything but the best.
It just seems you have encountered some of the best while being supported by some of the worst. Don't discredit trem purely on the fact that certain players of it suck and didn't support you.
I’m busy. I’ll ignore you later.

PIE

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This game is a complete mess.
« Reply #28 on: July 18, 2006, 10:57:14 pm »
#1... your a jerk
#2 if you just played the game a bit more and stopped trying to compare it you might enjoy yourself. Your not the all masterful critic.. stop for a second and get used to things and accept them the way they are before you start thinking of how they could be better.

This all just sounds to me like you didn't really spend too much time in the game, and got in some bad rounds.

There are a lot of people who love this game.. because they understand that these problems can be overcome by gaining skill, and adapting, instead of trying to change everything. Also you have to realize this game isn't $59.99 and its still an ongoing project.  Things like voicechat etc may come along in the future, and a lot of teams do fine without it anyway.

Ardbug

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This game is a complete mess.
« Reply #29 on: July 18, 2006, 11:25:11 pm »
Quote from: "poieo"
i left that community because i was sick of it being full of myopic, insular, egotistical staff fed by sycophantic "fans"


Sounds like you are in the exact same situation on this community board, maybe you will get the clue someday ??
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Wake Up!