Author Topic: volt and tremfusion  (Read 6556 times)

rankok

  • Posts: 30
  • Turrets: +2/-6
volt and tremfusion
« on: April 24, 2010, 09:16:07 am »
how do i change which hud i have selected with volts hud while using tremfusion?

Warp Viper

  • Posts: 36
  • Turrets: +0/-3
    • AussieAssault
Re: volt and tremfusion
« Reply #1 on: May 03, 2010, 11:21:18 am »
Follow these instructions in the order I wrote them.
Open Tremulous, you're now at the Main menu
Click mods, double click on 'base'
Once that's loaded, exec your main cfg file, if you don't know what that is, nevermind. Run /exec ui/install.cfg
Tamper around with your HUD settings via the main menu NOW.
Join a server and the tremfusion 'mod' will load itself.

--- IF YOU USE A CUSTOM/MAIN/MULTIPLE CFGs, THE BELOW PARAGRAPH APPLIES TO YOU, IF YOU DON'T KNOW WHAT THIS IS I CBF EXPLAINING---
Once you have all your HUD settings perfect, quit tremulous, open autogen.cfg in a text editor and copy all the SETTINGS/(or binds too if yours aren't scrambled in some sort of crazy volt-hud code like mine were) over to your separate CFGs. This way whenever you exec them they'll load your hud w/o fail. Also if autogen gets deleted (this seems to happen randomly? or WAS a problem with older versions of Tremulous) you'll still have all your shit.



When you open trem next time, again, the tremfusion mod will be running and you won't be able to edit your HUD unless you load the base mod, again.
The Volt menu interface only works if the base mod, or a similar mod is running. Tremfusion holds its own menu file above all others and thus won't allow a HUD to change it... or something.

But yeah there's a way around it. :)
« Last Edit: May 03, 2010, 11:25:59 am by Warp Viper »
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator

BumbullBee

  • Posts: 19
  • Turrets: +2/-1
Re: volt and tremfusion
« Reply #2 on: May 03, 2010, 11:36:47 am »
Credit to Bee for figuring it out. Also once the HUD is loaded, you don't need to load the base mod everytime. :)

(Ignore Viper about all that cfg stuff, mine works fine without it :))

Warp Viper

  • Posts: 36
  • Turrets: +0/-3
    • AussieAssault
Re: volt and tremfusion
« Reply #3 on: May 03, 2010, 02:54:20 pm »
Just wait until you edit a cfg by accident... or Tremulous decides to do it for it... by accident. :P
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator

rankok

  • Posts: 30
  • Turrets: +2/-6
Re: volt and tremfusion
« Reply #4 on: May 11, 2010, 01:23:47 pm »
thanks for that i got it working