Poll

Marauder Overpowered? In 1.2 Beta

Yes
No
No Idea

Author Topic: Marauder 1.2 Beta  (Read 7387 times)

Kunari

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Marauder 1.2 Beta
« on: March 01, 2010, 07:21:08 pm »


Discuss     

Winnie the Pooh

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Re: Marauder 1.2 Beta
« Reply #1 on: March 01, 2010, 07:27:55 pm »
Everything is overpowered in the hands of a skilled player.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

DraZiLoX

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Re: Marauder 1.2 Beta
« Reply #2 on: March 01, 2010, 07:52:51 pm »
Agree, specially pounce.

jit

  • Posts: 258
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Re: Marauder 1.2 Beta
« Reply #3 on: March 01, 2010, 09:40:59 pm »
adv mara is too strong.

Liskey

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Re: Marauder 1.2 Beta
« Reply #4 on: March 02, 2010, 12:04:27 am »
Powerful, yes.  Overpowered, definitely not.

wolfbr

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Re: Marauder 1.2 Beta
« Reply #5 on: March 02, 2010, 12:51:42 am »
compared to others 1.2 aliens, yes, however, would be fine compared to the 1.1 aliens.
in 1.2, the advmara is better than gon and tt

SlackerLinux

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Re: Marauder 1.2 Beta
« Reply #6 on: March 02, 2010, 03:06:36 am »
i consider the mara the "grenade" of base killing for aliens

its definitely more powerful i wouldn't say overpowered if you spread out your base and have a defender or 2(defending doesn't mean the whole team camps btw should be 1-2 max and rest leaves base) you have no issues with maras zapping since they can only zap 1-2 stuff at a time
Slackware64 13.1
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Haraldx

  • Posts: 373
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Re: Marauder 1.2 Beta
« Reply #7 on: March 02, 2010, 01:52:09 pm »
It is good for destroying bases but may die really fast if there are more then 2 armed humans and some rets.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Conzul

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Re: Marauder 1.2 Beta
« Reply #8 on: March 02, 2010, 08:13:24 pm »
Everything is overpowered in the hands of a skilled player.

+1
(voted no)

Aliens have always had to build carefully. Now, humans must as well. Acclimate!

Norfenstein

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Re: Marauder 1.2 Beta
« Reply #9 on: March 03, 2010, 12:08:37 am »
Slightly, I'd say, on account of the speed bump.

Aviator

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Re: Marauder 1.2 Beta
« Reply #10 on: March 03, 2010, 02:13:00 am »
I'd say that the mara, like Winnie the Pooh said, makes humans build carefully now too which adds more strategy to the game because you can't clump rets or anything else together if you want your base to make it past AS2. Also referring to Slacker's post it is like the alien grenade. I think it kinda evens it out beecause basekill happens just as fast now with aliens as with humans.

Kiwi

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Re: Marauder 1.2 Beta
« Reply #11 on: March 03, 2010, 04:55:57 pm »
Keep in mind that a murauder should be powerful against a group of s1 humans.  I've heard a lot of humans are op then aliens are op then humans are op, right now everything is fairly balanced with ff on.

TheMuffinMann

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Re: Marauder 1.2 Beta
« Reply #12 on: April 01, 2010, 08:56:29 pm »
I'd not say that Adv Mara is overpowered, I'd rather say that it may seem overpowered in the hands of a skilled player, just as stated above. Yet on the contrary, an Adv Mara can be pretty much useless in the hands of those who cannot really handle one that well. Besides that, it may have a quite high slash-repeat rate but the problem is that it is quite fast and so makes it occasionally harder to hit, especially because it jumps sometimes way too high and so you tend to miss. A skilled person with a Massdriver or Lucifer canoon can easily take it down. So yea, long speech simple meaning, advanced mara is pretty much balanced compared to the human weaponry.

CorSair

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Re: Marauder 1.2 Beta
« Reply #13 on: April 26, 2010, 02:36:57 pm »
Overpowered against humans - while pro players use it. And i verify this.

Those times i use Adv. Marauder, as bit in-between of above average/rookie player, it does considerable damage to tightly built bases. And died many times when properly built (i. e. turrets covering buildings while far enough from nodes and stuff to zap.)

Spreaded bases manage to get maras quite well, and if pro, they only inflikt heavy damage minus 1-2 turrets. With someone guarding or group of campers

So... devastating in hands of pro, great annoyance for those who knew to use adv. mara, but not enough skills, and only slight nuisance for untrained or someone who's unknown of mara's powers.

Like Conzul said:

Quote
Aliens have always had to build carefully. Now, humans must as well. Acclimate!
Any more? Pretty much same above the others.

tskuzzy

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Re: Marauder 1.2 Beta
« Reply #14 on: April 27, 2010, 04:29:25 am »
Humans have always had to build carefully. A bad human base in 1.1 dies rather quickly, esp in SD. Aliens generally did not require the assistance of defenses nearly as much as humans so building a good alien base is of secondary importance.
[GI]tskuzzy at your service :)

Conzul

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Re: Marauder 1.2 Beta
« Reply #15 on: April 28, 2010, 04:30:27 am »
Humans have always had to build carefully. A bad human base in 1.1 dies rather quickly, esp in SD.

Not like it does in 1.2 heheh.