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Tremulous Sound Licenses

Started by khalsa, April 19, 2010, 11:26:58 PM

freezway

devs are going "CRAP, THEY ACTUALLY ARE GOING TO FINISH"

jm82792

Hey guys I have 1 sound file that could be better then whats in the SVN for the electric hum.
I was bored and during my reading regarding line frequency I found the sound.
It's license
QuoteI, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
http://en.wikipedia.org/wiki/File:50Hz_hum_square.ogg

J0nnJ0nes

Have you guys tried OpenGameArt.org? It has free audio stuff too.

You can browse by type by going to Browse -> Audio -> __________ .

You can then filter by license and type.

Quick link for CC-BY-SA-3.0 filter: >>=60&field_genre_value_op=or&sort_by=created&sort_order=DESC]HERE<<

The only problem I see is that there's lots to look through, and few that might really match what's needed. I'll look through some when I have time, but there's still tons.

Hope this helps.

Spl@

Quote from: jm82792 on April 23, 2011, 09:30:52 PM
Hey guys I have 1 sound file that could be better then whats in the SVN for the electric hum.
I was bored and during my reading regarding line frequency I found the sound.
It's license
QuoteI, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
http://en.wikipedia.org/wiki/File:50Hz_hum_square.ogg
That looks non-free to me.

Reason: in countries which do not recognise public domain, the alternative only grants the right to use it. Also needed are the rights to distribute and modify (though the intent may be to allow this, the rights are not explicitly granted and therefore are reserved.)

F50

One could argue that "use for any purpose" also includes use to create a new derivative sound, but seriously, that should be good enough. One could argue that there might be a country somewhere in which the GPL and/or CC could be considered invalid. The intent for that sound to be completely free is there, and few countries try to enforce this if the copyright holder is not trying to enforce his own rights. I think you are being far too pedantic here.

At very least, if its free enough for debian, it should be free enough for tremulous.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


vcxzet


Pazuzu

Visiting the Brindus server was eyeear-opening. I'm working on some replacement sounds for the replacement sounds right now; here's a firing turret.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Plague Bringer

Quote from: Pazuzu on June 14, 2011, 02:50:32 PM
Visiting the Brindus server was eyeear-opening. I'm working on some replacement sounds for the replacement sounds right now; here's a firing turret.
Sounds shouldn't be considered final until well after 1.2 is.
U R A Q T

Pazuzu

I did what I could. Those of you more firm than I must decide if any of these noises could pass for granger sounds.
(By the way, I was surprised at how gurgly my voice could be. The only effect I ended up using was a slight chorus.)

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Celestial_Rage

Quote from: Pazuzu on June 20, 2011, 12:37:26 AM
I did what I could. Those of you more firm than I must decide if any of these noises could pass for granger sounds.
(By the way, I was surprised at how gurgly my voice could be. The only effect I ended up using was a slight chorus.)

Lol, I like the 2nd one the best.
"The reports of my death are greatly exaggerated" ~Mark Twain

F50

#370
Awesome, absolutely *awesome.

I think the the "mwahum" sounds (the last two), particularly the longer one are of course, the most useful. think I'll use the coughing for the granger taunt, just to get rid of that horrible...horribleness that we're using now. I put the shorter mwahum as the jump sound, but perhaps those would be better used as a taunt.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


c4

thanks for your support on my meeger sound creation abilities.   :)

* c4 created the granger sounds :<
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

ziplocpeople

#372
http://dl.dropbox.com/u/1057520/jump1.wav
http://dl.dropbox.com/u/1057520/taunt.wav
CC-BY-SA

Sorry, but I think more gurgles are required in the field of grangering. File names are self-explanitary, identical to that of the original pk3, if my mic survives (it may not, it seems to have a short circuit- this happens to me a lot for some reason) I'll see what else I can do. I have like 20 versions of the jump sound file (my favorite alternatives are here, and here) so I can post alternatives as well- this was just the one that kharnov liked best. As for the taunt, well, I have another taunt- but it's worse imo... maybe, idk. I'm bad at judging my own work.
Quote from: Sir|Periculosusyes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

wolfbr

Quote from: GeneralScott on April 02, 2011, 03:57:25 PM
Holy mother of God, no.... No.... Please no...

Umm... Let's see... Wolf-BR had all new sounds in his mod. Since he released that and it's open scource, we can use those. They're better than the originals, except for the rifle. The rifle is the only one that I would say needs to be fixed. I'll post them all up in a second considering the link to his mod is dead.



I have only two copies of the mod on my computer(the two most current versions- b6 and classic), later, i post new links.

ok, the most aliens sounds are from AvP 1 and natural selection 1.
the acts textures = HL2 DM(fre game, if you have a ge force),
weapons sounds = various sources, some from hl/hl2 mods, others free games and cs weapons skins(game banana, custom skins),
MD sound are from shogo(I edited the sound a bit, but, not all sound are from shogo).

Do not worry but, so releasing new models with the 1.2, I make a mod with new skins/effects and sounds : )

ziplocpeople

Quote from: wolfbr on June 21, 2011, 06:14:19 AM
I have only used sounds that don't comply with the Licensing standards
: )
That's what I'm getting from your post.
Quote from: Sir|Periculosusyes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

Pazuzu

Quote from: wolfbr on June 21, 2011, 06:14:19 AM
the acts textures = HL2 DM(fre game, if you have a ge force)
Wow. Ignorance of that level takes some serious talent.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Asvarox

Quote from: ziplocpeople on June 21, 2011, 06:10:20 AM
http://dl.dropbox.com/u/1057520/jump1.wav
http://dl.dropbox.com/u/1057520/taunt.wav
CC-BY-SA

Sorry, but I think more gurgles are required in the field of grangering. File names are self-explanitary, identical to that of the original pk3, if my mic survives (it may not, it seems to have a short circuit- this happens to me a lot for some reason) I'll see what else I can do. I have like 20 versions of the jump sound file (my favorite alternatives are here, and here) so I can post alternatives as well- this was just the one that kharnov liked best. As for the taunt, well, I have another taunt- but it's worse imo... maybe, idk. I'm bad at judging my own work.
wow these are awesome, are you a granger maybe?

What I would do with these now is increase bass frequencies (or maybe it's my speakers) and/or add a little bit of some kind of distortion (guitarish overdrive would be neat :P ) to eliminate that "humanish" flavor it has now.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

F50

Alright, I tried a few gurgles myself. Medistation edited them for me, and here is the result.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


sirshiz

Quote from: F50 on June 26, 2011, 04:30:59 AM
Alright, I tried a few gurgles myself. Medistation edited them for me, and here is the result.

It sounds like a granger using Listerine.

freezway

actually that sounds pretty damn good. Tell me is the wiki up to date with sounds?

Hooduphoodlum

#380
Hey guys,

Just wanted to let you know I've added four new homemade menu sounds to the wiki under the miscellaneous category.


I did just read, however, that the wiki is not accurate; perhaps my submissions are obsolete/unnecessary?

Either way, check them out and tell me what you think, I'll post the links here as well.

http://dl.dropbox.com/u/36998079/Menu1.wav
http://dl.dropbox.com/u/36998079/Menu2.wav
http://dl.dropbox.com/u/36998079/Menu3.wav
http://dl.dropbox.com/u/36998079/Menu4.wav

BTW - I am happy to offer my services as a mixer/audio editor/producer in any way they might be useful.  For example, send me a link to some of those granger recordings and I'll see what I can do with them


Garion

These sounds are good, they fit fairly well with the game.

KenuR

I'm confused, what sounds are still missing? ???

David

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Kiwi

Quote from: David on August 21, 2011, 09:07:39 AM
Just about all of them.

Not quite.  The Tremulous Sound SVN is at 95% completion but we've run into some hosting problems and have been slowed down for a while.  Even better, some people have contributed more sounds that haven't been added to the svn yet (due to it being down).  But on the bad side, many of these sounds don't fit and will need to be replaced.  Here is the latest status update.  Once a few more things get sorted out we should be able to continue our work on this project.

Lecavalier

Quote from: Kiwi on August 21, 2011, 05:47:56 PM
Quote from: David on August 21, 2011, 09:07:39 AM
Just about all of them.

Not quite.  The Tremulous Sound SVN is at 95% completion
This post gives me false-hope that it will be done soon. I refuse to get my hopes up. >:(
I wanted you to see me before I killed you.

FisherP

I'm pleased I started the ball rolling. I have the odd feeling that without someone starting it we would have spun our wheels forever.

For what it's worth, thanks to everyone who picked up the ball after I stopped making my sounds. Please keep persisting till the job is done.

Vape

thank you P.fish to you i owe many rolling balls
Quote from: swamp-cecil on July 07, 2011, 10:19:03 PM
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Quote from: WarLock on December 07, 2011, 09:34:23 PM
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Repatition

It would be cool if 1.2 was released on Dec 3, its the 2 year anniversary of the gpp