Author Topic: Tremulous Sound Licenses  (Read 386340 times)

freezway

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Re: Tremulous Sound Licenses
« Reply #120 on: September 22, 2010, 02:58:17 pm »
pretty much any sound would be helpful, but remember to post the file as a standalone (.wav I think), pk3s are optional iirc

A Spork

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Re: Tremulous Sound Licenses
« Reply #121 on: September 22, 2010, 06:15:15 pm »
If y'all want to use any of the music from TremFusion, you're welcome to do so, as (a) that project is now kinda dead (last I heard), and (b) I'm the copyright owner anyways. :)

Or y'know, I could whip up a brand-new song, just especially for Trem1.2, if that sort of service were to be required. ;)
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c4

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Re: Tremulous Sound Licenses
« Reply #122 on: September 23, 2010, 03:26:05 am »
Added a door sound.
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Firstinaction

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Re: Tremulous Sound Licenses
« Reply #123 on: September 23, 2010, 09:50:02 am »
O crap I just heard the marauder sounds in this episode of jackey chan animated series. Skip the video too (8:25) on youtube. Listen too the hole thing up too (8:38)   Thats clearly the mara sound.  WOW thats funney...  Tell me what you think....   :marauder: :marauder: :marauder: :marauder:

http://www.youtube.com/watch?v=jV4AyO4UIl4

Ingar

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Re: Tremulous Sound Licenses
« Reply #124 on: September 23, 2010, 11:50:32 am »
Something that has always been a small annoyance: there's no default func_plat sound,
it would be nice if one was included, e.g. the one I made for vega
(recorded+edited by me, totally license safe)

gimhael

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Re: Tremulous Sound Licenses
« Reply #125 on: September 23, 2010, 06:42:09 pm »
O crap I just heard the marauder sounds in this episode of jackey chan animated series. Skip the video too (8:25) on youtube. Listen too the hole thing up too (8:38)   Thats clearly the mara sound.  WOW thats funney...  Tell me what you think....   :marauder: :marauder: :marauder: :marauder:

http://www.youtube.com/watch?v=jV4AyO4UIl4

Actually some alien sounds are simply animal sounds, like this "mara": http://www.youtube.com/watch?v=HnJxAp6A_ho

If these are simply recordings of animals, there should be no reason to replace them, as they can't be copyrighted in the first place.

F50

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Re: Tremulous Sound Licenses
« Reply #126 on: September 24, 2010, 12:13:20 am »
I believe we have already identified the dragoon taunt as being a camel.
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Firstinaction

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Re: Tremulous Sound Licenses
« Reply #127 on: September 24, 2010, 12:19:15 am »
HAHAHHAH helpless baby polar bear. THe recorder guy is just sitting there. what a fail... I know right the sounds cant be licensed right. So why not dev team... Kalsa whoever is holding back whats allready been done (1.2) Cmon........... This is bogus...

FisherP

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Re: Tremulous Sound Licenses
« Reply #128 on: September 26, 2010, 10:03:32 pm »
Whoever extracted my sounds and updated the WIKI thanks, I was dreading having to do that myself. I'll have a go at updating the license. Most are CC-BY-SA, those that I grabed from www.soundbible.com anyway. Question though, if I hashed the sound up I guess I'm the author right, though I still have to attribute the sound to the original author.

Firstinaction

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Re: Tremulous Sound Licenses
« Reply #129 on: September 26, 2010, 11:45:50 pm »
IDK what all that means but please just do whatever you can with the sounds so the development of 1.2 can take place... They  already have the guns and animation by stannum... what happen....

freezway

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Re: Tremulous Sound Licenses
« Reply #130 on: September 26, 2010, 11:58:17 pm »
Sorry I've been lazy =P . Anyway, I'll try to work on it after I get my work done.
@FisherP: Please mark the licence that the sounds you posted are under.

I MAY even work on some.

@khalsa: are the sounds for pain1 and pain2 for all the alien sounds the same?
« Last Edit: September 27, 2010, 06:44:24 am by freezway »

Brandon75689

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Re: Tremulous Sound Licenses
« Reply #131 on: September 27, 2010, 09:25:01 pm »
If you need any sounds or selected ambiance. I would be more then happy to help you guys out. I have access to multiple sound studios I have access too in the Dallas area. If you have problem with licensing just replicate the sound with your own production :P

freezway

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Re: Tremulous Sound Licenses
« Reply #132 on: September 28, 2010, 01:24:26 am »
Done. Now I can work on making some sounds...

EDIT: ok, whats up with the duplicate sounds? construct1 and construct2 are the same, along with destroy1/2 and destroyed and idle1-3 are the same!
« Last Edit: September 28, 2010, 02:50:20 am by freezway »

FisherP

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Re: Tremulous Sound Licenses
« Reply #133 on: October 04, 2010, 08:29:09 pm »
IDK, a lot of the time I found that they were the same in the originals too, so I've kept it that way.

freezway

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Re: Tremulous Sound Licenses
« Reply #134 on: October 04, 2010, 10:25:39 pm »
IDK, a lot of the time I found that they were the same in the originals too, so I've kept it that way.

You need to put the license otherwise we can't use it, also are you on the irc?

FisherP

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Re: Tremulous Sound Licenses
« Reply #135 on: October 05, 2010, 07:14:26 am »
IDK, a lot of the time I found that they were the same in the originals too, so I've kept it that way.

You need to put the license otherwise we can't use it, also are you on the irc?
Oh, don't concern yourself about the license... if the two sounds are the same, I've used the updated sound (the same updated sound) with the updated license. I just haven't got round to updating the wiki completely yet since the license info is in a text file inside the pk3's

freezway

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Re: Tremulous Sound Licenses
« Reply #136 on: November 13, 2010, 07:57:37 pm »
I see, I've change the license column to "see pk3"

Anyway, we need more people doing it, we have ~86 sounds left, some of which are easy, lets go!

Drag222

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Re: Tremulous Sound Licenses
« Reply #137 on: November 14, 2010, 11:30:14 am »

CATAHA

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Re: Tremulous Sound Licenses
« Reply #138 on: November 14, 2010, 03:53:11 pm »
May be its camel sound? =D
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Drag222

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Re: Tremulous Sound Licenses
« Reply #139 on: November 14, 2010, 05:09:51 pm »
May be its camel sound? =D
that's what i tough too but it's hard to find on youtube =O

freezway

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Re: Tremulous Sound Licenses
« Reply #140 on: November 14, 2010, 07:54:04 pm »
we allready know what we need to replace, go look on the wiki

techhead

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Re: Tremulous Sound Licenses
« Reply #141 on: November 14, 2010, 11:47:45 pm »
On a side note actually love the replacement Tyrant sounds someone put up.
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A Spork

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Re: Tremulous Sound Licenses
« Reply #142 on: November 15, 2010, 12:40:24 am »
Freezeway: your sounds links are 404...
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freezway

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Re: Tremulous Sound Licenses
« Reply #143 on: November 15, 2010, 02:05:06 am »
A_spork: which one?

Drag222

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Re: Tremulous Sound Licenses
« Reply #144 on: November 16, 2010, 05:10:21 pm »
Tough it will be funny, if anyone choose anysound, it might sound like a mess no?

A Spork

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Re: Tremulous Sound Licenses
« Reply #145 on: November 16, 2010, 05:27:28 pm »
A_spork: which one?
Pretty much all the dropbox ones I checked....
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Drag222

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Re: Tremulous Sound Licenses
« Reply #146 on: November 20, 2010, 08:37:48 am »
Why don't you put up a help call on the front page? I'm sure lots of people never check this forum. Just sayin'.

freezway

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Re: Tremulous Sound Licenses
« Reply #147 on: November 20, 2010, 07:35:12 pm »
agreed. I'm not a dev, nor do I have access to any of the website's posting ability. where has khalsa been?

RoHAK

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Re: Tremulous Sound Licenses
« Reply #148 on: November 20, 2010, 08:55:35 pm »
Have made a medikit sound, but I thought that before I edit it properly and put it on the wiki I'd check people actually like it (It's VERY different to what we have...  :-\)

http://dl.dropbox.com/u/15383094/Medikit.wav
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Meisseli

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Re: Tremulous Sound Licenses
« Reply #149 on: November 20, 2010, 09:08:49 pm »
Have made a medikit sound, but I thought that before I edit it properly and put it on the wiki I'd check people actually like it (It's VERY different to what we have...  :-\)

http://dl.dropbox.com/u/15383094/Medikit.wav
I like the first second of it, I think the "exhaling" could be cut and it'd be a fine sound.

EDIT: Or it could be a nice basi gas/taunt sound perhaps?
« Last Edit: November 20, 2010, 09:13:41 pm by Meisseli »