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Tremulous Sound Licenses

Started by khalsa, April 19, 2010, 11:26:58 PM

ULTRA Random ViruS

I don't like the new sounds from freesounds, especially the hive, the human buildable explsion, i like the original. I also don't get the new booster hurt thing. I also don't like the ones from brandon morris too. They don't really relate. The regular taunt is rediculously phony.

freezway

We can't have the originals. I'm sorry to say this but, Deal with it. You could help instead of complaining. Sorry, the trem community is doing its best.

c4

Quote from: ULTRA Random ViruS on December 19, 2010, 04:39:07 AM
I don't like the new sounds from freesounds, especially the hive, the human buildable explsion, i like the original. I also don't get the new booster hurt thing. I also don't like the ones from brandon morris too. They don't really relate. The regular taunt is rediculously phony.

Then make your own, superior sounds to replace the current ones.
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

GeneralScott

I don't particularly like them either, but life is life.

Tremulous 1.2 ASAP > some sucky sounds

I'm sure someone will do a sound mod within a week anyway with all the old sounds...
I mean, seriously, they will.

Stop complaining.

Man, I wish I had the skills to make sounds.

nowherenews

Hello every1.
I am a new member of the forum.
I have no skills at making sounds, but I was thinking... what If some1 would just take a microphone
and record some strange noises (deep voice, barking). Then he would use an audio program to make it
sound different, like some1 did with the Bs taunt... I think it would be an easy way to create quality
Alien tounts and sounds, and maybe even weapon sounds. I would do It my self but my microphone is currently
not operational.

Pazuzu

Quote from: nowherenews on December 21, 2010, 06:23:05 PM
Hello every1.
I am a new member of the forum.
I have no skills at making sounds, but I was thinking... what If some1 would just take a microphone
and record some strange noises (deep voice, barking). Then he would use an audio program to make it
sound different, like some1 did with the Bs taunt... I think it would be an easy way to create quality
Alien tounts and sounds, and maybe even weapon sounds. I would do It my self but my microphone is currently
not operational.

This is what we've been doing.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

WoGoMo

I tried recording my voice for the human taunt sounds and came to the conclusion that my voice sucks.  ;D
There is no sig...

swamp-cecil

belive it or not, headphones will work for recording sounds for audacity.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

KillerWhale

Yes, headphones can record, but the quality isn't even high enough to be used in Teamspeak or Mumble, let alone go into the game.

Qrntz

Microphones and speakers use almost the equally same principle. They though are specialized, you won't get any good audio recording even with pro headphones.

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

StevenM

#250
what software have you guys been using to edit and create these sounds? i think i wanna help finish up the sounds. Ive been searching and i have a few i wanna work with, but im not sure what program to use and i dont wanna search through all 9 pages of this thread

thanks in advance.

edit: is there some sort of repository or something where i can listen to the originals. I'd be nice to intercompare and keep the sounds somewhat similar.

Qrntz

Quote from: StevenM on December 31, 2010, 02:44:34 AM
what software have you guys been using to edit and create these sounds? i think i wanna help finish up the sounds. Ive been searching and i have a few i wanna work with, but im not sure what program to use and i dont wanna search through all 9 pages of this thread
Audacity should be good to start with. Also you can try SoundHack.
Quote from: StevenM on December 31, 2010, 02:44:34 AM
edit: is there some sort of repository or something where i can listen to the originals. I'd be nice to intercompare and keep the sounds somewhat similar.
Unpack your .pk3 :)
If that does not suit you, I believe khalsa has a sounds repository somewhere at mercenariesguild.net.

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

swamp-cecil

#252
Guys, I think i screwed something up. Since my sounds were modifacations of the original, i deleted them, but now the telenode thing is screwed up :S ill try to fix it.

EDIT: Fixed it!
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Tamaru

I'm daddling with sounds(i do sound engineering for a local band whenever they record), so i'm dabbling and trying to find some sounds.



i'll tell ya'll what i come up with.

StevenM

thanks for the replies. I've mostly found some human movement sound templates i want to try and modify. wanna see how easy it is. if its too time consuming ill probably only end up finishing the human movement.

Pete

#255
Made some jetpack sounds by mixing two different sounds from freesound, and I'd say they turned out pretty decent. Tell me what you think.

BTW, I'd like to ask a question about CC licenses. What's the difference between CC-BY-SA and CC-Sampling-Plus in practice? I've tried looking them up and in my eyes CC-Sampling-Plus seems "free-er", or am I mistaken?

cron

#256
Quote from: Pete on January 01, 2011, 10:37:37 AM
BTW, I'd like to ask a question about CC licenses. What's the difference between CC-BY-SA and CC-Sampling-Plus in practice? I've tried looking them up and in my eyes CC-Sampling-Plus seems "free-er", or am I mistaken?

Here's a really good article giving an overview of all the different CC licenses, with a section about the Sampling licenses: http://www.soundonsound.com/sos/jan05/articles/creative.htm#6

Legal text: Attribution-ShareAlike 3.0 Unported & Sampling Plus 1.0

As far as I can tell, sampling licenses let you specify whether commercial or non-commercial uses of your work in advertising is allowed or not.

StevenM

Quote from: Pete on January 01, 2011, 10:37:37 AM
Made some jetpack sounds by mixing two different sounds from freesound, and I'd say they turned out pretty decent. Tell me what you think.

BTW, I'd like to ask a question about CC licenses. What's the difference between CC-BY-SA and CC-Sampling-Plus in practice? I've tried looking them up and in my eyes CC-Sampling-Plus seems "free-er", or am I mistaken?

I have nothing against your sounds, if this was anything but tremulous. The fact that a majority of players like to camp and for some reason use jetpacks would make this sound very painful.

Pete

Quote from: StevenM on January 05, 2011, 07:59:42 AMI have nothing against your sounds, if this was anything but tremulous. The fact that a majority of players like to camp and for some reason use jetpacks would make this sound very painful.

Hah, alright. I tried to make them less annoying than the original sounds though, but I guess that's no difficult task :p

WhiteTech

I hate to say it, but I think we need to make the B-suits new taunt most metallic/robotic, right now on the Wiki it's a slowed down version of the new human taunt. Also most the alien taunts sound the same, with just a slight variation  :l

Just my personal thoughts,

bradleypariah

#260
Hey guys.  I just wanted to introduce myself.
I am a professional sound engineer.  
I was directed to your site by a Tweet from this person ----> http://twitter.com/#!/Linux_Gaming

When I saw you were looking for help, I immediately wanted to offer my services.

I own a 24-channel, vintage British analog console and a closet full of a wide variety of microphones.

The information in the Wiki is slightly overwhelming.  I know nothing about the licensing information which you speak of, and the only game audio engine I've ever used is Audiokinetic Wwise.  I have modded the audio of the game "Cube" (the original version of Assault Cube & Saurbraten) on countless occasions.  I am 100% absolutely familiar with recording gun sounds, alien sounds, footsteps, deaths, doors, etc.  I just need to get my bearings here if I am to be of any help.  Anyone feel like holding my hand for a little bit to get me started?

Teapot

Hey guys.

Feel free to use this thread for discussion but please submit any sounds you want on the test server to the svn sounds thread. Early and/or incomplete versions are accepted. We want to test early and often. Just make sure your licensing info is correct and submit in the format described in the first post.

@bradleypariah:
You can use webchat.freenode.net to get in contact with other Tremulous players and devs. The link will connect you to two chatrooms (channels). You should find some more direction there. :)

Spummy

Quote from: bradleypariah on January 09, 2011, 06:21:36 AM

The information in the Wiki is slightly overwhelming.  I know nothing about the licensing information which you speak of

Do you mean you don't know what the licenses are and what they mean? Because that can be explained, it's fairly straight forward.

F50

Quote from: bradleypariah on January 09, 2011, 06:21:36 AMThe information in the Wiki is slightly overwhelming.  I know nothing about the licensing information which you speak of, and the only game audio engine I've ever used is Audiokinetic Wwise.  I have modded the audio of the game "Cube" (the original version of Assault Cube & Saurbraten) on countless occasions.  I am 100% absolutely familiar with recording gun sounds, alien sounds, footsteps, deaths, doors, etc.  I just need to get my bearings here if I am to be of any help.  Anyone feel like holding my hand for a little bit to get me started?

Ok, basically the wiki contains a list of all the sounds used in tremulous in various tables. Basically we just don't have permission to use most of the sounds that were used in 1.1 for 1.2. Therefore we have to get new sounds to replace them. The first two pages of this thread pretty much explain things. Basically you needn't worry about licensing information of the stuff that needs replaced, because AFAIK we usually just don't know what the original licensing was. The important thing is that the replacement stuff we create be under the CC-by-SA or, if you really must, use the CC Sampling Plus license. Both are linked to below:

http://creativecommons.org/licenses/by-sa/3.0/
http://creativecommons.org/licenses/sampling+/1.0/

Is there something in specific you need help with?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


bradleypariah

Quote from: F50 on January 09, 2011, 11:34:25 PMIs there something in specific you need help with?

Actually yes.  :-)
I have now started to record sound and I have some products for everyone to critique, but I don't know where to post them.
I hate seeming so dense, but I didn't notice a link in the first entire page of this thread, nor did I see instructions on the Wiki.
Can I email them to someone along with my personal info?  If I record the sounds myself (and OF myself) for free, then the licensing isn't an issue, right?  That's what someone on the chat said...

Pazuzu

Quote from: bradleypariah on January 10, 2011, 10:56:42 PM
Quote from: F50 on January 09, 2011, 11:34:25 PMIs there something in specific you need help with?

Actually yes.  :-)
I have now started to record sound and I have some products for everyone to critique, but I don't know where to post them.
I hate seeming so dense, but I didn't notice a link in the first entire page of this thread, nor did I see instructions on the Wiki.
Can I email them to someone along with my personal info?  If I record the sounds myself (and OF myself) for free, then the licensing isn't an issue, right?  That's what someone on the chat said...
Yeah, they never said anything about a hosting site. Freezway's been using DropBox, and since that's the easiest way I've seen to host/share files (and for other people to view them- there's no download page), I used it too. But if you've got something that works better (like a personal site), feel free to use that. DropBox is just the unofficial method.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Kiwi

Dropbox is used by many members to host files and share them with the community.  But any hosting site should work fine.  And if you create the sound yourself, there shouldn't be any licensing problems.  Thanks for you help, and I look forward to listening to some of your sounds!

Edit: Yeah, Pazuzu beet me too it.

bradleypariah

Fair enough - and then should I feel free to edit the wiki once I upload something?

F50

Quote from: bradleypariah on January 10, 2011, 11:16:29 PM
Fair enough - and then should I feel free to edit the wiki once I upload something?
Absolutely
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


bradleypariah

#269
Okay.  I've started to update the Wiki.  Just look for my name - I am Bradley Torrison.

Suggestions are welcome :-)
Unfortunately, the game keeps crashing on my system.  I am trying to improve upon the original sounds, without knowing how they sound in context, so please understand I'm not trying to take an artful detour of the original audio.  I'm just trying to re-make them with common household items.

So, I don't know what to write in the Wiki about the license stuff since I'm making all these sounds myself.  Someone in the chat just told me to keep recording and let someone else worry about that...