Yeah lets waste 6 evos on one ret, wonderful, when you can take out several with 3 evos.
Never thought of that before?
FYI: rant costs 5 evos, and with that tactic you are *supposed* to survive, or wait for a better chance. Or take out several rets and die. So stop your stupid exaggerations.
Typo, said 6, meant 5. The tyrant dies because it takes so much damage from rets, in effort to kill one, and then
is immediately killed by chainsuits camping their base. While I can manage the same feat on adv mara, for less evos.
How is this an exaggeration? So you refute it by calling it *stupid*, effective.
(regarding pulse rifles:)
I said I would PREFER that is the dominate way to take down a base, but since its its not as effective
as suicide missions, no one does it. (unless its gren spam, and kill ceiling structs) Are you alerted now?
Really? Noone does it? It is much more effective then suicide rush... (if you have more then 0 teammates that is).
Its still a suicide rush, with the pulse rifle but its MORE effective to use the pain saw- grenade kamikaze instead.
(given the aliens have no sky overmind options)
Well they are supposed to run from the grenade, not stare at it. If the human got far enough to drop the gren right next to OM, then the aliens deserve that. If the human manages to do that repeatedly, enough to take out OM, then the aliens deserve that too.
So if the aliens don't camp their base, and meat shield the door, they deserve it huh? In a battlesuit, I can charge into most alien bases and get my grenade on the om. Why not exploding marauders on death? If the humans let it get that close, they deserve it, correct?
If you manage to get to the overmind, saw most of it's hp, and throw grenade, then the aliens sucked. (Even more if 2 aliens stayed around to admire the shiny human technology).
This happens almost every game, regardless of the skill of the alien team, its extremely hard to stop. What makes a
good alien team is the ability to keep making overminds over and over all game. Do you even play?
If you think it will be possible to get to overmind, drop grenade, and survive for 5 seconds after that (more then once a month by luck), then I should inform you that this is a multiplayer game. Not single player. You play it by connecting to a server with preferably 5 or more players.
Do it all the time, at the door use the medkit, wedge yourself into the om with a painsaw while you fire a grenade. In about 5 secs, you are dead, and then the grenade explodes taking out the om. What does your second line have anything
to do with your 1st line, Its a multiplayer game? ok... Still has no bearing on how easy it is to take an om down
via that method.
If the aliens need to be rebuilding eggs because of gren rushes, then they either suck at building or wallwalking, and deserve it.
I agree about eggs, however it does not apply at all to the overmind.
Dragoons still have to aim to use their barbs efficiently. Same with mara.
Barely, I just chuck barbs, I don't aim, and I hit whatever I was *chucking* at...
Noone needs to inform them. If they camp, they lose, they will get it eventually. That's how it is supposed to be.
You read a little too deeply into that, it was a joke, aka please inform human to stop camping :|
It also 30 minutes of boredom.
It is great against dense human bases, making them not impenetrable. It tks if the player using it sux. It still needs to be aimed to be more useful.
The regular non splash snipe was ALSO perfectly fine against dense human bases, why add splash too?
(Oh btw, why the newlines in the middle of sentences O.o)
Why does this matter? Why not "sucks" instead of sux, since we are nitpicking.