Author Topic: (SOLVED; 50%)My Tremulous doenst load any server... cannot play :( (SOLVED; 50%)  (Read 9876 times)

AkaPrometheus

  • Posts: 6
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(SOLVED; 50%)
Why 50%? because I have a solution to propose. My computer lately hasnt been loading any multiplayer games and some browser misteriously stopped working, so it might be why Trem is not working. now, I dont know for a fact if this is the reason, but it seems valid, and I dont know how to solve this otherwise than formating the PC.
I know this is a bit "Off-topic" but, does anyone know how to format using a disc image (iso)?? My cd drive just stopped working, long time ago.

Whenever I load up tremulous and go to Play- Get new list- it doenst show anything... ???
yes (s) -the source is Internet, and theres an internet connection working.
THe game would just not load servers...
I already tried to re-install it: still doesnt work :(
I tried to run it from an external drive: same thing happens.
If you have any solutions or need more info please ask.
BTW this is a 6month not playing Tremulous... kinda gets you down... Thxs for any answer  ;)

:::UPDATE:::
Thanks to SlackerLinux for the cool command, here's the whole command log.

Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 W
...registered window class
...created window@119,0 (806x632)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86/SSE2
GL_VERSION: 1.3.4332 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program
GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query
GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/atcs.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/1984.shader'
...loading 'scripts/ancient_remains.shader'
...loading 'scripts/bedtime.shader'
...loading 'scripts/bluefreeze.shader'
...loading 'scripts/bridge_apart.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/church.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/elbrus.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/exploit.shader'
...loading 'scripts/firstcontact.shader'
...loading 'scripts/firstcontactfinal.shader'
...loading 'scripts/foolsgold.shader'
...loading 'scripts/gatekeeper.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/hip_grimm.shader'
...loading 'scripts/hip_inter.shader'
...loading 'scripts/initiation.shader'
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mariosky.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/xrain.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/shiptoship-b4.shader'
...loading 'scripts/sedna-beta3.shader'
...loading 'scripts/search_b7.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b10.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/procyon.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/labyrinth-build21.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/citadel.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/jajlake2.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/core.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/human.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/muzzleflashes.shader'
...loading 'scripts/null.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/weapons.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x1da70050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
ERROR: ui/menu/volt_serverinfo.menu, line 124: unknown menu item keyword
itemDef
ERROR: ui/menu/volt_serverinfo.menu, line 125: unknown menu item keyword {
ERROR: ui/menu/volt_createfavorite.menu, line 85: unknown menu item keyword
autowraped
ERROR: ui/menu/volt_createfavorite.menu, line 99: unknown menu item keyword
autowraped
trying screenshots/shot0009.JPG...
trying screenshots/shot0010.JPG...
trying screenshots/shot0011.JPG...
trying screenshots/shot0012.JPG...
trying screenshots/shot0013.JPG...
trying screenshots/shot0014.JPG...
trying screenshots/shot0015.JPG...
trying screenshots/shot0016.JPG...
trying screenshots/shot0017.JPG...
trying screenshots/shot0018.JPG...
trying screenshots/shot0019.JPG...
UI menu load time = 2837 milli seconds
WARNING: reused image ui/assets/title.tga with mixed glWrapClampMode parm
UI menu load time = 102 milli seconds
UI menu load time = 32 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname: usuario-299ff92
IP: 10.248.156.21
Working directory: C:\Archivos de programa\TremulousOriginal
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
]\º/condump <file>
Unknown command "/condump"
]/condump <file>
Dumped console text to <file>.
ERROR: couldn't open.
]/condump re
Dumped console text to re.

« Last Edit: March 02, 2010, 01:46:25 am by AkaPrometheus »

tskuzzy

  • Posts: 95
  • Turrets: +9/-2
Re: My Tremulous doenst load any server... cannot play :(
« Reply #1 on: February 09, 2010, 04:31:33 am »
Any error in the console (Press ~)?
[GI]tskuzzy at your service :)

FreaK

  • Posts: 295
  • Turrets: +45/-59
Re: My Tremulous doenst load any server... cannot play :(
« Reply #2 on: February 09, 2010, 05:00:18 am »
Make sure your firewall isn't blocking trem

hell gate

  • Posts: 5
  • Turrets: +0/-1
Re: My Tremulous doenst load any server... cannot play :(
« Reply #3 on: February 09, 2010, 02:11:37 pm »
and make sure that you search in the internet not local xD

David

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  • Posts: 3543
  • Turrets: +249/-273
Re: My Tremulous doenst load any server... cannot play :(
« Reply #4 on: February 09, 2010, 04:26:14 pm »
and make sure that you search in the internet not local xD

Make sure you read his post?


I'd guess probably firewall, post up the console output?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

AkaPrometheus

  • Posts: 6
  • Turrets: +0/-1
Re: My Tremulous doenst load any server... cannot play :(
« Reply #5 on: February 09, 2010, 11:26:36 pm »
and make sure that you search in the internet not local xD

Make sure you read his post?


I'd guess probably firewall, post up the console output?

Thanks for the quick response.
the command says nothing anormal.. the last thing it says is "Requesting servers from the Master..." and the normal window where you should see appearing the servers say: "Getting info for -1servers" But just doesnt load any.
Firewall: I have tremulous has an exception, and the firewall is off all the time.
THis is kinda odd, thanks for helping, I apreciate.

AkaPrometheus

  • Posts: 6
  • Turrets: +0/-1
Re: My Tremulous doenst load any server... cannot play :(
« Reply #6 on: February 09, 2010, 11:28:25 pm »
Make sure your firewall isn't blocking trem
It isnt. Actually the firewall is off...
Thanks for asking.

David

  • Spam Killer
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  • Posts: 3543
  • Turrets: +249/-273
Re: My Tremulous doenst load any server... cannot play :(
« Reply #7 on: February 09, 2010, 11:52:57 pm »
Can you access http://master.tremulous.net/list/ (in a web browser)?  And can you connect to servers manually? (/connect 69.9.170.50:30720 in the console)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

AkaPrometheus

  • Posts: 6
  • Turrets: +0/-1
Re: My Tremulous doenst load any server... cannot play :(
« Reply #8 on: February 10, 2010, 02:25:07 am »
Can you access http://master.tremulous.net/list/ (in a web browser)?  And can you connect to servers manually? (/connect 69.9.170.50:30720 in the console)

Yes I can access http://master.tremulous.net/list/ and did and tried plugin in the adresses, but it doesnt work. When I tried here is what I found in the command:

ERROR: UI/MENU/VOLT_SERVERINFO.MENU, LINE 124: UNKNOWN MENU ITEM KEYWORD ITEMDEF

ERROR: UI/MENU/VOLT_SERVERINFO.MENU, LINE 125: UNKNOWN MENU ITEM KEYWORD (

ERROR: UI/MENU/VOLT_CREATEFAVORITE.MENU, LINE 85: UNKNOWN MENU ITEM KEYWORD AUTOWRAPED

ERROR: UI/MENU/VOLT_CREATEFAVORITE.MENU, LINE 99: UNKNOWN MENU ITEM KEYWORD AUTOWRAPED

These letters came in red.
On top theres also something like this:
NET_SENDPACKET: WSAEADDRNOTAVAIL
NET_SENDPACKET: WSAEADDRNOTAVAIL
NET_SENDPACKET: WSAEADDRNOTAVAIL
**********************************
ERROR: DISCONNECTED FROM SERVER
************************
RE_SHUTDOWN ( 0 )
HUNK_CLEAR: RESET THE HUNK OK
.....R_INIT.....


Strange huh? BTW, would you know a way of copying what is in the command directly instead of having to rewrite it manually?
Thanks for your help, I apreciate.

SlackerLinux

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Re: My Tremulous doenst load any server... cannot play :(
« Reply #9 on: February 10, 2010, 02:38:35 am »
Can you access http://master.tremulous.net/list/ (in a web browser)?  And can you connect to servers manually? (/connect 69.9.170.50:30720 in the console)

Strange huh? BTW, would you know a way of copying what is in the command directly instead of having to rewrite it manually?
Thanks for your help, I apreciate.

use /condump <file> in console youll find the file with recent history in your tremulous home folder
Slackware64 13.1
SlackersQVM/

StevenM

  • Posts: 292
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Re: My Tremulous doenst load any server... cannot play :(
« Reply #10 on: February 11, 2010, 04:23:27 pm »
is this all you got or was there more?

outlaw

  • Guest
Re: My Tremulous doenst load any server... cannot play :(
« Reply #11 on: February 11, 2010, 08:42:30 pm »
Did u install any hud and deleted ur hud files without using /uninstall commad and what os u using?
« Last Edit: February 11, 2010, 08:48:32 pm by outlaw »

AkaPrometheus

  • Posts: 6
  • Turrets: +0/-1
Re: My Tremulous doenst load any server... cannot play :(
« Reply #12 on: February 17, 2010, 12:25:03 am »
Can you access http://master.tremulous.net/list/ (in a web browser)?  And can you connect to servers manually? (/connect 69.9.170.50:30720 in the console)

Strange huh? BTW, would you know a way of copying what is in the command directly instead of having to rewrite it manually?
Thanks for your help, I apreciate.

use /condump <file> in console youll find the file with recent history in your tremulous home folder


Thanks for the command, I did it, it was saved into a Archivo file, opened it with notepad and it says:

Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 W
...registered window class
...created window@119,0 (806x632)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86/SSE2
GL_VERSION: 1.3.4332 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program
GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query
GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/atcs.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/1984.shader'
...loading 'scripts/ancient_remains.shader'
...loading 'scripts/bedtime.shader'
...loading 'scripts/bluefreeze.shader'
...loading 'scripts/bridge_apart.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/church.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/elbrus.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/exploit.shader'
...loading 'scripts/firstcontact.shader'
...loading 'scripts/firstcontactfinal.shader'
...loading 'scripts/foolsgold.shader'
...loading 'scripts/gatekeeper.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/hip_grimm.shader'
...loading 'scripts/hip_inter.shader'
...loading 'scripts/initiation.shader'
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mariosky.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/xrain.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/shiptoship-b4.shader'
...loading 'scripts/sedna-beta3.shader'
...loading 'scripts/search_b7.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b10.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/procyon.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/labyrinth-build21.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/citadel.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/jajlake2.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/core.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/human.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/muzzleflashes.shader'
...loading 'scripts/null.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/weapons.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x1da70050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
ERROR: ui/menu/volt_serverinfo.menu, line 124: unknown menu item keyword
itemDef
ERROR: ui/menu/volt_serverinfo.menu, line 125: unknown menu item keyword {
ERROR: ui/menu/volt_createfavorite.menu, line 85: unknown menu item keyword
autowraped
ERROR: ui/menu/volt_createfavorite.menu, line 99: unknown menu item keyword
autowraped
trying screenshots/shot0009.JPG...
trying screenshots/shot0010.JPG...
trying screenshots/shot0011.JPG...
trying screenshots/shot0012.JPG...
trying screenshots/shot0013.JPG...
trying screenshots/shot0014.JPG...
trying screenshots/shot0015.JPG...
trying screenshots/shot0016.JPG...
trying screenshots/shot0017.JPG...
trying screenshots/shot0018.JPG...
trying screenshots/shot0019.JPG...
UI menu load time = 2837 milli seconds
WARNING: reused image ui/assets/title.tga with mixed glWrapClampMode parm
UI menu load time = 102 milli seconds
UI menu load time = 32 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname: usuario-299ff92
IP: 10.248.156.21
Working directory: C:\Archivos de programa\TremulousOriginal
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
]\º/condump <file>
Unknown command "/condump"
]/condump <file>
Dumped console text to <file>.
ERROR: couldn't open.
]/condump re
Dumped console text to re.

___end___

AkaPrometheus

  • Posts: 6
  • Turrets: +0/-1
Re: My Tremulous doenst load any server... cannot play :(
« Reply #13 on: February 17, 2010, 12:28:27 am »
Did u install any hud and deleted ur hud files without using /uninstall commad and what os u using?

Yes, I did install new hud's, but I dont think that is the problem since I played for about 2 months and no problem. Also I tried installing and running Tremulous from and external drive but it didnt work...
By os I guess you're asking what machine I have...
Windowns XP 2002, SP 3, 3Ghz and 1gig Ram. If of any help...

Xenina

  • Posts: 5
  • Turrets: +0/-0
Are servers down? I'm not getting anything at all.

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
It looks like the master was down for ~1 hour an hour ago.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

SlackerLinux

  • Spam Killer
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  • Posts: 555
  • Turrets: +41/-62
i cant see official us server that could be down too
Slackware64 13.1
SlackersQVM/

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
It was up and working, just seemed to have lost the ability to send heartbeats :s.

Should be working now.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.