(SOLVED; 50%)
Why 50%? because I have a solution to propose. My computer lately hasnt been loading any multiplayer games and some browser misteriously stopped working, so it might be why Trem is not working. now, I dont know for a fact if this is the reason, but it seems valid, and I dont know how to solve this otherwise than formating the PC.
I know this is a bit "Off-topic" but, does anyone know how to format using a disc image (iso)?? My cd drive just stopped working, long time ago.
Whenever I load up tremulous and go to Play- Get new list- it doenst show anything...

yes (s) -the source is Internet, and theres an internet connection working.
THe game would just not load servers...
I already tried to re-install it: still doesnt work

I tried to run it from an external drive: same thing happens.
If you have any solutions or need more info please ask.
BTW this is a 6month not playing Tremulous... kinda gets you down... Thxs for any answer

:::UPDATE:::
Thanks to SlackerLinux for the cool command, here's the whole command log.
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 W
...registered window class
...created window@119,0 (806x632)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86/SSE2
GL_VERSION: 1.3.4332 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program
GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query
GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/atcs.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/1984.shader'
...loading 'scripts/ancient_remains.shader'
...loading 'scripts/bedtime.shader'
...loading 'scripts/bluefreeze.shader'
...loading 'scripts/bridge_apart.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/church.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/elbrus.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/exploit.shader'
...loading 'scripts/firstcontact.shader'
...loading 'scripts/firstcontactfinal.shader'
...loading 'scripts/foolsgold.shader'
...loading 'scripts/gatekeeper.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/hip_grimm.shader'
...loading 'scripts/hip_inter.shader'
...loading 'scripts/initiation.shader'
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mariosky.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/xrain.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/shiptoship-b4.shader'
...loading 'scripts/sedna-beta3.shader'
...loading 'scripts/search_b7.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b10.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/procyon.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/labyrinth-build21.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/citadel.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/jajlake2.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/core.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/human.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/muzzleflashes.shader'
...loading 'scripts/null.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/weapons.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1da70050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
ERROR: ui/menu/volt_serverinfo.menu, line 124: unknown menu item keyword
itemDef
ERROR: ui/menu/volt_serverinfo.menu, line 125: unknown menu item keyword {
ERROR: ui/menu/volt_createfavorite.menu, line 85: unknown menu item keyword
autowraped
ERROR: ui/menu/volt_createfavorite.menu, line 99: unknown menu item keyword
autowraped
trying screenshots/shot0009.JPG...
trying screenshots/shot0010.JPG...
trying screenshots/shot0011.JPG...
trying screenshots/shot0012.JPG...
trying screenshots/shot0013.JPG...
trying screenshots/shot0014.JPG...
trying screenshots/shot0015.JPG...
trying screenshots/shot0016.JPG...
trying screenshots/shot0017.JPG...
trying screenshots/shot0018.JPG...
trying screenshots/shot0019.JPG...
UI menu load time = 2837 milli seconds
WARNING: reused image ui/assets/title.tga with mixed glWrapClampMode parm
UI menu load time = 102 milli seconds
UI menu load time = 32 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname: usuario-299ff92
IP: 10.248.156.21
Working directory: C:\Archivos de programa\TremulousOriginal
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
]\º/condump <file>
Unknown command "/condump"
]/condump <file>
Dumped console text to <file>.
ERROR: couldn't open.
]/condump re
Dumped console text to re.