Author Topic: Tremulous Sound Licenses  (Read 386297 times)

freezway

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Re: Tremulous Sound Licenses
« Reply #360 on: April 17, 2011, 07:14:14 am »
devs are going "CRAP, THEY ACTUALLY ARE GOING TO FINISH"

jm82792

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Re: Tremulous Sound Licenses
« Reply #361 on: April 23, 2011, 09:30:52 pm »
Hey guys I have 1 sound file that could be better then whats in the SVN for the electric hum.
I was bored and during my reading regarding line frequency I found the sound.
It's license
Quote
I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
http://en.wikipedia.org/wiki/File:50Hz_hum_square.ogg

J0nnJ0nes

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Re: Tremulous Sound Licenses
« Reply #362 on: May 30, 2011, 09:42:48 am »
Have you guys tried OpenGameArt.org? It has free audio stuff too.

You can browse by type by going to Browse -> Audio -> __________ .

You can then filter by license and type.

Quick link for CC-BY-SA-3.0 filter: >>=60&field_genre_value_op=or&sort_by=created&sort_order=DESC]HERE<<

The only problem I see is that there's lots to look through, and few that might really match what's needed. I'll look through some when I have time, but there's still tons.

Hope this helps.

Spl@

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Re: Tremulous Sound Licenses
« Reply #363 on: May 30, 2011, 08:06:33 pm »
Hey guys I have 1 sound file that could be better then whats in the SVN for the electric hum.
I was bored and during my reading regarding line frequency I found the sound.
It's license
Quote
I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
http://en.wikipedia.org/wiki/File:50Hz_hum_square.ogg
That looks non-free to me.

Reason: in countries which do not recognise public domain, the alternative only grants the right to use it. Also needed are the rights to distribute and modify (though the intent may be to allow this, the rights are not explicitly granted and therefore are reserved.)

F50

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Re: Tremulous Sound Licenses
« Reply #364 on: May 30, 2011, 10:13:55 pm »
One could argue that "use for any purpose" also includes use to create a new derivative sound, but seriously, that should be good enough. One could argue that there might be a country somewhere in which the GPL and/or CC could be considered invalid. The intent for that sound to be completely free is there, and few countries try to enforce this if the copyright holder is not trying to enforce his own rights. I think you are being far too pedantic here.

At very least, if its free enough for debian, it should be free enough for tremulous.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


vcxzet

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Re: Tremulous Sound Licenses
« Reply #365 on: June 01, 2011, 01:22:43 pm »
TIL PD is non free...

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #366 on: June 14, 2011, 02:50:32 pm »
Visiting the Brindus server was eyeear-opening. I'm working on some replacement sounds for the replacement sounds right now; here's a firing turret.

ok, can you give me the tool thingy app that can code?

Plague Bringer

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Re: Tremulous Sound Licenses
« Reply #367 on: June 14, 2011, 04:56:59 pm »
Visiting the Brindus server was eyeear-opening. I'm working on some replacement sounds for the replacement sounds right now; here's a firing turret.
Sounds shouldn't be considered final until well after 1.2 is.
U R A Q T

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #368 on: June 20, 2011, 12:37:26 am »
I did what I could. Those of you more firm than I must decide if any of these noises could pass for granger sounds.
(By the way, I was surprised at how gurgly my voice could be. The only effect I ended up using was a slight chorus.)

ok, can you give me the tool thingy app that can code?

Celestial_Rage

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Re: Tremulous Sound Licenses
« Reply #369 on: June 20, 2011, 02:50:13 am »
I did what I could. Those of you more firm than I must decide if any of these noises could pass for granger sounds.
(By the way, I was surprised at how gurgly my voice could be. The only effect I ended up using was a slight chorus.)

Lol, I like the 2nd one the best.
"The reports of my death are greatly exaggerated" ~Mark Twain

F50

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Re: Tremulous Sound Licenses
« Reply #370 on: June 20, 2011, 05:47:14 am »
Awesome, absolutely *awesome.

I think the the "mwahum" sounds (the last two), particularly the longer one are of course, the most useful. think I'll use the coughing for the granger taunt, just to get rid of that horrible...horribleness that we're using now. I put the shorter mwahum as the jump sound, but perhaps those would be better used as a taunt.
« Last Edit: June 20, 2011, 06:07:51 am by F50 »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


c4

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Re: Tremulous Sound Licenses
« Reply #371 on: June 20, 2011, 07:46:59 am »
thanks for your support on my meeger sound creation abilities.   :)

* c4 created the granger sounds :<
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

ziplocpeople

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Re: Tremulous Sound Licenses
« Reply #372 on: June 21, 2011, 06:10:20 am »
http://dl.dropbox.com/u/1057520/jump1.wav
http://dl.dropbox.com/u/1057520/taunt.wav
CC-BY-SA

Sorry, but I think more gurgles are required in the field of grangering. File names are self-explanitary, identical to that of the original pk3, if my mic survives (it may not, it seems to have a short circuit- this happens to me a lot for some reason) I'll see what else I can do. I have like 20 versions of the jump sound file (my favorite alternatives are here, and here) so I can post alternatives as well- this was just the one that kharnov liked best. As for the taunt, well, I have another taunt- but it's worse imo... maybe, idk. I'm bad at judging my own work.
« Last Edit: June 21, 2011, 06:27:20 am by ziplocpeople »
Quote from: Sir|Periculosus
yes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

wolfbr

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Re: Tremulous Sound Licenses
« Reply #373 on: June 21, 2011, 06:14:19 am »
Holy mother of God, no.... No.... Please no...

Umm... Let's see... Wolf-BR had all new sounds in his mod. Since he released that and it's open scource, we can use those. They're better than the originals, except for the rifle. The rifle is the only one that I would say needs to be fixed. I'll post them all up in a second considering the link to his mod is dead.



I have only two copies of the mod on my computer(the two most current versions- b6 and classic), later, i post new links.

ok, the most aliens sounds are from AvP 1 and natural selection 1.
the acts textures = HL2 DM(fre game, if you have a ge force),
weapons sounds = various sources, some from hl/hl2 mods, others free games and cs weapons skins(game banana, custom skins),
MD sound are from shogo(I edited the sound a bit, but, not all sound are from shogo).

Do not worry but, so releasing new models with the 1.2, I make a mod with new skins/effects and sounds : )

ziplocpeople

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Re: Tremulous Sound Licenses
« Reply #374 on: June 21, 2011, 06:25:49 am »
I have only used sounds that don't comply with the Licensing standards
: )
That's what I'm getting from your post.
Quote from: Sir|Periculosus
yes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #375 on: June 21, 2011, 02:01:03 pm »
the acts textures = HL2 DM(fre game, if you have a ge force)
Wow. Ignorance of that level takes some serious talent.

ok, can you give me the tool thingy app that can code?

Asvarox

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Re: Tremulous Sound Licenses
« Reply #376 on: June 21, 2011, 10:09:51 pm »
http://dl.dropbox.com/u/1057520/jump1.wav
http://dl.dropbox.com/u/1057520/taunt.wav
CC-BY-SA

Sorry, but I think more gurgles are required in the field of grangering. File names are self-explanitary, identical to that of the original pk3, if my mic survives (it may not, it seems to have a short circuit- this happens to me a lot for some reason) I'll see what else I can do. I have like 20 versions of the jump sound file (my favorite alternatives are here, and here) so I can post alternatives as well- this was just the one that kharnov liked best. As for the taunt, well, I have another taunt- but it's worse imo... maybe, idk. I'm bad at judging my own work.
wow these are awesome, are you a granger maybe?

What I would do with these now is increase bass frequencies (or maybe it's my speakers) and/or add a little bit of some kind of distortion (guitarish overdrive would be neat :P ) to eliminate that "humanish" flavor it has now.
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

F50

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Re: Tremulous Sound Licenses
« Reply #377 on: June 26, 2011, 04:30:59 am »
Alright, I tried a few gurgles myself. Medistation edited them for me, and here is the result.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


sirshiz

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Re: Tremulous Sound Licenses
« Reply #378 on: June 30, 2011, 10:24:56 pm »
Alright, I tried a few gurgles myself. Medistation edited them for me, and here is the result.

It sounds like a granger using Listerine.

freezway

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Re: Tremulous Sound Licenses
« Reply #379 on: July 01, 2011, 03:56:31 am »
actually that sounds pretty damn good. Tell me is the wiki up to date with sounds?

Hooduphoodlum

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Re: Tremulous Sound Licenses
« Reply #380 on: August 02, 2011, 05:57:32 am »
Hey guys,

Just wanted to let you know I've added four new homemade menu sounds to the wiki under the miscellaneous category.


I did just read, however, that the wiki is not accurate; perhaps my submissions are obsolete/unnecessary?

Either way, check them out and tell me what you think, I'll post the links here as well.

http://dl.dropbox.com/u/36998079/Menu1.wav
http://dl.dropbox.com/u/36998079/Menu2.wav
http://dl.dropbox.com/u/36998079/Menu3.wav
http://dl.dropbox.com/u/36998079/Menu4.wav

BTW - I am happy to offer my services as a mixer/audio editor/producer in any way they might be useful.  For example, send me a link to some of those granger recordings and I'll see what I can do with them
« Last Edit: August 02, 2011, 05:59:04 am by Hooduphoodlum »

Hooduphoodlum

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Re: Tremulous Sound Licenses
« Reply #381 on: August 05, 2011, 08:34:42 am »
Bump?

Garion

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Re: Tremulous Sound Licenses
« Reply #382 on: August 05, 2011, 04:04:43 pm »
These sounds are good, they fit fairly well with the game.

KenuR

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Re: Tremulous Sound Licenses
« Reply #383 on: August 20, 2011, 02:40:18 pm »
I'm confused, what sounds are still missing? ???

David

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Re: Tremulous Sound Licenses
« Reply #384 on: August 21, 2011, 09:07:39 am »
Just about all of them.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Kiwi

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Re: Tremulous Sound Licenses
« Reply #385 on: August 21, 2011, 05:47:56 pm »
Just about all of them.

Not quite.  The Tremulous Sound SVN is at 95% completion but we've run into some hosting problems and have been slowed down for a while.  Even better, some people have contributed more sounds that haven't been added to the svn yet (due to it being down).  But on the bad side, many of these sounds don't fit and will need to be replaced.  Here is the latest status update.  Once a few more things get sorted out we should be able to continue our work on this project.

Lecavalier

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Re: Tremulous Sound Licenses
« Reply #386 on: August 21, 2011, 06:47:35 pm »
Just about all of them.

Not quite.  The Tremulous Sound SVN is at 95% completion
This post gives me false-hope that it will be done soon. I refuse to get my hopes up. >:(
I wanted you to see me before I killed you.

FisherP

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Re: Tremulous Sound Licenses
« Reply #387 on: September 15, 2011, 01:13:37 am »
I'm pleased I started the ball rolling. I have the odd feeling that without someone starting it we would have spun our wheels forever.

For what it's worth, thanks to everyone who picked up the ball after I stopped making my sounds. Please keep persisting till the job is done.

Vape

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Re: Tremulous Sound Licenses
« Reply #388 on: September 20, 2011, 08:47:24 pm »
thank you P.fish to you i owe many rolling balls
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Repatition

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    • http://jbjarts.blogspot.com/
Re: Tremulous Sound Licenses
« Reply #389 on: September 22, 2011, 08:36:15 pm »
It would be cool if 1.2 was released on Dec 3, its the 2 year anniversary of the gpp