Author Topic: Granger Bug  (Read 4255 times)

Conzul

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Granger Bug
« on: April 19, 2010, 12:33:12 am »
Problem: Will fall off wall/ceiling while holding to wallwalk while simultaneously selecting a buildable from the click menu.
I use non-toggle wallwalk, and if you select a buildable (from the menu) while on the floor, climb, and build, you cannot select another from the menu while holding wallgrip or you will fall (the buildable will still select).
The evolutionary brilliance of the advanced granger should negate having to go "bump" to the floor every time it selects a buildable from the menu.
   Thank you.

Edit: Afaik this occurs both in 1.1 and 1.2

Demolution

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Re: Granger Bug
« Reply #1 on: April 19, 2010, 05:03:34 am »
We must add padding to granger feet immediately!

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F50

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Re: Granger Bug
« Reply #2 on: April 19, 2010, 06:27:54 am »
I believe this is just a problem with the menu, I've never noticed this when using binds.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

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Re: Granger Bug
« Reply #3 on: April 19, 2010, 01:17:44 pm »
I seem to recall opening a menu cancels all held keys.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Conzul

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Re: Granger Bug
« Reply #4 on: April 19, 2010, 02:06:47 pm »
Actually you can open the menu and still hold onto the wall, but clicking something will detach you and you will fall.
I know that many players use binds, that's cool, but don't use that to say that this doesn't need to be fixed. This is a problem to be taken seriously. Anyone who is just getting into trem will be affected by this, because they haven't taken the time to make binds yet (or they don't know what binds are). The menu is a feature, like it or not, and binds are the exception. The exception shouldn't be the answer to the the feature. That would be sloppy.

David

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Re: Granger Bug
« Reply #5 on: April 19, 2010, 02:19:37 pm »
Most people use toggle wall walk, which AFAIK is the default.  Which is probably why no one's ever complained before :)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Conzul

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Re: Granger Bug
« Reply #6 on: April 19, 2010, 02:23:27 pm »
Most people use toggle wall walk, which AFAIK is the default.  Which is probably why no one's ever complained before :)

I use HOLD always. Wow, I must be really badass.

kevlarman

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Re: Granger Bug
« Reply #7 on: April 19, 2010, 07:56:11 pm »
Most people use toggle wall walk, which AFAIK is the default.  Which is probably why no one's ever complained before :)

I use HOLD always. Wow, I must be really badass.
hold is useless because it prevents you from jumping off of a wall.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Conzul

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Re: Granger Bug
« Reply #8 on: April 20, 2010, 12:24:01 am »
Most people use toggle wall walk, which AFAIK is the default.  Which is probably why no one's ever complained before :)

I use HOLD always. Wow, I must be really badass.
hold is useless because it prevents you from jumping off of a wall.

 :-\ it's never stopped me.....you just release HOLD as you jump, otherwise yeah, you can't jump.