Author Topic: Update of game  (Read 9094 times)

DIGI_Byte

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Update of game
« on: July 21, 2006, 06:58:46 am »
I'll keep it short...

if the stand a lone game goes for an update i have done quick sketches for new models for another level of units (way harder to get) i will soon do them up as proper concepts

Human;
3 new human armour types
shield structures (max 2)
mines (max 5 per team)
2 new weapons
advanced turret
mini bot- you go to the amoury and sell everything, an option wuld come up and buying it with change you unit into a small bot immune to the small bug attacks, low health, has knife and a small plasma gun has option to self destruct and damaging nearby units killing this unit doesn't make it explode
and a stealth unit structure distorts the isects abiltiy to tectect the enemy in an area (max 1)

Aliens;
6 new models
new structure allows basic attack unit to evolve into flying creature (must walk into)
mines (max 5 per team)
shield structures (max 2)
advanced acid pod attack thingy

P.S. can i upload pictures anywhere!??

Henners

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« Reply #1 on: July 21, 2006, 10:18:58 am »
You can upload pics all over the internet, plenty of free hosts out there.

Your ideas need a LOT more thought and details in order to approach anything that could be seriously considered. I'll tell you this for free though,

NO FLYING ALIENS. EVER. NOT GOING TO HAPPEN.

I suggest you give this forum a bit more of a thorough read before making any more suggestions, give you more of an idea of what has already been discussed/what is viable
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Lava Croft

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Update of game
« Reply #2 on: July 21, 2006, 02:29:48 pm »
I would like to suggest to people to first get acquainted with Tremulous before you post 'suggestions' about 'improvements'. Your 'suggestions' about 'improvements' clearly show you need to spend some more time playing Tremulous.

SLAVE|Mietz

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« Reply #3 on: July 21, 2006, 05:12:18 pm »
Use the FUCKING search function on the boards!

DIGI_Byte

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Update of game
« Reply #4 on: July 24, 2006, 04:08:13 am »
i have mastered the game and i want more!! i have played tremulous for about 6 hours straight with 15 other ppl so don't fuck with me

Yawn

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« Reply #5 on: July 24, 2006, 04:36:32 am »
Quote from: "DIGI_Byte"
i have mastered the game and i want more!! i have played tremulous for about 6 hours straight with 15 other ppl so don't fuck with me


LoL mastered the game in 6 hours?

Here's an idea, why don't you take your "mastered the game" status, and play against some of us REAL trem players out there.
We would eat you for lunch.

Spend a bit more then ~6 hours next time, before you consider yourself a "master" at any game.

-Y
url=http://neo-kobe.atachi.ath.cx/devlog/][/url]

PIE

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« Reply #6 on: July 24, 2006, 04:37:48 am »
Marathon playing does not equate mastering...

Most suggestions get shot down though, because the player is not familiar with the game enough to understand the balance, and the rolls...

Either way though, you haven't really said much about any of this stuff, but a lot has already been suggested here, so its always good to check on that before posting because after a point repeating why becomes monotonous.
The stealth unit, and the flying alien unit however have been brought up and beaten to death I believe...

Did you ever find image hosting?

DIGI_Byte

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« Reply #7 on: July 24, 2006, 05:08:44 am »
Quote from: "Yawn"
Quote from: "DIGI_Byte"
i have mastered the game and i want more!! i have played tremulous for about 6 hours straight with 15 other ppl so don't fuck with me


LoL mastered the game in 6 hours?

Here's an idea, why don't you take your "mastered the game" status, and play against some of us REAL trem players out there.
We would eat you for lunch.

Spend a bit more then ~6 hours next time, before you consider yourself a "master" at any game.

-Y


i understand where you coming from when i started play i got owned but im a quick learner and now i i don't die very often i play it a lot of the times and i die about once or twice in a game most times i win too

i always build a great defence and own every bug there is and i get the flame thrower and battle suit and destry the over mind i never play alone though there's three of us and us three and some nnobs whent up against 12 aliens so dan't call me a noob i would be foolish to call myself a master because i won a few rounds but i have been called that many times and i am aware of the balance issues and i always use them to my advantage

Basilisco

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Update of game
« Reply #8 on: July 24, 2006, 05:58:41 am »
Quote from: "DIGI_Byte"

"i die about once or twice in a game most times i win too"

"i have been called that many times and i am aware of the balance issues and i always use them to my advantage"


Soo, let's see.. hhm.. it seems that:

A) You are camping a lot and thats why you dont get killed often.

B) You get out the base just to finish aliens off (and thats when you die).

If this is not the situation and you actually learned all the maps, strategies, alien/human weaknes. And have balanced camping and rushing in a perfect way in both small and large maps with any number of players in them, THEN congrats.

Now, just for the sake of the discussions (a.k.a to give Lava some more material to insult and stuff :P):

-In what server(s) are u playing in?
-Do you play aliens? (the answer should be "of course" if you are t3h m4zt3r")

DIGI_Byte

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Update of game
« Reply #9 on: July 24, 2006, 06:08:10 am »
Quote from: "Basilisco"
Quote from: "DIGI_Byte"

"i die about once or twice in a game most times i win too"

"i have been called that many times and i am aware of the balance issues and i always use them to my advantage"


Soo, let's see.. hhm.. it seems that:

A) You are camping a lot and thats why you dont get killed often.

B) You get out the base just to finish aliens off (and thats when you die).

If this is not the situation and you actually learned all the maps, strategies, alien/human weaknes. And have balanced camping and rushing in a perfect way in both small and large maps with any number of players in them, THEN congrats.

Now, just for the sake of the discussions (a.k.a to give Lava some more material to insult and stuff :P):

-In what server(s) are u playing in?
-Do you play aliens? (the answer should be "of course" if you are t3h m4zt3r")


i played aliens a few times as we had to swap species during some matches

i never camp if im not rack up kills im building or fixing the base

when i see a big bug that would kill me i sprint for the base

and i spent alot of time knowing the maps of by heart and watching ppl as a spectator to know which paths are mostly used

as i said before, i learn quickly

servers... i can't just say one or two ive used hundreds... ok Not HUNDREDS but atleast several it depends where im playing it and when really

SLAVE|Mietz

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Update of game
« Reply #10 on: July 24, 2006, 02:18:50 pm »
Quote from: "DIGI_Byte"
Quote from: "Basilisco"
Quote from: "DIGI_Byte"

"i die about once or twice in a game most times i win too"

"i have been called that many times and i am aware of the balance issues and i always use them to my advantage"


Soo, let's see.. hhm.. it seems that:

A) You are camping a lot and thats why you dont get killed often.

B) You get out the base just to finish aliens off (and thats when you die).

If this is not the situation and you actually learned all the maps, strategies, alien/human weaknes. And have balanced camping and rushing in a perfect way in both small and large maps with any number of players in them, THEN congrats.

Now, just for the sake of the discussions (a.k.a to give Lava some more material to insult and stuff :P):

-In what server(s) are u playing in?
-Do you play aliens? (the answer should be "of course" if you are t3h m4zt3r")


i played aliens a few times as we had to swap species during some matches

i never camp if im not rack up kills im building or fixing the base

when i see a big bug that would kill me i sprint for the base

and i spent alot of time knowing the maps of by heart and watching ppl as a spectator to know which paths are mostly used

as i said before, i learn quickly

servers... i can't just say one or two ive used hundreds... ok Not HUNDREDS but atleast several it depends where im playing it and when really


orly?

Yawn

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Update of game
« Reply #11 on: July 24, 2006, 04:01:10 pm »
Quote from: "SLAVE|Mietz"
Quote from: "DIGI_Byte"
Quote from: "Basilisco"
Quote from: "DIGI_Byte"

"i die about once or twice in a game most times i win too"

"i have been called that many times and i am aware of the balance issues and i always use them to my advantage"


Soo, let's see.. hhm.. it seems that:

A) You are camping a lot and thats why you dont get killed often.

B) You get out the base just to finish aliens off (and thats when you die).

If this is not the situation and you actually learned all the maps, strategies, alien/human weaknes. And have balanced camping and rushing in a perfect way in both small and large maps with any number of players in them, THEN congrats.

Now, just for the sake of the discussions (a.k.a to give Lava some more material to insult and stuff :P):

-In what server(s) are u playing in?
-Do you play aliens? (the answer should be "of course" if you are t3h m4zt3r")


i played aliens a few times as we had to swap species during some matches

i never camp if im not rack up kills im building or fixing the base

when i see a big bug that would kill me i sprint for the base

and i spent alot of time knowing the maps of by heart and watching ppl as a spectator to know which paths are mostly used

as i said before, i learn quickly

servers... i can't just say one or two ive used hundreds... ok Not HUNDREDS but atleast several it depends where im playing it and when really


orly?


YA RLY!

-Y
url=http://neo-kobe.atachi.ath.cx/devlog/][/url]

Rippy

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« Reply #12 on: July 24, 2006, 04:30:09 pm »
Quote from: "SLAVE|Mietz"
orly?



But seriously. Digi, I know where you're coming from, and I know you want to prove that you've played Tremulous a lot. But you HAVEN'T. I've been playing regularly for 2 weeks, which is definitely much more than you, and when I've put up suggestions they've been beaten to the ground. And rightly so. Looking back, those suggestions were crap, and I didn't know the game well enough. I probably still don't know it well enough.

You see, it's not about how many times you die, or how many hours you play, as some people will lead you to believe. It's playing until you've seen every trick, every room used as a base, every strategy used, every bug/imbalance exploited, EVERYTHING. Until one has experienced that kind of thing, one can never hope to think of some unit/structure ideas that make sense.

And please stop arguing that you ARE a Tremulous master. All it takes is a glance at your original post, and everything is clear. The question you've failed to ask is: why?
- Why do aliens need mines, when a trapper and acid tube do the same thing?
- Why do aliens need flying units? Let alone, you described a structure that turns THE ENTIRE TEAM into flying units?
- The other thing is, you have to elaborate on what these things are. What is a "shield structure"? That's very general.
- Why do aliens need an advanced acid tube? Why do humans need an advanced turret? Bases are meant to be destroyed; as is, they usually come down at stage 3. What you propose would basically make every game end in a tie, as no team would be able to take out the other's base.
- Why do humans need mines? Is there something that mines can do, but turrets can't?
- Why should any human be immune to small aliens? Is that supposed to BALANCE things? Why would a human want to explode when he can just drop a grenade?
- Why do humans need 3 new armour types?

Now do you understand how little you've thought out those ideas? I agree with the complete basic concept of a couple of them, but your plans are, no offense, not thought out at all.
- A cloaking device would be useful for humans, and would give them a reason to leave the base instead of camping
- A "shield generator" structure that gave energy shields to each structure, worth +50% hp, would be a good way to combat the game-ending Tyrants. However, such shields would have to be useless against sniping, and useless versus small aliens.

Now, I don't know whether those are good ideas or crap ones, but the question "why" was asked just the same. The cloak is to encourage leaving the base instead of camping, the shield is to weaken Tyrants versus buildings (unless they destroy the generator), since they're a little too strong against buildings anyway.

The first step is finding out the real reason why your improvements should be there. The next step is actually thinking up decent improvements. Sorry to be so harsh, but it has to be beaten into everyone's head at some point.
remulous username: [GEC]MassiveDamage

fuckwindoze

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« Reply #13 on: July 24, 2006, 05:01:48 pm »
More buildings/units on 1.2 Tremulous would be great, but it's just a dream :(

PIE

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« Reply #14 on: July 24, 2006, 06:29:47 pm »
Quote from: "fuckwindoze"
More buildings/units on 1.2 Tremulous would be great, but it's just a dream :(

K.I.S.S.....
If everything is done... then you don't need more things to do it.

DIGI_Byte

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Update of game
« Reply #15 on: July 26, 2006, 12:48:57 am »
the shield structure is to balance the alien barricade the advanced acid pod shoud be there because the original one sucks its easy to destroy and doesn't do much damage the flying one is to help the aliens against the ppl with jet paks ppl with jet packs camp with flame throwers and kill any thing through the door way the new models are there becuase the the game seems to basic there needs to be somthing more and i know how every map is and how every thing works i know its not how many times you die or kill i just said that to let you know how good i am and how much i know about the maps the only map i HATE with a passion is the transit system one  :evil:

when i play trem next ime i'll look out for you on the servers i'll show you what i know

SLAVE|Mietz

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Update of game
« Reply #16 on: July 26, 2006, 08:11:44 am »
Quote from: "DIGI_Byte"
the shield structure is to balance the alien barricade the advanced acid pod shoud be there because the original one sucks its easy to destroy and doesn't do much damage the flying one is to help the aliens against the ppl with jet paks ppl with jet packs camp with flame throwers and kill any thing through the door way the new models are there becuase the the game seems to basic there needs to be somthing more and i know how every map is and how every thing works i know its not how many times you die or kill i just said that to let you know how good i am and how much i know about the maps the only map i HATE with a passion is the transit system one  :evil:

when i play trem next ime i'll look out for you on the servers i'll show you what i know


i <3 transit

Howitzer

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« Reply #17 on: July 26, 2006, 01:58:28 pm »
I <3 Transit too.

Teiman

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« Reply #18 on: July 26, 2006, 03:05:14 pm »
Transit is here to learn to snipe.

Are you a master sniping? because If you master sniping, theres tons of wide open areas where you can rule. Only a human base on generator can stop sniping on Transit. But a human base on generator mean sd+tyrant rush.

I am not master, so I try to play on Transit with adv mara, or simply ignore the jettards, Its not like a human with unnacurate weapons can do much on transit.

If you really hate jetards, you can wallwalk as dretch and drop over his head.

Henners

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« Reply #19 on: July 26, 2006, 05:48:26 pm »
Quote from: "DIGI_Byte"
the shield structure is to balance the alien barricade the advanced acid pod shoud be there because the original one sucks its easy to destroy and doesn't do much damage the flying one is to help the aliens against the ppl with jet paks ppl with jet packs camp with flame throwers and kill any thing through the door way the new models are there becuase the the game seems to basic there needs to be somthing more and i know how every map is and how every thing works i know its not how many times you die or kill i just said that to let you know how good i am and how much i know about the maps the only map i HATE with a passion is the transit system one  :evil:

when i play trem next ime i'll look out for you on the servers i'll show you what i know


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DIGI_Byte

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« Reply #20 on: July 27, 2006, 01:11:42 am »
transit sucks when i walk around it its seems like a maze most ppl i know hate that map because its just stupid most ppl need alot of time to get used to that map and i hate it full stop

i understand that the game is fine the way it is.

but i had some ideas and i though it would be great in trem expecially the huge alien model i drew the idea was that it could spit an acid ball with right click (slow and slow reload but effective if hit) bite with crouch (biting the head of a human only if its not protected) and attack with its front claws and it would balance out with the new human model

PIE

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« Reply #21 on: July 27, 2006, 01:18:42 am »
Quote from: "DIGI_Byte"
transit sucks when i walk around it its seems like a maze most ppl i know hate that map because its just stupid most ppl need alot of time to get used to that map and i hate it full stop

... Its a horrible noob map... .. i don't really like playing it as human because the aliens build in the subway cars.. and you have to balance on stupid platforms and don't have room to dodge...
Quote from: "DIGI_Byte"

i understand that the game is fine the way it is.

(0o)?
Quote from: "DIGI_Byte"

but i had some ideas and i though it would be great in trem expecially the huge alien model i drew

I imagine its a big alien that helps the humans by blocking all the other aliens?
Quote from: "DIGI_Byte"

the idea was that it could spit an acid ball with right click (slow and slow reload but effective if hit) bite with crouch (biting the head of a human only if its not protected) and attack with its front claws and it would balance out with the new human model

I really do miss crouch with the aliens... crouching dretch would be awesome.. if it could compress its body or something:eek: ...

DIGI_Byte

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« Reply #22 on: July 27, 2006, 01:33:56 am »
its not HUGE!! its about 2 feet taller then a human BUT its deadly beyond hell i wonder if they could make it so units could walk under its legs though

it looks awsome too

PIE

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« Reply #23 on: July 27, 2006, 01:48:27 am »
Either way.. try to find somewhere to put your pictures up so we can at least look at them :)

DIGI_Byte

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« Reply #24 on: July 27, 2006, 02:00:50 am »
Quote from: "PIE"
Either way.. try to find somewhere to put your pictures up so we can at least look at them :)


will do soon it looks awsome its dragon like

Thorn

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« Reply #25 on: July 27, 2006, 02:01:20 am »
try Imageshack

Rippy

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« Reply #26 on: July 27, 2006, 02:12:10 am »
Flying aliens aren't needed, though. The jetpackers can't hit crap if they're out of reach. And if they're close enough to do damage, well, they're in reach.

Plus, there aren't any open areas where jetpacks HAVE to be taken down. Usually you can just ignore them and run away, laughing at how they aren't accomplishing anything. (this is assuming your team isn't getting completely owned, and so has better aliens than dretches)
remulous username: [GEC]MassiveDamage

DIGI_Byte

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« Reply #27 on: July 27, 2006, 02:24:29 am »
Quote from: "Rippy"
Flying aliens aren't needed, though. The jetpackers can't hit crap if they're out of reach. And if they're close enough to do damage, well, they're in reach.

Plus, there aren't any open areas where jetpacks HAVE to be taken down. Usually you can just ignore them and run away, laughing at how they aren't accomplishing anything. (this is assuming your team isn't getting completely owned, and so has better aliens than dretches)


when dumb jetters camp with a lassor and helmet they can own an area the flying bug was to give the aliens a little more edge against the jetters being a jetter myself some times its like a cruise in the park i hardly worry about being attacked

Henners

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« Reply #28 on: July 27, 2006, 05:01:30 pm »
Quote from: "DIGI_Byte"
Quote from: "Rippy"
Flying aliens aren't needed, though. The jetpackers can't hit crap if they're out of reach. And if they're close enough to do damage, well, they're in reach.

Plus, there aren't any open areas where jetpacks HAVE to be taken down. Usually you can just ignore them and run away, laughing at how they aren't accomplishing anything. (this is assuming your team isn't getting completely owned, and so has better aliens than dretches)


when dumb jetters camp with a lassor and helmet they can own an area the flying bug was to give the aliens a little more edge against the jetters being a jetter myself some times its like a cruise in the park i hardly worry about being attacked


Thats down to the aliens being shit players through rather than a balance issue
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