Author Topic: Should grenades explode when damaged?  (Read 13244 times)

TheMarxer

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Should grenades explode when damaged?
« on: February 14, 2010, 12:31:10 am »
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« Last Edit: September 15, 2020, 10:54:03 pm by TheMarxer »

Demolution

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Re: Should grenades explode when damaged?
« Reply #1 on: February 14, 2010, 09:53:29 am »
What happens when you drop it and your teammate is right next to you with a flamer? :P

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Haraldx

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Re: Should grenades explode when damaged?
« Reply #2 on: February 14, 2010, 10:16:39 am »
What happens when you drop it and your teammate is right next to you with a flamer? :P
TEAMKILLS

But what happens when a zap zap gets near you and you throw out a grenade?
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Knowitall66

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Re: Should grenades explode when damaged?
« Reply #3 on: February 14, 2010, 10:54:49 am »
The grenade isn't around long enough for it to be worth it. Also if it works anything like a present day grenade then shooting it wouldn't set it off (At least I doubt it, as the mixture needs to ignite (Flamer wouldn't work as it couldn't penetrate the shell)).
« Last Edit: February 14, 2010, 10:56:25 am by Knowitall66 »

David

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Re: Should grenades explode when damaged?
« Reply #4 on: February 14, 2010, 01:14:08 pm »
Most (all?) explosives in use today are really really hard to set off, by design.  I'd guess by whichever century this is set in explosives are 100% safe against accidental stuffs.

So more realistic would be damage for no explosion.
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Demolution

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Re: Should grenades explode when damaged?
« Reply #5 on: February 14, 2010, 05:53:39 pm »
Old school dynamite it is!

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TheMarxer

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Re: Should grenades explode when damaged?
« Reply #6 on: February 14, 2010, 05:59:25 pm »
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« Last Edit: September 15, 2020, 10:53:57 pm by TheMarxer »

TheMarxer

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Re: Should grenades explode when damaged?
« Reply #7 on: February 14, 2010, 06:07:55 pm »
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« Last Edit: September 15, 2020, 10:53:52 pm by TheMarxer »

Liskey

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Re: Should grenades explode when damaged?
« Reply #8 on: February 14, 2010, 06:40:34 pm »
No point in making unrealistic changes to detonation time, but it would be nice if unexploded nades could be nudged.  If you don't like the bounce, you could take a chance on kicking it closer to the target before running away.
 :grenade:   -> -> ->  :booster:

Demolution

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Re: Should grenades explode when damaged?
« Reply #9 on: February 14, 2010, 07:39:47 pm »
No point in making unrealistic changes to detonation time, but it would be nice if unexploded nades could be nudged.  If you don't like the bounce, you could take a chance on kicking it closer to the target before running away.
 :grenade:   -> -> ->  :booster:

1. Earn a lot of credits.
2. Make armory next to vent where aliens are hiding.
3. Buy/drop grenades with a bind while your teammate is chaingunspamming them towards the enterance.
4. ???
5. Profit! (Explosive dretch cooking)

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KillerWhale

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Re: Should grenades explode when damaged?
« Reply #10 on: February 14, 2010, 08:06:01 pm »
I like the idea of being able to hit a grenade to move it.
It would allow aliens to move grenades away from structures, and humans to move them where they want them.

The two major problems I see are:
1) Coding: Nobody is going to do this ever.
2) I can already see the humans on one side of ATCS knocking the grenades over the bunker with a luci.

It would be an interesting, if not impractical gameplay mechanic.

As for exploding on damage:
This would make it far too easy for humans to stand on a nade, and shoot it as soon as an alien walks up.

As for not exploding on damage:
Oops, I did too much splash damage to my nade while killing the OM. Now I spent 200 creds for 0 damage.

David

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Re: Should grenades explode when damaged?
« Reply #11 on: February 14, 2010, 08:10:02 pm »
I'd say human weapons destroy them / nudge them, where as alien attacks can be assumed to be grabbing and throwing, so the grenades can go flying miles.
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TheMarxer

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Re: Should grenades explode when damaged?
« Reply #12 on: February 14, 2010, 08:25:18 pm »
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« Last Edit: September 15, 2020, 10:53:42 pm by TheMarxer »

tskuzzy

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Re: Should grenades explode when damaged?
« Reply #13 on: February 14, 2010, 08:28:24 pm »
I say grangers should be able to deactivate grenades :3
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David

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Re: Should grenades explode when damaged?
« Reply #14 on: February 14, 2010, 08:49:56 pm »
Grangers should be able to swipe to pick up, and then spit to lob them.  And if you hit a human it sticks to them, and the med station can de-stick it to provide them incentive to blow up their own base.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Demolution

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Re: Should grenades explode when damaged?
« Reply #15 on: February 14, 2010, 09:33:05 pm »
Grangers should be able to swipe to pick up, and then spit to lob them.  And if you hit a human it sticks to them, and the med station can de-stick it to provide them incentive to blow up their own base.

Yeah because this happens in a map smaller than the bunker in ATCS. :P

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UniqPhoeniX

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Re: Should grenades explode when damaged?
« Reply #16 on: February 15, 2010, 06:41:43 am »
Instead of letting the aliens stop every nade rush ever with little effort, and making bullets move nades, how about we just teach the humans to *throw*.

jit

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Re: Should grenades explode when damaged?
« Reply #17 on: February 15, 2010, 07:36:56 am »
how about throwing nades like the previous post said but not really far cus then nades would be too powerful. also, how about nades that explode on contact? just gotta throw it well or else ur team will be screwed. would be nice if you could throw a nade at a rant and make it explode just as it hits them. another idea: how about we have different types of nades that can do different things like stick, throw, larger explosion, remote detonation, mines, and etcetera but they would have different prices. a mine would be pretty expensive seeing its usefulness.

mooseberry

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Re: Should grenades explode when damaged?
« Reply #18 on: February 15, 2010, 08:27:00 am »
Instead of letting the aliens stop every nade rush ever with little effort, and making bullets move nades, how about we just teach the humans to *throw*.

What he said. Although shooting nade to make them move could be interesting to try, granger spit definetly should not disable grenades, as this makes it way to easy to make everyone's 200 purchase a waste.
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TheMarxer

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Re: Should grenades explode when damaged?
« Reply #19 on: February 15, 2010, 02:50:49 pm »
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« Last Edit: September 15, 2020, 10:53:24 pm by TheMarxer »

A Spork

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Re: Should grenades explode when damaged?
« Reply #20 on: February 15, 2010, 03:31:43 pm »
What if aliens sitting on nades reduced the damage and splash to everyone else?
Then, if needed, you could like suicide a goon on the nade to save that egg.
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Kiwi

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Re: Should grenades explode when damaged?
« Reply #21 on: February 15, 2010, 04:13:59 pm »
What if aliens sitting on nades reduced the damage and splash to everyone else?
Then, if needed, you could like suicide a goon on the nade to save that egg.
I've disagreed with everything else, but this makes sense.

CreatureofHell

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Re: Should grenades explode when damaged?
« Reply #22 on: February 15, 2010, 04:16:16 pm »
What if the grenade was kept as is? Wouldn't that just make it nice and simple to code all the changes?
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Demolution

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Kiwi

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Re: Should grenades explode when damaged?
« Reply #24 on: February 15, 2010, 05:56:11 pm »
Ahhh, Irony

CreatureofHell

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benmachine

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Re: Should grenades explode when damaged?
« Reply #26 on: February 15, 2010, 10:37:09 pm »
I like the idea of being able to hit a grenade to move it.
It would allow aliens to move grenades away from structures, and humans to move them where they want them.

The two major problems I see are:
1) Coding: Nobody is going to do this ever.

This is actually pretty easy. Knockback already exists, after all. You need some ingenuity so that weapon fire collides with grenades even though players don't, but that's not likely to be insurmountable.

...but I'm still not doing it :P
benmachine

Paradox

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Re: Should grenades explode when damaged?
« Reply #27 on: February 15, 2010, 11:00:46 pm »
The tremulous grenade works by creating a tiny amount of antimatter at the precise second of explosion, thus creating a large bang.


Nah, I'm just shitting you. Could be a meh idea. But at least the grenade should move when hit (goon/granger barbs come to mind)

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rotacak

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Re: Should grenades explode when damaged?
« Reply #28 on: February 16, 2010, 12:16:59 am »
1) Coding: Nobody is going to do this ever.
Really? I will do it. If I will find how to detect collisions with bullets/maul.

Superpie

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Re: Should grenades explode when damaged?
« Reply #29 on: February 16, 2010, 03:20:38 am »
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