Author Topic: Tremulous Sound Licenses  (Read 386240 times)

ULTRA Random ViruS

  • Posts: 924
  • Turrets: +4/-101
    • ZdrytchX's reference website
Re: Tremulous Sound Licenses
« Reply #240 on: December 19, 2010, 04:39:07 am »
I don't like the new sounds from freesounds, especially the hive, the human buildable explsion, i like the original. I also don't get the new booster hurt thing. I also don't like the ones from brandon morris too. They don't really relate. The regular taunt is rediculously phony.

freezway

  • Posts: 196
  • Turrets: +10/-12
Re: Tremulous Sound Licenses
« Reply #241 on: December 19, 2010, 06:47:00 am »
We can't have the originals. I'm sorry to say this but, Deal with it. You could help instead of complaining. Sorry, the trem community is doing its best.

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Tremulous Sound Licenses
« Reply #242 on: December 20, 2010, 10:10:36 pm »
I don't like the new sounds from freesounds, especially the hive, the human buildable explsion, i like the original. I also don't get the new booster hurt thing. I also don't like the ones from brandon morris too. They don't really relate. The regular taunt is rediculously phony.

Then make your own, superior sounds to replace the current ones.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: Tremulous Sound Licenses
« Reply #243 on: December 20, 2010, 11:31:12 pm »
I don't particularly like them either, but life is life.

Tremulous 1.2 ASAP > some sucky sounds

I'm sure someone will do a sound mod within a week anyway with all the old sounds...
I mean, seriously, they will.

Stop complaining.

Man, I wish I had the skills to make sounds.

nowherenews

  • Posts: 1
  • Turrets: +0/-0
Re: Tremulous Sound Licenses
« Reply #244 on: December 21, 2010, 06:23:05 pm »
Hello every1.
I am a new member of the forum.
I have no skills at making sounds, but I was thinking... what If some1 would just take a microphone
and record some strange noises (deep voice, barking). Then he would use an audio program to make it
sound different, like some1 did with the Bs taunt... I think it would be an easy way to create quality
Alien tounts and sounds, and maybe even weapon sounds. I would do It my self but my microphone is currently
not operational.

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Tremulous Sound Licenses
« Reply #245 on: December 21, 2010, 06:25:30 pm »
Hello every1.
I am a new member of the forum.
I have no skills at making sounds, but I was thinking... what If some1 would just take a microphone
and record some strange noises (deep voice, barking). Then he would use an audio program to make it
sound different, like some1 did with the Bs taunt... I think it would be an easy way to create quality
Alien tounts and sounds, and maybe even weapon sounds. I would do It my self but my microphone is currently
not operational.

This is what we've been doing.

ok, can you give me the tool thingy app that can code?

WoGoMo

  • Posts: 95
  • Turrets: +6/-6
Re: Tremulous Sound Licenses
« Reply #246 on: December 22, 2010, 09:22:16 am »
I tried recording my voice for the human taunt sounds and came to the conclusion that my voice sucks.  ;D
There is no sig...

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Tremulous Sound Licenses
« Reply #247 on: December 22, 2010, 12:47:46 pm »
belive it or not, headphones will work for recording sounds for audacity.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

KillerWhale

  • Spam Killer
  • *
  • Posts: 469
  • Turrets: +63/-26
Re: Tremulous Sound Licenses
« Reply #248 on: December 22, 2010, 06:27:02 pm »
Yes, headphones can record, but the quality isn't even high enough to be used in Teamspeak or Mumble, let alone go into the game.

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Tremulous Sound Licenses
« Reply #249 on: December 22, 2010, 08:12:22 pm »
Microphones and speakers use almost the equally same principle. They though are specialized, you won't get any good audio recording even with pro headphones.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

StevenM

  • Posts: 292
  • Turrets: +40/-33
Re: Tremulous Sound Licenses
« Reply #250 on: December 31, 2010, 02:44:34 am »
what software have you guys been using to edit and create these sounds? i think i wanna help finish up the sounds. Ive been searching and i have a few i wanna work with, but im not sure what program to use and i dont wanna search through all 9 pages of this thread

thanks in advance.

edit: is there some sort of repository or something where i can listen to the originals. I'd be nice to intercompare and keep the sounds somewhat similar.
« Last Edit: December 31, 2010, 02:51:13 am by StevenM »

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Tremulous Sound Licenses
« Reply #251 on: December 31, 2010, 02:18:45 pm »
what software have you guys been using to edit and create these sounds? i think i wanna help finish up the sounds. Ive been searching and i have a few i wanna work with, but im not sure what program to use and i dont wanna search through all 9 pages of this thread
Audacity should be good to start with. Also you can try SoundHack.
edit: is there some sort of repository or something where i can listen to the originals. I'd be nice to intercompare and keep the sounds somewhat similar.
Unpack your .pk3 :)
If that does not suit you, I believe khalsa has a sounds repository somewhere at mercenariesguild.net.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Tremulous Sound Licenses
« Reply #252 on: December 31, 2010, 03:43:51 pm »
Guys, I think i screwed something up. Since my sounds were modifacations of the original, i deleted them, but now the telenode thing is screwed up :S ill try to fix it.

EDIT: Fixed it!
« Last Edit: December 31, 2010, 03:46:19 pm by swamp-cecil »
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Tamaru

  • Posts: 175
  • Turrets: +12/-23
Re: Tremulous Sound Licenses
« Reply #253 on: December 31, 2010, 08:06:37 pm »
I'm daddling with sounds(i do sound engineering for a local band whenever they record), so i'm dabbling and trying to find some sounds.



i'll tell ya'll what i come up with.

StevenM

  • Posts: 292
  • Turrets: +40/-33
Re: Tremulous Sound Licenses
« Reply #254 on: January 01, 2011, 07:51:36 am »
thanks for the replies. I've mostly found some human movement sound templates i want to try and modify. wanna see how easy it is. if its too time consuming ill probably only end up finishing the human movement.

Pete

  • Posts: 112
  • Turrets: +9/-6
    • Cheese Media
Re: Tremulous Sound Licenses
« Reply #255 on: January 01, 2011, 10:37:37 am »
Made some jetpack sounds by mixing two different sounds from freesound, and I'd say they turned out pretty decent. Tell me what you think.

BTW, I'd like to ask a question about CC licenses. What's the difference between CC-BY-SA and CC-Sampling-Plus in practice? I've tried looking them up and in my eyes CC-Sampling-Plus seems "free-er", or am I mistaken?
« Last Edit: January 01, 2011, 10:44:29 am by Pete »

cron

  • Donators
  • *
  • Posts: 197
  • Turrets: +22/-22
    • GrangerHub
Re: Tremulous Sound Licenses
« Reply #256 on: January 02, 2011, 04:44:08 am »
BTW, I'd like to ask a question about CC licenses. What's the difference between CC-BY-SA and CC-Sampling-Plus in practice? I've tried looking them up and in my eyes CC-Sampling-Plus seems "free-er", or am I mistaken?

Here's a really good article giving an overview of all the different CC licenses, with a section about the Sampling licenses: http://www.soundonsound.com/sos/jan05/articles/creative.htm#6

Legal text: Attribution-ShareAlike 3.0 Unported & Sampling Plus 1.0

As far as I can tell, sampling licenses let you specify whether commercial or non-commercial uses of your work in advertising is allowed or not.
« Last Edit: January 02, 2011, 04:50:10 am by cron »

StevenM

  • Posts: 292
  • Turrets: +40/-33
Re: Tremulous Sound Licenses
« Reply #257 on: January 05, 2011, 07:59:42 am »
Made some jetpack sounds by mixing two different sounds from freesound, and I'd say they turned out pretty decent. Tell me what you think.

BTW, I'd like to ask a question about CC licenses. What's the difference between CC-BY-SA and CC-Sampling-Plus in practice? I've tried looking them up and in my eyes CC-Sampling-Plus seems "free-er", or am I mistaken?

I have nothing against your sounds, if this was anything but tremulous. The fact that a majority of players like to camp and for some reason use jetpacks would make this sound very painful.

Pete

  • Posts: 112
  • Turrets: +9/-6
    • Cheese Media
Re: Tremulous Sound Licenses
« Reply #258 on: January 05, 2011, 02:26:20 pm »
I have nothing against your sounds, if this was anything but tremulous. The fact that a majority of players like to camp and for some reason use jetpacks would make this sound very painful.

Hah, alright. I tried to make them less annoying than the original sounds though, but I guess that's no difficult task :p

WhiteTech

  • Posts: 7
  • Turrets: +0/-0
Re: Tremulous Sound Licenses
« Reply #259 on: January 09, 2011, 01:45:28 am »
I hate to say it, but I think we need to make the B-suits new taunt most metallic/robotic, right now on the Wiki it's a slowed down version of the new human taunt. Also most the alien taunts sound the same, with just a slight variation  :l

Just my personal thoughts,

bradleypariah

  • Posts: 9
  • Turrets: +1/-0
Re: Tremulous Sound Licenses
« Reply #260 on: January 09, 2011, 06:21:36 am »
Hey guys.  I just wanted to introduce myself.
I am a professional sound engineer.  
I was directed to your site by a Tweet from this person ----> http://twitter.com/#!/Linux_Gaming

When I saw you were looking for help, I immediately wanted to offer my services.

I own a 24-channel, vintage British analog console and a closet full of a wide variety of microphones.

The information in the Wiki is slightly overwhelming.  I know nothing about the licensing information which you speak of, and the only game audio engine I've ever used is Audiokinetic Wwise.  I have modded the audio of the game "Cube" (the original version of Assault Cube & Saurbraten) on countless occasions.  I am 100% absolutely familiar with recording gun sounds, alien sounds, footsteps, deaths, doors, etc.  I just need to get my bearings here if I am to be of any help.  Anyone feel like holding my hand for a little bit to get me started?
« Last Edit: January 09, 2011, 06:41:39 am by bradleypariah »

Teapot

  • Posts: 85
  • Turrets: +11/-3
Re: Tremulous Sound Licenses
« Reply #261 on: January 09, 2011, 07:18:43 am »
Hey guys.

Feel free to use this thread for discussion but please submit any sounds you want on the test server to the svn sounds thread. Early and/or incomplete versions are accepted. We want to test early and often. Just make sure your licensing info is correct and submit in the format described in the first post.

@bradleypariah:
You can use webchat.freenode.net to get in contact with other Tremulous players and devs. The link will connect you to two chatrooms (channels). You should find some more direction there. :)

Spummy

  • Posts: 2
  • Turrets: +0/-0
Re: Tremulous Sound Licenses
« Reply #262 on: January 09, 2011, 07:20:21 am »

The information in the Wiki is slightly overwhelming.  I know nothing about the licensing information which you speak of

Do you mean you don't know what the licenses are and what they mean? Because that can be explained, it's fairly straight forward.

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Tremulous Sound Licenses
« Reply #263 on: January 09, 2011, 11:34:25 pm »
The information in the Wiki is slightly overwhelming.  I know nothing about the licensing information which you speak of, and the only game audio engine I've ever used is Audiokinetic Wwise.  I have modded the audio of the game "Cube" (the original version of Assault Cube & Saurbraten) on countless occasions.  I am 100% absolutely familiar with recording gun sounds, alien sounds, footsteps, deaths, doors, etc.  I just need to get my bearings here if I am to be of any help.  Anyone feel like holding my hand for a little bit to get me started?

Ok, basically the wiki contains a list of all the sounds used in tremulous in various tables. Basically we just don't have permission to use most of the sounds that were used in 1.1 for 1.2. Therefore we have to get new sounds to replace them. The first two pages of this thread pretty much explain things. Basically you needn't worry about licensing information of the stuff that needs replaced, because AFAIK we usually just don't know what the original licensing was. The important thing is that the replacement stuff we create be under the CC-by-SA or, if you really must, use the CC Sampling Plus license. Both are linked to below:

http://creativecommons.org/licenses/by-sa/3.0/
http://creativecommons.org/licenses/sampling+/1.0/

Is there something in specific you need help with?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


bradleypariah

  • Posts: 9
  • Turrets: +1/-0
Re: Tremulous Sound Licenses
« Reply #264 on: January 10, 2011, 10:56:42 pm »
Is there something in specific you need help with?

Actually yes.  :-)
I have now started to record sound and I have some products for everyone to critique, but I don't know where to post them.
I hate seeming so dense, but I didn't notice a link in the first entire page of this thread, nor did I see instructions on the Wiki.
Can I email them to someone along with my personal info?  If I record the sounds myself (and OF myself) for free, then the licensing isn't an issue, right?  That's what someone on the chat said...

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Tremulous Sound Licenses
« Reply #265 on: January 10, 2011, 11:03:23 pm »
Is there something in specific you need help with?

Actually yes.  :-)
I have now started to record sound and I have some products for everyone to critique, but I don't know where to post them.
I hate seeming so dense, but I didn't notice a link in the first entire page of this thread, nor did I see instructions on the Wiki.
Can I email them to someone along with my personal info?  If I record the sounds myself (and OF myself) for free, then the licensing isn't an issue, right?  That's what someone on the chat said...
Yeah, they never said anything about a hosting site. Freezway's been using DropBox, and since that's the easiest way I've seen to host/share files (and for other people to view them- there's no download page), I used it too. But if you've got something that works better (like a personal site), feel free to use that. DropBox is just the unofficial method.

ok, can you give me the tool thingy app that can code?

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Tremulous Sound Licenses
« Reply #266 on: January 10, 2011, 11:04:17 pm »
Dropbox is used by many members to host files and share them with the community.  But any hosting site should work fine.  And if you create the sound yourself, there shouldn't be any licensing problems.  Thanks for you help, and I look forward to listening to some of your sounds!

Edit: Yeah, Pazuzu beet me too it.

bradleypariah

  • Posts: 9
  • Turrets: +1/-0
Re: Tremulous Sound Licenses
« Reply #267 on: January 10, 2011, 11:16:29 pm »
Fair enough - and then should I feel free to edit the wiki once I upload something?

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Tremulous Sound Licenses
« Reply #268 on: January 10, 2011, 11:25:50 pm »
Fair enough - and then should I feel free to edit the wiki once I upload something?
Absolutely
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


bradleypariah

  • Posts: 9
  • Turrets: +1/-0
Re: Tremulous Sound Licenses
« Reply #269 on: January 10, 2011, 11:46:45 pm »
Okay.  I've started to update the Wiki.  Just look for my name - I am Bradley Torrison.

Suggestions are welcome :-)
Unfortunately, the game keeps crashing on my system.  I am trying to improve upon the original sounds, without knowing how they sound in context, so please understand I'm not trying to take an artful detour of the original audio.  I'm just trying to re-make them with common household items.

So, I don't know what to write in the Wiki about the license stuff since I'm making all these sounds myself.  Someone in the chat just told me to keep recording and let someone else worry about that...
« Last Edit: January 11, 2011, 01:45:59 am by bradleypariah »