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Problem in status reports

Started by The Linker, March 25, 2010, 03:23:00 PM

The Linker

The stats are reporting "Deaths by <world>" in a wrong way it says to me alien:0 and human:1 , and definitely haven been killed just once by a :turret: =)
And everyone has 0,0 in "Deaths by <world>", so i can guess stats reporting are broken (or :turret: are not working

Demolution

Everyone's stats get reset after each testing phase. Some of the old stats are still kept though.

http://stats.tremulous.net/

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Liskey

The current (phase 4) stats weren't being updated for a week (Mar 18-24), but they're apparently fixed now.

Undeference

"deaths by <world>" isn't counting deaths by structures, which is probably wrong.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

The Linker

@demolution

I was talking about: http://stats.tremulous.net/tremstats/us1/. Sry for the confusion

@liskey

I have definitely been killed by a :turret: outside that range of dates. =D

@undeference

Before the deaths by structs was countered by the script (in "deaths by <world>"), if it changed, i believe it should be back the way it was.

Undeference

Quote(22:47:15) Rezyn: Undeference: I opened a bug so I don't forget, thanks. ( http://projects.mercenariesguild.net/issues/133 )
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.